Necalli General Thread: Necalli enters the Tournament!

So, basic meter usage with Necalli. You’ve got four specials and a super, when do you save and when do you spend?

Right now I think his best use of meter is on EX Stomps, as they let you confirm out of jabs and shorts. I don’t see a tremendous amount of use in EX DP unless you absolutely need a 3f punish (as it does enough damage to justify it being used raw over LP) or the extra invincibility. If EX DG has no additional properties it doesn’t seem that great as I believe it is unsafe on block. EX Command Grab is probably worthwhile thanks to getting a bit over 50 additional damage of your other option was the LP version.

His super is easy to confirm into and can beat fireballs at midscreen. VT Super does a ton of damage. It’s also the only follow-up to a far HK Stomp.

So basically my current plan is to blow meter on jab confirms but mostly hold into it otherwise, using the occasional EX Grab. Then when the bar is full you can do an easy confirm into Super to kill

He only really has sweep for whiff punishment, eh?

250 stun on ex DG is nothing to scoff at. 170 damage as well, 180 damage in VT. not to mention the corner carry is pretty nice.

Jesus Christ Necalli…

Why are his normals so shit? Is there some reason he has to have stumpy little t-rex arms?

Can you do that with any stomp or only one variation ? Does Ex Stomp nullify projectile too ? (or, at least, one hit of a projectile)

https://twitter.com/PR_Balrog/status/657072848855392256

Looks like this hasn’t been shared here yet, but I wanted to give a quick opinion: Do people think this might be intentional by Capcom? Also do you think this could give Necalli a different style of a throw game? Like an anti-tic throw game? I’m not sure if Necalli would be within range for a command throw from that distance though. Either way, I’m not bothered by it as Necalli doesn’t really need to use light attacks.

Necalli didn’t really catch me as a standard footsies character. Seems like you should be doing s.hp or rebellion in neutral most of the time.

Most everyone’s jabs still do a ton of pushback on hit or block. I can’t see the picture on mh phone for some reason, but lights being iffy in neutral seems like an across the board thing.

LOL reading some of these comments about the character.

“sweep is his only punish for whiffs” what are u kidding me?
“his normals suck” Maybe if you suck at playing the character.

Hes very boring and dull but that doesnt mean he isnt effective. I’ve won like 20 games in a row with him.

His lights arent this bad, mika’s stance should be the culprit.
Not saying that his normals arent bad though.

He’s a pressure character, but has the issue that getting in is hard. His cr.MK has shitty range and doesn’t combo at footsie range into LK Stomp. His divekick doesn’t seem that strong and his movement options aren’t anything to write home about.

I’m going to mess around with using his HP on footsies despite its speed, but whiff punishing is hard in this game

His divekick is amazing. Dunno how you’re using it to think its bad, but its probably not right.

I’ve had no trouble getting in on opponents. If you eat damage to get in its well worth it cause you’re gonna beat the shit out of them once you’re in there. I’m pretty sure his charge move goes through almost everything.

Alioune taking Necalli for a spin

Necalli’s command throw range is utterly laughable.
I blocked R. Mika’s butt move and whiffed throw but she was able to throw me.
Mika is worthy of a lengthy rant in general on how safe is dumb she is but I won’t.

Necalli definitely needs some range increase. Vega was out poking me massively not to mention his Cr. Hp needs something.
Seems to trade or get beat out a lot

Interesting note about VTrigger allows St. Mp, Cr. Mp and Cr. Mp, St. Mp links
You can link outside VTrigger with St. Mp, Cr.Mp but it fills easier in VTrigger.
Following it up with a Hp DG or or EX DG is solid.

I almost find using EX moves is more worth while than saving for CA because of the insane stun Necalli can dish out.
Just gotta figure out to punish Mika’s garbage.

@Rayartz huh. Now that makes me wonder how health totals compare for the characters right now.

I lost a round getting thrown out of the start up of Necalli’s EX command throw… I laughed

Getting thrown out of V Reversals and EX grabs? Mid tier 4 lyfe

Just cause its a grab doesn’t mean its invincible with no start up. wtf are u guys expecting from a non-grappling character.

