Necro for Scrubs, by a Scrub

ya that is what im saying. yun getting on your ass or right infront of you is just bait waiting to get bit. fuck yun, he’s broke. but it is always fun to beat a yun with a “low tier” character :arazz:

the best post ever…:rofl::rofl::rofl:

you not understand me post …i say when you have distance (s.fierce, fierce shoulder,fierce lunge punch are out of range) you can see a lot of ken vs yun matches when ken have this distance yun need walk or jump …because any other shit can be punish whit a c.forwardxxsa3 (c.shortxxsa1/sa3 whit necro) random drill is good some times but is risky , lp hooks is good vs a short dive kick but can lose vs some other jumping moves

that is the reason because i not make so much post in this forum .
guys want feel cool about him self . they don’t want read and understand the post i make.
IparryU…necro not is low tier he is a mid tier …and is your pick , if you want win more pick top tier chars or improve your game. play to win guy .
some japan players suck …pino and sugiyama have the worst defense you can see sbo5 dvd sugiyama play like a stupid. (same shit for pino)
for me uni are the best necro he have solid defense, and he is so smart . is really good .some scrubs say he is boring because the not do same random/risky pinoab7 shit.

i post more about yun vs necro match up later

hey bro calm down man. we are just tying to discuss the fact. if no one ever said anything from their own point of view, SRK would not be worth anyones time. that’s why you (coreo), me (parry), blaq, and everyone else needs to put their word in.

we arnt saying that your word is shit. we just have a different approach to what we do. now if you didnt try to say what you wanted to say, would we have these stickys in necro’s thread? dont worry about the fuckers say what they say, just worry about people readin your advise and trying to learn it.

other than that, just say fuck you to me or whoever else next time you dont think that works. we dont have any flamers here, it would be nice to get some excitement every now and then.

keep postin man

~parry~

Hey y’all! The multiquote button isn’t working, so I’ll try my best to make it clear to whom I’m directing my replies :slight_smile:
That’s AWESOME that you got to play such great players. I know what RX looks like cos of the last SBO (he has glasses and looks real laid-back/modest). Pino has shaggy hair (youtube match w/ him vs. European players: “road to Japan” or something like that); Sugi’s in the same SBO matches in a green shirt. Uni’s perhaps BETTER than the others as Coreografo said, and a newer player, I think. I also think you’re too hard on yourself about your posts cos they usually make sense and I get confused easily lol. I had more trouble understanding a post by Atnas and wondered why he got confused by one of yours, but it’s probably the classic case of 2 different topics being mentioned in one post/conversation, and online that gets really ambiguous when you’re simply reading what someone says.

Mutant doesn’t seem to play anymore, and he’s also a good Urien. I’m not sure how good he is compared to others, either: sadly, the Necro scene has been pretty barren in CA/Los Angeles lately (some good players seldom playing).

DAMN COMPUTER…Murphy’s law says my post gets screwed up and can’t be retrieved RIGHT when I press the send button, but anyhoo :P…

I agree w/ a lot of the comments made. I consider Chun and Yun to be respectively the toughest opponents, but a good Yang is tough (I have to be more patient) and Makoto dashing all over me makes me paranoid, but at least she has to take chances (if I could react faster, I’d never get grabbed by her unless it’s the kara-command-grab.

I usually opt for blocking/turtling in the corner against Yun’s GJ activation, or try the Pino back-dashing into drill-kicking thing, but I like the idea of limiting the distance to try to punish whiffed attacks, and always welcome more options. Pino IS fun to watch (I admit), but he’s too hard to emulate, so Uni’s a much better teacher.

I like b+mp against Yuns that hop all over the place, but Yun drives me NUTS when he gets in close and alternates between throwing and whiffed/blocked dive kicks. My reflexes are SLOW so sometimes I think I’d rather give him a free throw than try to tech it cos maybe it’ll be hard for him to set up this distance again and avoid getting hit by a jump-in combo into chain into GJ :eek: I always look for a chance to use b+hp or b+mk/-mp but he probably anticipates it so I wind up distracting myself by fishing for it.

I’m glad you guys agree that Necro is more about zoning and baiting, instead of pure aggression.

