damn, how many people know about that counter?:sad: … its ok because we still have crouch teleport.
thnx for the input clock. Its true about the sentinel with s\d players. None of us actually have a high level sentinel. lol thats why i’m starting to pick sent\capcom to actually figure out high level sent play. I’ll be @ evo this year as well.
snake: i’m going to try to make ECC this year. Any one going to FR? jal (pigagoden sp?) and combo fiend will be there.
Yeah, that’ll be cool man. I haven’t seen any good clockw0rk players lately so it would be cool. Imean I do see Eddie Lee all the time at Chinatown, but he doesn’t use clockw0rk, he use cable and other garbage. It’s okay though, the bombs isn’t necessary to beat Cable with. But it’s a good reminder from duc. I like how Duc actually post good shi’t on these boards as apposed to other top players that don’t give a fuck
Clock use to do the bomb into oroborous against me back in the the days and it was safe then but now its not so safe if the cable can ahvb low enough for the bomb to only hit sent. Of course clock and I don’t play each other much but now he knows I know about it - I hate playing clock lol - its probably the same for him.
you rarely see it because a lot of people fuck it up and end up getting both cable and sentinel bombed. But if there’s any cable which I wouldn’t try it on, it’s probably Duc’s.
hey guys what you guys think of cable/strider/doom, I like clockwork better but my sentinel is not at a competive level yet. I use cable cuz he’s cable but what are some of the weakness of this team, i definitley have trouble against MSP n santhrax
p.s. yo clockwork i see that u are from long beach what high school did u attend, i went to Poly
yo clock\devil\kai, how do you guys get the jufwd+lk, qcf+lk to always connect after the qcf+lk hits. I just can’t figure out why it lets me combo sometimes and other times it won’t. Getting the jufwd+lk, qcf+lk isnt the problem. Its catching them in orbs after it hits. Is it a positioning thing?
I know you know a lot about the high/low mixup. Generally if you Orb up, just dash up with orbs and get them on the low to high mixup. If you’re not predictable, it’s almost a win everytime
you can’t chip with that squad. Once you lose the ability to land a hit, that team is crap. Not to mention that if your throwing rings before you overhead, all the opponent has to do is just pushblock you away from him. Trust me, i’ve tried something similair and it does not work. If you don’t throw rings to pin, they SJ out.
With ssd, you have the option to chip to fall on to force easy pressure. Chip someone for 2-3 reps when they’ve just lost 30-45% life blocking and they will try something to get out. When opponents get desperate, thats when their execution may slip.