Need help with Juri's instant air dive kick

I couldn’t get it to work at all on Zangief, regardless of timing. Timing T-Hawk is very strict as well. It has to be done **immediately, **with little to no hesitation after the LP IDK connects.

Also, instant dive kick combos into her super reliably, with very easy timing. In the corner, you MUST use the HK version, as that’ll give you the space needed for all hits to connect.

Lastly, the input I use for IDK is the same as the one I use for Viper’s SJC BK. :qcf::uf::hcb: Works much easier than :qcb::uf:

I honestly can’t see any point in instant divekicks for Juri. They leave her in negative frames if blocked, don’t hit overhead and don’t hit crossup for the most part. With no pressure options on block, it just seems like more work than it need be. Buuuuuuttt, I have punished a few teleports with it against Dhalsim so meh, who knows.

They are a bit lacking. However, if you can condition opponents to tech or reversal on wakeup, they land you an easy to land Ultra.

For me it’s intimidation. You can set up a lot of things with the dive kick once you’re done with pressure strings. If they throw anything out, they will eat a kick, you’ll be right there for more wake up guessing. And it is difficult to punish if you hit them low enough on block.

if your fast enough you can just make do with a 360 / 720 motion. but thats a very sloppy way to do it IMO. better off learning the 2147 (down, down-back, back, pause, upback) motion instead.

Juri is my seocndary. When are you guys finding this to be good exactly? I’m open to any strategy suggestions. The move isn’t safe, so I’m guessing it’s not a good idea to try and toss it out during block strings like you would with Cammy.

The super will work in the corner but the last three fireballs or so will whiff if you are next to them just like it does with a lot of her corner supers if you are too close.

You don’t use instant air dive kicks like Rufus or Cammy they simply don’t work the same way but don’t write them off. Simple facts about TK Dive Kicks:

  1. The motion is doable enough that it can be considered reliable in a match. If you can’t do it, time to practice up because other people can.
  2. It is mostly safe on block when you aim for the base of your opponent’s character hit box. Very few things can punish TK :lk: Dive Kick if you aim for that spot. Boxer’s 3f jab can’t punish neither can his rush punches. If you use :mk: or :hk: TK Dive Kicks then yes you are more susceptible to a punish but as I said you don’t use her Dive Kicks like Rufus or Cammy.
  3. It punishes crouch techs and low moves and can be used in the footsie game if you make the right reads.
  4. It punishes fireballs from within a character space away. I’ve done this plenty of times against shoto fireball zoning.
  5. It corpse hops so it has some application to her oki game.

i do them like vipers insta super jump burning kick. i practiced a fair amount with viper in vanilla, and while i never got good with her, i did learn how to do specials immediately after jumping, which helps with juri if a really fast dive kick is needed.

df, ub, d, db, b + lk

the df is obviously for a super jump which juri doesnt have but thats what’s in my muscle memory and it allows me to do fast dive kicks pretty accurately.

felt like contributing to SRK in some way, so i tested instant dive kick into ultra 2

all results are my findings, i tried to test them as best as possible if they are incorrect please post and let me know

i did the tests with 2149 LK (instant dive kick)

you have to be extremely quick with it (start buffering motion immediately)

i did not extensively test how hard it was between characters to land it. although its speculation by me, it seemed to vary greatly. vega for example is sent high vertically and barely moves horizontially when hit with LK dive kick, making him easy to hit with U2 even midscreen, unlike ibuki and gouken who move more horizontally when hit. some characters, such as dudley, are hard to even hit with U2 in the corner; he seems to fall very fast. for blanka and zangief, no matter what i tried i could not hit them with U2 after the kick

Works anywhere on:
Abel
Adon
Akuma (Gouki)
Cody
C. Viper
Dan
Dhalsim
El Fuerte
Fei Long
Gen
Gouken
Ibuki
Ken
Makoto
Rose
Rufus
Ryu
Sagat
T. Hawk
Vega (Claw)

Corner only:
Balrog (Boxer)
Cammy
Chun-li
Deejay
Dudley
E. Honda
Guile
Guy
Hakan
Juri
M.Bison (Dictator)
Seth

Does NOT work ever on:
Blanka
Zangief

I’ve hit hakan midscreen it sure is tight though.

EDIT: oh no sorry yours is lk.

I was toying around in training against Dan, and doing the IDK w/ HK is a lot easier to nail the Ultra 2 mid screen with. IDK w/ LK doesn’t push Juri far enough in to the opponent to really nail the Ultra 2, or at least from what I was trying. It’s also very easy to nail a Super with.

For those of you having trouble with the IDK, what I do is go from holding forward, and I’ll do a full circle. By the time the stick hits 6 again, I’ll tap the LK, MK, or HK and it’ll usually come out consistently. It’s not candy-from-a-baby easy, but it’s not that difficult.

I’m new to SSF4, so after finishing her trials, I’ll see about testing it mid screen with other characters with the IDK w/ HK.

nice stuff!!!

what’s the application of this in matches?
I’m assuming the timing is strick
and almost requires you to assume the instant dive kick is going to connect right?

really all I want to know is if the opponent blocks the instant dive kick
on reaction would you be able to not have the ultra come out
or if it hits on reaction could you get the ultra out

I think a better option than her instant air dive is her Fuhajin FADC into U2. It’s more safe because if Fuhajin was blocked you can set up some sort of pressure. I’d use her instant Dive kick for Focus cancel crazy people or senpusha.