I think my Necrocution is getting better cos I figured out that I was trying the corner grab into s.mp XX SAI too early, and I’m getting much better at doing the Makoto corner grab of db+hp, b+mp. For some reason, I have a LOT more trouble cancelling off of b+mk than b+mp into SAI but only on the 1p side, but I prefer the angle/height of the attack for AA. I don’t see Necro players go for the combo that often though (NO SAI players over here, really). At the places I play, ppl criticize the controls as they vary a LOT in feel, but they still try to adapt to it, at least :slight_smile:

I think I wrote everything I wanted to say, but this is the THIRD time I had trouble w/ the site…only this site…damn cookies or something.

practice makes pefect man. when you get better comp you will get better. eveyone has a plateu that the reach and for a while nothing is earned. so when you get to that plateu, just pick up another character so you stay interested. the more chars you learn, the more you can dominate all around cause you know the weak/strong points of all the people you know.

the players i know i can win with are:
1)makoto
2)necro
3)gouki/ken
4)ibuki

so i try to switch up with all those playes so i can get an all around understanding of how to go up against some one. the is especialy important to learning necro cause you have to bait everyone and work around what the opp can/cant do.

work on it, have fun

The players I play:
1)Ryu
2)Makoto
3)Chun-li
4) Necro-learning at the moment

I have been bored with them, so it is time to find somebody new and fun:woot:
And it looks like Necro fits the bill for me.

I originally used Alex and then switched to Dudley and did better with him (could be a tier thing or just cos ppl weren’t used to my unortho styles), and currently Necro is sometimes my best character. It takes me a while to realize there’s a new character for me that I could pick up to an extent, but sometimes the match-ups curse makes me feel the need to switch back to someone I’m used to using, so I have an easier time winning (I also switch to my other main characters so I feel like I’m offering my best challenge to someone).

I play in 1 of the best areas of the U.S. for 3s :slight_smile: and once in a while we get visitors from Japan: several months ago, we got some player referred to as “Ken”, and he’s way nice and is known as a great CvS2 player (A-groove Cammy and Yun).

I know what you mean about trying other characters: match-ups aren’t always that important, but trying someone new helps me think in a new way, and occasionally my strategy for one character can be applied to another; thus making me a more versatile player. It’s also just possible that I focus on certain aspects more heavily for 1 character than another (their strengths), but then I realize what I was neglecting in others. With Necro, I feel like baiting and faking/whiffing pokes really helps, but then I realized I wasn’t doing it enough with Dudley or even Alex although it doesn’t seem as important.

Perhaps the main thing for me is that I hone my execution by trying different characters and learning slightly different timing for different cancels/links which it turns out can be applied to others. I agree about the value of playing a character to learn their strengths and weaknesses and how to beat them :smiley: lol.

Unfortunately in terms of learning new characters, I tend to focus on 1 or 2 and feel like the game wouldn’t be fun if they didn’t exist, but that changes now and then.

Watching matches of good JP and AU players is inspiring and actually helps me learn useful tricks and pressure tactics so I have more confidence when trying someone knew, when I first felt unsure how to use someone. I am also a VERY considerate player and try not to spend too much time building meter or turtling cos that’s boring and annoying. That’s probably not that important but over here, good players get impatient and complain sometimes lol (not that it’s my problem).

Haha, I don’t think like that at all! Well, almost never at least. I usually go with the character with the best personality or badass fighting style, not caring for tiers. for some reason that usually means I end up in areas low-lower mid tier which I find pretty weird. Needless to say, Q and Necro are two of my favorites. Even though I might have a harder time learning and facing “better” characters, I can’t get inspiration to become better if the character I’m playing is uninteresting.

Sounds a bit… scrubby to me! :wink:

my style of play is really boring for the opponent…i turtle a lot. built meter and fight for distance game. is really frustrating for the opponent …he hate me …do more mistake i punish that and get a stun

You don’t happen to have a video or two of you playing?

