nem-b/hulk-b/doom-b is sum gud stuff
Still been running Nemesis/Cap/Sent. Cap is great for DHC (~950K) and does well on his own and with Sent. Drones are really solid for Nemesis and let him get close to open people up.
Still messing around with Chris, Dormammu, RR, and some other characters. I’m pretty comfortable putting Cap on anchor so I’ve been mixing up my 2nd a bit or using Cap as 2nd just for a DHC then swapping him into anchor position. Chris mine has been getting a lot of use from me. It’s a good call for super jumpers, a lot of people don’t notice it and it makes people hesitant about being attacking you, allowing you to go for raw :l: and command grab without being punished. If they run into mine you can go into :s:, sj.
:h: relaunch stuff or :h:, xx :qcf:+:l:.
i’ve been using Wesker for lazy OTGs; i’m now using him for lazy resets with …S, BBCS, Samurai Edge, s.H, Deadly Reach, Tentacle Slam M.
spacing make neutral techs harder to catch, but once you get used to it it’s not hard to catch front & back techs with ease. in the corner you can backdash after the flying screen; i continue holding away from the corner during the s.H to get max space so catching the front tech easier, walk/dash forward midscreen. after the Tentacle Slam, you can do s.M, s.H, S, BBCS, Samurai Edge > reset again or > launch, C, S, (land) BWA, and that should be lights out timing can be tight on the last option, but not that bad, and if you do BCS or BBCS they may tech.
does anyone have any thoughts or suggestions for a team with Nemesis on point, Ghost Rider in 2nd, and Chris as anchor?
my idea was basically a zoning team made up of characters who can do a lot of damage and have a lot of health. is this a terrible idea?
I think the fatal flaw of this team is going to be it’s inability to deal with the air. Maybe opt for a replacement anchor for Chris, such as Doom or Strider. You’ll need someone or some assist to keep foes pinned to the ground
what if i switched out ghost rider for wesker or dormamu and make one of them anchor? i really like chris and nemesis, and want a 3rd character that will fit well with them
I still say you need more air control, but if no assist will do it, try Dormammu. His air control on point is pretty good. Use Purification for protecting Nemesis or Dark Hole to keep them pinned, and Chris with Guns. Should be OK
thanks for the advice!
Been running a nemesis/iron man/wesker team and it’s been ok, otherwise I also had a ghost rider/nemesis/sentinel as a back up team for whenever I felt they worked better. The only problem is wether to use unibeam or repulser blast for iron man cause I know unibeam is better for team synergy, but I like the whole “get off me bro” feel to unibeam against the likes of Dante, wesker, those teleporters. Any advice?
You had to make this thread didn’t you? YOU JUST HAD TO MAKE THIS [SIZE=4]GODDAMN THREAD… Lol, joking… I really hate nemesis though…[/SIZE]
I like Repulsar Blast way more than uni beam. I always had trouble with teleporters, and Repulsar Blast completely shuts that down. You can hit confirm Repulsar Blast into a j.S pretty easily. Although, for your team I think you have to use Unibeam, as nemesis needs the help to get in, and you wont get that help from Wesker’s assist.
Nemesis already has a ‘get off me bro’ move in his jH. It ain’t fool proof, but it’s enough for you to eschew Replusar for Unibeam
Thanks, I’ll get to working with that whenever I practice next time.
I’ve been running nemesis launcher slam/doom laser/sentinel rocket punch. works pretty well, sentinel’s OTG helps doom and nemesis get some extended combos, plus sentinel on anchor is amazing.
Your team hits like a truck, I dont think you really need Sentinel rocket punch to extend the combo. You should be hitting about 900,000 - 1 mil with DHC with those characters. So you might, and this is just advice, try to use Sent Drones, they dont help Nemmy and Doom get in, your damage is more than capable.
Woah what? I think you mean
"Sentinel Drones help Nemesis and Doom get in, you don’t need rocket punch to extend combos since your damage is more than capable"
not to be a grammar nazi but someone might get the wrong idea.
I’ve been kind of liking Nemesis(Clothesline Rocket~trying to find which of his 3 are best, think you can potentially get 1-2 soul drains with this one), Morrigan(Dark Harmonizer~filler assist but hey meter is good), Doom(Hidden Missiles~MISSILES EVERYWHARE!!!) as a team at the moment.
Hidden missiles help nemesis’s zoning game and give him some tricks if you call hidden missiles right when you launch as they’ll otg and give you command grab shenanigans or you can use your ground/wall bounces if you haven’t already. Morrigan + missiles is just godlike derp-mode zoning and you will likely have a good amount of meter even if you lose nemesis as he can take a beating. You also have astral vision as a safe DHC to go into.
Lol whoa , yeah , thanks for correcting me OnlyWingedAngel
To add to Hawkeye’s synergy.
You can actually 2bar THC to use Hawkeye’s gimlet FOR Nemesis! thing is though you just want to use it where the enemy is close enough to be hit by rockets fast otherwise they will escape hitstun before rockets connect and Nemesis will make him safe incredibly unsafe by Bio-Weapon Assault being blocked. though IT does work, You also need Hawkeye on 2nd Though theoretically this works with every character.
i don’t know if you guys already know this, but nemesis + spencer horizontal assist is awesome. Deadly reach at max range turns into combo’s. I’m kinda hype.
you could do the same with nova rocket punch assist but spencer’s is better because nova wastes a wall bounce and you don’t have to chase the poor guy who’s flying to the other side of the screen.