Just looking for input on this in general, and for each character specifically.
As stated I’d like to keep discussion for each character in the separate threads I am making in their respective sub forums, and input on the idea in general in the above thread.
Also as stated, despite discussion in this thread being open to anyone it would help me separate the wheat from the chaff if each forum could appoint someone who knows what the hell they are talking about to give me the numbers to plug into my spread sheet.
My near useless data for Dan:
Health Reversal/AA Zoning Rush Mix up Damage pot
Dan 2 3 1 2 2 2
Dan’s damage output is pretty good now, land a jump in j.HK hit confirm s.HK to KRK, that’s more damage than most get from a hit confirm. Personally I’d say:
Health - 2 (the ranges seem somewhat arbitrary though)
Reversal - 4
AA - 4
Zoning - 1
Rush - 2
Mix-up - 3
Damage - 3 maybe 4