not …but you can see uni vids .he have similar play style

I DEFinitely pick the characters that I think have the most fun playing style and just have…:gulp: cool-looking attacks! haha.
Well, lol, sometimes I feel scrubby if the other player seems like he’s just sitting there and building meter and I get impatient and I’m not sure what to do except try to throw them (some players block and tech all day, so I have to chip them a bit or something, but then I feel like there’s no point in playing if they won’t make a move), but then it’s a matter of “losing to myself” haha, but I guess I shouldn’t try to analyze too much why they’re doing that cos then I’ll wind up overanalyzing and driving myself nuts instead of concentrating. It’s one thing if they’re keeping me out and waiting to attack me (at least some characters are sorta supposed to be played that way at certain moments during the match–such as Q or Yun), but I’d rather have to learn to deal with pressure than turtling cos I think it would give me more control of the match and I would actually be getting BETTER.
My bro Mike Z says I shouldn’t sit on SAI too much if I’m using that cos I need to make the good players fear it so they’re afraid to attack more. I don’t like to throw it out by itself cos my reflexes are kinda slow, but I can always build meter when the other player isn’t coming after me. I’m getting better AT (I think that was what I was trying to say…) cornering opponents or tricking them into cornering me, only to back-throw them into the corner and grab and juggle into super or bait a jump outta the corner; leading to a similar high-damage combo.

necro is all about scrub. since necro is sorta like dalsim (i spelled that wrong) and blanka, he can be a good turtule or aggresser. that and the most chepest guage builders in 3s are yun, chun, and ken/gouki/ryu, so necro isnt really anyone to be worried about building gague really.

i would really like to play your necro then.

No flaming in my thread! Rawr!

So much good Knowledge placed in my thread though I’m pretty happy about this. Thanks to everyone who has contributed. I honestly would like to learn more about distance and defense spacing from coreografo, as I don’t feel I have enough of that and would LOVE to have it in my game. Please keep contributing match-up information, they are well appreciated.

Edit: Wow I started watching some Uni clips and realized just how dangerous that distance style of play can be.
[media=youtube]mgo-q_y9Bx0&feature=related[/media]

Although this is weeks later, I wanted to mention there’s been no flaming happening lol. I’ve been making some progress w/ my unortho Necro, which is really funny, cos I WHORE SAI, and if you’re familiar with ffa (some say it has the best U.S. players in the country), then I guess having a weird playing style is really useful (at least until the good players fig out how to beat it every time lol).
I’m still trying more SAIII, but I feel like he’s 2 dif characters, based on the super you pick. I don’t think it’s quite the same for others: Dudley just can’t do duck XX super if he picks SAI instead of SAIII; Ken, Yun, Akuma, and Chun stick with 1 super every time; only certain characters seem to change quite a bit. When I play Necro, I focus on cornering and grabbing ppl a lot. I need to exploit the fear factor behind SAI though cos it counters so many things that get stuck out (pokes and specials, mostly), but I’m SLOW at executing supers by themselves–since I’ve trained myself mostly to cancel/link into SAs with any given character.
If anyone’s interested, I can describe a WEIRD bug I found, but it only works on Q…if it worked on Chun Li, it could be a big deal; DOH :confused:

about the 2 diff char part… it is really like that on the rushdown approach with SAI because your approach to corner raping is a bit different becuase of the stun aspect and your opponent stops jumping alot when you have your guage. bu whith SAIII you have that great stun effect, more EX-ing, and your opponent jumps at you more.

for ken and gouki i actually pick SAIII because of the extensive corner combos you can pull off.

ex: b.mk >> mp.hooks xx SAIII >> lp.denpa >> db.hp

–if stunned after this combo:
hp.hooks (followed by any of these three options)
----b.mk >> mp.hooks xx SAIII >> lp.denpa >> db.hp
----lp.hooks >> db.hp
----b.mk >> EX hooks

and especially with gouki’s low health… quick finish.
for chun and yun i pick SAI all day though, sorta dumb if you dont.

share man share

LOL, I’ll get to the bug in a bit, and it makes me laugh sometimes when I watch a clip of it on my cam phone.

I’m assuming that you meant you always pick SAIII for Yun, SAII for Chun, and I did mean SAIII for Ken cos of the links.

WELL…Chun’s SAI allows resets, but no biggie. Ken’s SAIII is weak but he doesn’t rely as much on supers for big damage anyway…I guess it’s just the matter of nearly always having it stocked :slight_smile:

DOH, we’re talking about non-Necro :stuck_out_tongue: my bad; my tangents.

OK: the bug is EASY to reproduce, though it seems to work slightly differently each time; depending on the circumstances LOL.

Just pick Necro and Q and have both characters pick SAI (gotta test SAIII for Necro). ALL you seem to need to do is TRADE hits with your supers, and at ANY time, I believe. This means you can activate MS early and keep it going by mashing, and Q will still trade hits when he touches him with his own SAI, I believe. SAI electrocutes anyone it touches, but for some reason, when you trade with Q, he STAYS in the shocked animation, so he looks like he’s shocked and standing on his tippy-toes (sp?) for the REST of the round. It looks REALLY cool but creepy; as Q stands there flashing on and off, repeatedly.

