Hey bro I’m starting to feel like Oro might be WAY up there. Urien and Makoto had been high on the list for me for a long time, but they seem like less trouble, lately. I’m wondering more and more where to put Necro on the tier lists (more for fun than importance), cos he has plenty of match-ups that are tough, at the least.
I’d say my hardest match-ups are Chun, Yun…then, uhmmm…Akuma/Oro/Yang, then maybe Ken, just cos you can’t afford to make many mistakes against him–however easy those mistakes should be to avoid. For Chun and Yun, getting them to get take damage is hard; Akuma/Oro/Yang, getting a chance to STOP BLOCKING and/or turtling is hard. Chun outprioritizes, so you have to play a “slippery”/tricky style, I call it, and against Yun, he’s fast so he’s hard to catch. It’s hard to touch Yun up close cos it seems he can CHAIN-combo (is that the target combo?) right through grab attempts. It’s also REALLY hard to chase Yun when he’s building meter for GJ: even if you DO catch up to him, it’s usually when you want to run away again.
As I mentioned recently, that helps explain why Necro has a tough time stopping Q from taunting as soon as the match starts: he’s slow and predictable from a distance, and even when I dash in on either Q or Yun at the start of the round, I could get hit during the dash/chase attempt–Q dash-punches me after faking a run-away taunt attempt, and Yun just hits me out of it w/ any number of fast specials or pokes cos he’s fast in general and thus it’s hard to predict which fast attack will hit me, and when (usually I don’t have to worry about low attacks in this case). I myself am ALSO slow w/ my reflexes, so perhaps picking Necro is WORSE for me than many other players, but hey, like everyone else, I’m working on it!
When I see her trying to go for down jab tick throws I parry that into back short standing fierce into electric snake. If not I do the qcb jab hopkick of necro’s to put them back down again. And yes definitely use db fierce on smell ex birds to take it out if not exchange (or use jab srk electric attack to combo with db fierce).
In my opinion Ken is a bad match up because most aggressive Ken players hate getting stuck in the corner, and put pressure on you instead. If your Necro isn’t good enough, you’ll get worked by ken’s mix up kara throws and easy to connect SA3’s. When playing against Ken, you absolutely have to get him in the corner and make sure he backs the fuck off of you. If you let him corner you, you’re dead. It’s that simple.
Dagger_G is a local player at my arcade. He’s a very skilled Remy player. From my experience with him, you absolutely HAVE to parry. Since you have to pressure him you need to watch for flash kicks and parry them when you rush in. If you don’t put pressure on remy, he’ll fuck you up with discs and whatever.
It’s FUNNY how ppl say Necro, Urien and Hugo have great corner pressure mind games, yet KEN’s pretty dangerous in the corner: esp. for someone like Necro, cos double srk is too easy on him, plus a mix-up of Ken’s walk back into cr.mk XX SAIII and tick throws are SCARY. Try to jump out–eat an ex hurricane if you don’t air-parry immediately. My friend is SLAUGHTERING the competition over here, and he can beat ANY U.S. player. That might not sound like much on its own, but he hasn’t had the privilege of playing the JP players. He learns VERY quickly…he’s DAMN-smart.
Agreed. Ken may have a good pressure game, but it takes a lot more skill to pull off a victory with a lower tier such as Necro, who takes damage like a bitch. Anyone can spam srk’s and mix up high and low pokes until they can connect a c.forward xx SAIII
i’m not used to seeing this matchup but i had trouble against another necro. mainly because of b+mp -> E. snakes from both sides, and b+lk mp -> E. snakes. lots of randomness seems to happen in the match. i’m not sure whether i should try and block string a mirror necro or adjust my baiting/fish parry high or something else. any help?
i think who know control space better and have the best reaction speed win this match up …i use sa1 the most of time vs necro
when necro jump from far away you can vertical jump whit your strong and hit him if he jump near you can do denpa electricity move…if you are fast you can do sa1 vs a drill kick…s.fierce can be option parried from far away and punish whit a bd.fierce
if you think he go for a d.forward you can do a flying viper
and you can punish a snake fang in block whit other snake fang , sa1 , sa3 and s.forward
vs necro in corner game the most of the time when you go for a parry do a high parry because the mains tool for defense of necro are b.strong , b.short , throws and jump drill