You’re jumping too much - He was free to casually teleport to the other side without punish. When you see a Sim teleporting behind you thats a free Standing Fierce / Rounhouse to put him in airial recovery while you move forward to start pressure when he lands. Also, when Sim get’s Super they will occasionally fish for the teleport into Super so again, you’d do well to learn how to punish teleport on reaction.
That Ultra in the first round was a total waste especially as you landed an overhead afterwards.
Sims love to throw after slides - Watch for it. Do not blow EX meter trying to close distance when they jump if they haven’t thrown out a limb - A good Sim will teleport out of the way quite easily.
If they’re playing runaway then absorb and backdash fireballs but be wary when they are forward enough to try and hit you with limbs during the absorb. Aditionally you can light-headbutt through them to stay at max range and build some meter while they’re being all safe. Use TAP sparingly and unpredictably. It’s not as reliable against Sim than it is other fireball users because of the limbs so if you use it too much you may eat far too much damage for it to be worth it. Be patient… PATIENT. I know all too well how bloody annoying and frustrating it is to get in on a retreating Sim but once you do you have to make sure he pays for it dearly. Once you get him in the corner, remember above about teleport - He’ll want to get out because he has no answer to jab spam pressure and if he does you have to make sure he eats a punch in the face at the very least.
You can sweep him out of his Fierce Limbs at certain ranges. You can down fierce his overhead (sniper) and even headbutt it at proper range so take note of Sims who love instantly hitting Fierce when they jump to hit you in the head. Additionally they cannot teleport if in the air if they do this so use that to Fierce Dash Punish or close the distance at the very least.
If you are going offensive when moving forward, focus absorb limb attacks if and when you can but move slowly so you don’t lose the health. Keep pushing forward, slowly does it.
He cracked in that third round when he was in the corner and threw Ultra AND Super at you during block… Bare in mind that at that range you can throw him during Ultra. You then tried an overhead once again allowing him to freely teleport to the other side and hit you, just an example.
You also had a considerable life lead but still proceeded to chase him down and let him get more damage on the way. If you have a sizeable lifelead, back off and let him come to you and see how well they do when it’s you who are able to runaway and not him.
Thats about all I know really from my basic level.
You can see me back away from a Sim’s YogaSniper then punish him into the corner here. Not a lot of solid Sims would do that but he knows I liked to DownBack and it wasn’t our first game so he started abusing it so I got my own back.
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People can watch that if they like - It’s a ‘Perfect’ movie just showing 10 Perfects I got this week. The sad part is that as much as I’d love it to be because I was a skillful and menacing Balrog, it’s not true. It’s mostly because we’re lowlevel and people fall for the oddest of things like repeated meaty overheads on wakeup (Or overheads in general) and other nonsense I do. Still fun though! I wouldn’t get away with anything if it wasn’t for being on GFWL PC where the competition is somewhat lacking