This bug affects Q for the WHOLE round, and IF Necro’s still alive, the only way to end the round is to hit Q with anything, and he will return to normal. You can build a full meter w/ Necro and score a HUGE, FREE combo on him if you have time left in the round. Since Q is on the ground, despite the animation of him looking like he’s barely touching the ground, I believe you can land a free ground combo, but IF he’s regarded by the bug as airborne, SAI is still good since it gets nearly all its hits on airborne opponents (and in this case, you can set up the distance all you want so you won’t mess up and get fewer hits).

I tested it recently but didn’t BOTHER testing all the properties involved here, since, well…it only seems to work on Q lol, BUT, I can say that there are differing circumstances.

I forget what happened the first time when I accidentally did the bug against the CPU, but I’ve done it at 3 different arcades now; 4 times.

I’m NOT sure but I think I did this once to the cpu Q, but it MIGHT have been Oro’s SAIII KOing Q and it left me airborne for about 5-10 seconds (game then returned to normal)…HMMM…worth trying to find more bugs.

The 2nd time was about 1-2 months ago, and the Q player killed me with the trade in the final round. I wasn’t paying attention to the timer but I presume time ran out, because Q was shocked for about 30 seconds, and then the bug, er…“wore off”, as the game went to the next screen and declared the match as ended/went back to normal. The Q player (or someone watching on the other side of the h2h machine) got pissed and said “WTF” or something to that “effect”.

The 3rd time, I simply tried a st. wp to knock the Q player out of it, and as I guessed, the match resumed as normal, cos it felt unfair, and I wasn’t worried about trying to do the bug again, cos it seems so easy to reproduce.

The 4th time–last week–I did the bug with full health for both characters. We collided as we activated at nearly the same time (I think I activated Necro’s SA first, but that also doesn’t seem to matter). Necro could still move, but Q was shocked. I THINK the in-game announcer said I won the round/time’s over, but when the time ran out, we BOTH froze. I had to reset the machine to play again, and I admit I was worried there’s even a slight chance this could screw up the game (I don’t know much about the effect of long-lasting bugs on hardware/software).

FINALLY, you might be able to do this bug by yourself, if you’re fast enough (I doubt I am lol), because if you activate Necro’s super and mash it with 1 hand, the other hand can do Negative Edge or something for Q’s super. The tricky part in this case would be to make sure Q doesn’t touch Necro before his super activates, since Necro’s SAI obviously has a vacuum (sp) property to it :slight_smile:

'OH yeah–I forgot the ‘Necro’ part of my reply.
The only things I think are cool about SAIII Necro are that he almost always gets a knockdown after b+mk, Tornado Hook, since he usually has enough meter built up for super-cancelling by then, and damage scaling isn’t as much an issue since SAIII is for stun, and SAI isn’t usually worth cancelling cos the whole point of damage gets compromised by the scaling. The only thing I HATE about SAI is not having meter or wanting to burn my whole meter to knock down the opponent, since b+mk, TH leaves you at pointblank range with the opponent (WEIRD/rare in-game property; kinda like hitting someone w/ Makoto’s cr. lk, qcf Hayate, but WORSE). Other than that, SAIII allows more EX Flying Vipers, and I feel like it’s his best EX, but I seldom use it cos I LOVE having SAI stocked lol, and that helps my game a lot.

I’m AWFUL at stunning other players–let alone stunning ppl in the corner so I can juggle them to death–but ironically, I occasionally dizzy even the presumed best players in my region while playing SAI lol.

I guess it’s true that opponents don’t jump as much against SAI Necros, but since I seem to grab virtually every opponent (and every CALIBER of opponent) with a neutral grab when they’re cornered, that often spells a free SAI, and even if I mess up if I do st. mp, they often fall for cr. lk, super, anyway.

I will continue to try SAIII, but my instincts will have to change. I firmly believe that ppl can only learn so much from others, and that their own intuition must guide them, but I suppose that’s a big “well, DUH!” :smiley: Mike Z says he sucks with Makoto’s SAII but SAIII works just fine for him (also like me, this could partially be due to personal motivation to be a different type of player). I’m a wannabe Pino, but ALL good Necros are entertaining to me! LOLLLLL

I selfishly bump my thread to the top again!