Necalli General Thread: Necalli enters the Tournament!

This nigga looks dumb as fuck.

NORMAL looking chars PLS CAPCPOM?

I think Capcom has stated the character’s origins are “unknown”. Definitely looks a little Maori, but his name is closer to Aztec phonetics… it’s such a mystery.

Right? Fuck Capcom for actually being original and creative, who wants that?

Normal in a game series where Blanka exists, Guile and Charlie are extremely out of military dress and appearance regulations, people throw plasma from their hands, feet are on fire, people can fly and jump off invisible walls, teleport, juggle people unrealistic physics.

Yeah, but lets get normal looking characters.

Urien should fight in his suit and his v trigger could be Aegis…but when he does Aegis he turns into his powered up state, becomes bronze and looks classic Urien for the rest of the match :smiley:

Will Capcom do a character breakdown for Necalli similar to NRS doing the MKX kombat kast breakdown streams. If so, when?

I don’t think there are any plans at the moment to do anything like that. That said, that would be pretty cool if the Capcom Community manager did something like that. Especially if they’re moving to a model where they just add characters post release.

Does Necalli’s hair go back to those dreads after the v trigger timer depletes? How does it do this without a hair saloon?

Now that we know his Seismo/Culminated Power is his V-Skill instead of a special it’s starting to raise some questions for me. You can see in the trailer that he cancelled into his V-Skill and during the e3 build no character could cancel into their V-Skill so it seemed like it was a set rule. Then with Ken’s reveal you saw that he could but given how his V-Skill works it kind of made sense. Now with Necalli supposedly being able to do the same, I’m wondering if they’ll revisit the older characters and start allowing for the same thing. It would definitely make Chun-Li and Nash better, imo.

I’m guessing his DP-esque move in those sample combos is his Fierce version of his charging slash move. That seems to be the trend for SFV at the moment with different strengths of one special having vastly different properties ie. Nash’s Sonic Scythe and Ken’s Tatsu.

I’m also guessing his EX Specials have different properties in V-Trigger like the rest of the cast. The Critical Art at the end of the trailer is definitely just a powered up version while he’s in V-Trigger and not a separate Critical Art like some people think.

I think his V-Gauge will be at least 3 stocks but I think he might be the first character revealed to be a 4 stock V-Gauge.

I believe the other guy meant normal as in well designed and good looking like the previous cast. The Original 8 are the greatest SF has ever accomplished, and while I don’t want to put on nostalgic glasses, I don’t like his design. To be fair, I didn’t enjoy E.Ryu or Oni, nor Asura wrath type characters, so that may be a bias.

Also, it’s very early to tell how he will finally look and play. So first impressions for me aren’t great, but I’ll wait and see.

I am however happy to see more diversity in the nationalities, so if he’s Maori, that’s alright with me. He just is very generic in design. The uber badass with hair isn’t as original as some of you may think.

Good design can be simple, normal, or extravagant. As long as it works. In this case, I don’t feel it works, even in such a fantastical/crazy world as SF, I’d say different crazies work and some just don’t.

why is everybody so sure he can combo off his V-Skill it looks more like a juggle to me thats sure is a combo but a bit more diffrent i would say^^

It could be, but we see both an EX berserker barrage and an EX DP (combo after stomp juggle).

He seems to have a lot of specials though, which isn’t in line with all the simplicity design philosophy.

The Leaping Slash/Berserker Barrage
The Command grab
The Sammamish/Tornado Claw thing
The Stomp

One less than Birdie, which looks like a pretty easy character to use.

Funny really you call him generic then hail sf2 the greatest thing sf has ever accomplished, pretty much all based on generic stereotypes.
Get your nostalgia glasses off mate it’s 2015 not 1991, i would be interested to know who you actually like.
Then you say you dont like evil ryu and oni, Well that’s great then because he’s not evil ryu or oni is he?

Street fighter has always been based on stereotypes. Its what makes it so great! Anyone that complains about that or thinks otherwise has no clue what the hell they are talking about.

I don’t think he can combo OFF his V Skill, but it definitely appears he can combo into it, which might be a strategy to just build his V Trigger.

Ah good catch, probably separate specials then. So he’s got 4 special moves then?

I’m thinking his move list is like…

QCF+P: Horizontal Slash
DP+P: Anti air slash
HCB+P: Command grab
QCB+K: Foot stomp (available only in V Trigger mode)

and then QCF, QCF+P for his CA in both forms.

Alright, I’m gonna try and get a rundown of what I think Necalli can do off of his announcement trailer.

V-Skill: Culminating Power - A ground pound move similar to C. Viper’s Seismic Hammer and a visually similar to Blanka’s Shout of Earth, specifically the second hit of the ground version. Necalli’s ground pound seems to cause a knockdown of some kind and is special canceled of what I am assuming is his st.mk.

To me, it looks like his V-Skill will be somewhat slow and a bit more technical than standard zoning tools meaning it is meant to trade favourably in counter-zoning characters with stronger ranged options. The knockdown off a successful hit will help him close ground and prevent him from spamming it for chip.

V-Trigger: Torrent of Power - Looks to be similar to M. Bison’s and Cammy’s V-Triggers, giving Necalli more offensive pressure and damage opportunities. Really need more specifics on what it actually does and how it is unique to those other options.

Otori points out that it may be more like Chun-Li’s than my assumptions and I cannot disagree until there is more detailed information.

V-Reversal: “Roar/Shout” - happens right here, doesn’t look to be anything to write home about, just a knock back.

Unique Normal: Dive Kick - Like it says, a dive kick. Specifics of how it works are unknown but it is shown to be used close to the apex of his jump arc.

Special #1: “Forward Claw” - Your standard advancing strike special attack fare it seems that serves as a basic combo punctuation like Bison Scissor Kicks.

Special #2: “Wild Stomp” - Looks to be ripped right off from Evil Ryu’s Axe Kick and, at the very least, is plus enough on hit to extend combos while in V-Trigger.

Special #3: “Face Grab” - Necalli’s command grab and probably his most unique special move. Can’t infer frame data but it does have quite a bit of corner carry compared to other command grabs from the series’s more well known command grabs. EX version also launches for a follow up juggle combo leading me to believe that no version of it will exceed 200 damage and will be more in line with Abel or El Fuerte’s command gab damage.

Special #4: “Rising Claws” - Appears to be a fairly standard anti-air special. Someone has mentioned that it follows a similar angle/flight path to Adon’s Rising Jaguar and I am inclined to agree.

Critical Art #1: “Wild Claws” - Necalli’s default Critical Art. Specifics are unknown but due to the beginning of its animation (slamming Kens face into the ground) I’m personally speculating that it is the first command grab critical art.

Critical Art #2: “Wild Power” - The V-Trigger altered version of his default first CA. The only certain difference between the two is that the animation changes from rapid slashing claws at the end to using Necalli’s red energy to attack Ken and that it will probably do more damage and/or stun.

Bison and Cammy get enhanced specials. Necalli seems to get better frame data on normals, so I’d compare his v-trigger more with chun.