Can someone explain to me how Maeda Taison isn’t even in Japan’s top 50 based on BP? Did he retire for a while/does he not use one of those cards that collect points? Haha
Based on what I’ve seen he’s CERTAINLY in Japan’s top 50. He placed top 10 at Gods Garden 2 and his team got 4th at Nationals. Plus he consistently goes toe-to-toe with Japan’s top players and often wins. I am confused? :-\
Recorded a few G1 matches. Had a surprisingly though time with this flowchart Ken
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Against a decent Rose:
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Got a little bit lucky with the overhead (1:14). Balrog’s hitbox is weird against sliding attacks when he is in the overhead animation.
Videos from a local tournament of a couple weeks ago. It was a 2-on-2 tournament, we managed to get to the grand finals from the losers bracket, but I lost against the player who defeated my opponent. I consider my level to be above average, but it declines sharply in pressure situations (like a grand final is).
I was surprised with the Guile because of lack of knowledge of the matchup, and also nerves finally got me. I don’t have the game at home, but I practice a lot with my team. Right now I’m trying to get my timing tighter with more effective B&Bs than the regular ones, like cr.jab -> cr.strong, cr.forward -> cr.strong and st.jab -> cr.roundhouse, at least I’m almost ready perfecting the timing of DSB -> cr. strong.
Has Gootecks switched from Balrog to Guile? Also here are some tips:
Stop backing up you’re supposed to walk him to the corner not the other way around. So keep walking short distances while blocking and occasionally throw a jump in but time it with his sonic boom (do this sparingly though). You don’t need to HB, TAP, or FADC through every sonic boom.
When you score a knockdown capitalize on it, don’t just sit there and let him get up for free. Of course this does not mean that you should blindly pressure him, instead bait out his reversals and punish them, once you get him into the habit of not doing it then you can pressure more freely.
If he has meter make him burn it on ex sonic booms, this way you can use your ex dash punches more freely.
If you get him in the corner back up a bit to where you can reliably tag any of his jump ins with c.HP. This should provide you with enough distance to tech throws on reaction if he tries to walk up to you. Attempt to counter poke his footsies by either beating him to the punch or walking back a bit to make him whiff and tag him during his recovery. Randomly stand up and whiff a c.LP now and then to bait him into doing flash kicks so you can punish. If he tries to sonic boom you should be able to HB on reaction.
Maximum a$$! Great defensive play, but you need to pressure his wake ups and don’t let him walk up to you so much. Push him back with your better normals and well timed dash punches. Whens he’s down, whiff an overhead punch and let him try to flash kick on wake up to try to punish it.
Found a random video of me online that I didn’t even know of.
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I guess this was back when I didn’t understand the match-up cause I definitely wouldn’t fall for so many karakusa and oroshi resets like that, and I was dropping too many BnB’s, I guess that was before I sold my T6 stick for a HRAP3. And I wasn’t AA’ing any of his jump ins with c.HP which I do on reaction almost instantly at this point. And I face palmed at the wake up ultra. If you’ve played me recently you know I’m vastly better than this.