Need your opinion re: the game (non-strategy related)

Was interviewing a few game programmer applicants and I asked, "It was long considered that MK is a ‘dead franchise’; nobody took it seriously, fighting game enthusiasts considered it “shallow” and “all about who gets to hit first…often” and people wondered why they managed to come up with 3 games in the PS2 era (DA, deception and Armageddon). Then comes MK9; for the first time it was considered an event in fighting game tourneys such as EVO and more and more top players from other fighting games (ie: Justin Wong, TOkido maybe?..) are flocking over.

What made THIS MK different from the past MK’s?"

I think my co-workers also thought about it; even our bus. manager believed that “MK was dead” until MK9 showed up.

Personally, I agreed that in the first 3 MK’s, everybody seemed to have teh same normals and it all boiled down to “who gets to land a hit…first”. The combo system from 3 until Deception were a bit too “diallish”. Armageddon’s funny in the sense that it’s trying so hard to copy Capcom’s Marvel crossover games. Trying out MK9…wow. Even my sister’s partner (who was NEVER into fighting games since SF2: World Warrior) couldn’t put down the controller when she started playing the game.What did NRS do to make this a fighting game to remember? :slight_smile:

Thoughts? Ideas?

thanks :slight_smile:

Well, first off, NetherRealm Studios happened. The PS2 era games were full of experimentation, but really sort of just felt like quota-filling games that fed Midway’s desire/contract to pump out Mortal Kombat games. When Midway went under, Mortal Kombat was no longer something that they could just keep churning out mindlessly, so they could’ve either ended it or put their entire team’s best effort into a single title under the wing of Boon and his own MK-centric studio.

I grew up playing MK1, MK2, MK3, a bit of MK4, and Deception and now MK9. I think the move back to 2D just feels more in-line with the MK franchise and attracts the old school gamers like myself but has enough updated features and moves to keep it interesting for newcomers.

This game just seems like Boon and his team pulled all the stops to make it a great game and didn’t make a half baked game like Deception. In some webcast interviews, Boon stated they designed the game with tournament play in mind. Too bad they didn’t have lag free online play in mind. LOL