Necro strategies /mix ups/mind games/poking strings

i want know all necro info of mix ups , mind games , poking string etc
i use this some times:

poking strings:

(oponent cornered)c.jab>b.forwardxjab tornado hook>c.short<s.forward
b.short>c.short>s.forward
c.shortxjab tornado hook>b.short>s.strong
c.jab>b.short>s.strong
jab tornado hook>jab tornado hook
c.jab>b.forwardx(snake fang/ex viper)

mind games:
in oponent weak up
(meaty)b.short>(throw/b.short>s.strongxxsa)
(meaty)c.short>(throw/walk and c.shortxjab dempaxxsa)
(mealty)uoh>(b.jabx tornado hook/throw)
(meaty) round house drill (only one hit) >throw/b.fierce
(meaty)b.forwardx(raising cobra/snake fang)
(meaty)uoh>(b.forwardxstrong tornado hook/b.short(whiff)(walk)b.short>s.strong
any fake mix ups>b.strong
(meaty)b.round house>(uoh>sa/(walk)c.short /uoh)
(near of oponent) b.fierce>parry…etc
(cross up drill)>c.shortx jab dempaxxsa
(whiff)b.short>(throw/c.shortxjab tornado hook)

i know a lot of mind games after a resets. but i pots this more later
excuse my bad english

afther a jab hook you can bd fierce (in the corner) see necro comboing thread…
a lot of chars have a hard time if you not reset (ej . makoto , yun, yan , necro, hugo etc) because they not have good wake ups moves…vs other you can use resets.

Also I have one more thing to add. It snot much but I saw Pino do.
b. lk > b. mp > lk snake fang. It pushes away and I believe it keeps you safe from some reversal supers. Also you can do b. lk > b. mp > s. mk as a variation.