Need Help: Testing input delay for PS3 and 360 for BLAZBLUE CS

Greetings fellow SRKers!

I came upon a thread that discussed and thoroughly tested the input delay of Vanilla and Super Street Fighter 4 on the PS3, Xbox 360, and the Cabinet itself. I am sure most of you are aware of the topic. (http://shoryuken.com/f177/ps3-360-sf4-system-lag-what-definitive-answer-231128/)

What I would like to ask from someone who is fortunate to have the appropriate tools is if they could Test BlazBlue: Continuum Shift on all three platforms as well. If someone could do that for me I would be grateful.

Also I would reference this thread on Dustloop as well so the word would get out.

Thanks for reading :)!

Just because it is Blabzlue no one is helping.

But I bet if it was SSF4 (Super Shoryu Friends 4) people would help without second thought.

I would help if I had copies of each game for each system, which I don’t. I would borrow a friends copy, but most of my friends prefer RPGs to Fighting titles (unless its Smash Bros :annoy:).

Any Ways, I can Report that SSFIV , BlazeBlu CT, MvC 2, SC 4 on the PS3 have ether no lag or hardly any lag I did not notice.

Was it really necessary to bump this thread with nothing to add to the subject?
I thought the PS3 input delay was a system wide thing?
I can’t think of a single reason that capcom would induce lag on the ps3 version.