Necalli has cr.hp and st.hp, which one should you use?

st.hp xx qcf+mk is a true blockstring
st.hp is negative frames(edited)
st.hp pushes back further

cr.hp comboes into qcf+hk(which is + on block)
cr.hp leaves you closer to the opponent
cr.hp is slightly negative on block

If you want to do a heavy into v-trigger cancel, start with cr.hp.


cr.hp xx VTC, st.hk, st.lp, cr.mp xx bf+mp
cr.mp xx bf+mp comboes in VT, while outside he can only combo into bf+lp
cr.mp xx VTC, cr.hp xx …

st.mk/mp, cr.mp xx VTC, cr.mp xx whatever

cr.lk/lp, cr.lp xx super, nice hitconfirm
cr.lk/lp, cr.lp xx hp dp, it tends to whiff on crouchers and if you aren’t point blankm best way to end it is in ex qcf+kk
*ex qcf+kk is actually negative, around -1 or -2, same deal as qcf+mk.
*ex qcf+kk does allow for some juggles though and it can combo from lights so it isn’t all bad.


I tried to set the command grab up from different normals and even in vtrigger, but after every normal you can simply MASH cr.lp and it beats the command grabs.
I tried first with lights, i got mashed out, mediums causes me to be too far away.


st.hk is great poke if a bit slow, it crushcounters and it is Necalli is furthest standing poke, it should mainly be used pre-emptively from around a shot cr.mk distance.
It’s great to do in opponent wakeup fro a bit further away.

cr.mk is Necalli his furthest low poke, i try to have charge when doing this move so i cna cancel into bf+lp.
cr.mk actually follows its animation, unlike his ffucking light attacks which are pretty bad.

Lights are shit.

cr.hk is decent range and nice startup, nice damage
cr.hk, dash allows for a meaty normal attack.

In general his pokes are lacking in either range or speed. His offensive capabilities don’t really warant his slow walkspeed and lacking normals tbh, but whatever.

Divekick is bad. You have to hit people straight in their head to combo with a light and be close enough to combo into a hp DP(or go into ex qcf+kk ofcourse), or really late so you can do a cr.mp …as lights will whiff.
Downside is you have to angle it in a way you are pretty negative on block, otherwise you can’t really combo from it on hit…

I tried stuffing some uppercuts with it, nope, doesnt work, atleast against Ken. Haven’t really tried it against anti air normals.


Random thoughts:
-v-skill is good, from outside of jump distance and as a meaty, and even as anti projectile.
-bf+p is easy to use against projectiles and reliable
-hp dp is super solid against jump attacks
-cr.hp is decent against jumps, it works best against jumping normals with a horizontal hitbox, and not against a jumping normal with downward angled jump attack
-Try to time a meaty qcf+hk sometimes in corner, on hit free combo into ex qcf+kk or hp dp. On block you can sill press a normal, startup is slow though so you cna reactionary uppercut it, so mainly use against chars without dp’s i guess.
-After st.mk>hk TC, do a bf+lp, it crosses upand get a gimmicky mixup
-Wish bf+p became hcf move, so this way you can cancel from normals reliably during neutral. Moves are punishable on block either way and slowish startup, don’t feel it would be “op” at all.
-j.mk is a nice crossup, pretty reliable, j.hp is GREAT, very similar to Ken and Ryu j.hp.
-If people don’t quickrise after a command grab or when you do mk>hk TC(without v-skill ender) you can do divekick to stay in front or mk to crossup.
-Ending in different qcf+k either makes you stay slightly closer or further away, good opportunity to look out for whiffed normal.

-Post super i can’t find anything with necalli that allows him to set something up, his only hard knockdown and he doesnt get anythign from it, sigh.

Regardless of what i wrote, im still trash with Necalli(only day -180 or something). I’m usually pretty slow with picking up newer games.

I like how you write an essay on the character then close with calling yourself trash and that youre slow with picking up games.

According to ToolAssisted both his st.hp and cr.hp are minus on block; -2 for st.hp and -4 for cr.hp. So don’t use cr.hp against anyone with a 4f DP otherwise it’s a free punish if you don’t do a blockstring into MK Stomp.

But yeah, right now I think he seems reasonably strong once he’s in but he’s got no way to get there because LK Stomp is going to whiff at that range, which means you have to be blowing meter for EX Stomps. That and his moves are so damn stubby.