I would have given a reply but I would only be sharing most likely bad habits and possibly bad advice
I tend to hover around the main thread and video threads and piece together what I can. Most folk round here are helpful and good for a laugh.
Thing is I feel a lot of Juri players are in the same boat, not really sure on what is legit strategy and what seems to work right now.
Take everything I say with a hefty dose of salt:
-My pressure is bad against good players-
You’re safe specials are Store and lk release. Good news is HK release can be cancelled into from just about anything and LK release used to make that safe.
Store can be used as a mid combo move or as a blockstring ender, axekick into store is nice. If blocked you get a store, if hit, confirm into ex release and a dash meaty etc.
LK pinwheel is -3 (so safe against pretty much everyone but a shoryuken loving jerk) BUT beware when against someone crouching (-8)
I tend to use LK pinwheel a lot because I use it to close the gap within a certain range where being even -8 is relatively safe due to pushback etc.
I also use lp,lp,lk xx lk pinwheel a lot for hitconfirms and if blocked standing is usually the perfect spacing for a sneaky cr.mk HK release etc. Unsafe as a blockstring but y’know.
-Falls for wake up DPs (when i call them out)-
Not sure how to help here.
-Grab game needs work-
Use your LK release more, use it to close the gap and set up throws or throw baits. C
-AA needs improvement-
Standing HP is your friend. cr.HP in V-Trigger. I struggle with using mk DP but if you’re comfortable with the input then it’s upper invincible and probably your best bet.
In my experience airthrow is your best option against Ryus jumping lk and a lot of nashes stuff. Jumping lk can also stuff a lot of stuff air to air.
**
-MEATIES!!! Are my worst-**
Not really sure I can help. I have meaty setups but I’m positive they are not optimal or even practical. After ex release depending on recovery it can be anything from dash up mp, dash up HP or a delayed axekick.
-Anti Meaties-
If you see it coming, ex DP. Like Ryus solar plexus thing, DP the hell out of it. Otherwise I tend to be patient and wait it out and look for a pattern. I also could be giving the worst advice ever there as a true meaty would beat ex DP afaik
-Jump ins-
lk, mk both crossup, her jumping mp xx hk air target I’ve had some success with againt Ryu in particular, the angke seems good for stuffing jab anti air and I’ve caught a parry or two due to it hitting twice. I’d probably say don’t jump is your best bet. Use your LK release instead and approach that way.
-c.lk punishes but cant link into combo punishes-
cr.lk,cr.lp xxx hk release (or ex release)
Things I found helped:
Use V-Trigger to make things safe, not to lengthen scaled combos.
Don’t save for CA, the extra damage and meaty opportunities from ex release are a better trade off.
Don’t focus on storing over pressure. Get your stores from pressure and work from there… Concentrate on lk store first, then hk and finally mk if you have both and haven’t spent them on confirms or fireball pressure. What I mean is backing up and storing is a waste of energy and spacing, better off getting stores from regular play
I’m sure others would be way better equipped to help.