Necalli General Thread: Necalli enters the Tournament!

So what’s the go to after jump mp?

Can’t you just do dp?

Can’t you BnB with Mk, Hk stomp?

Can you? I seriously don’t know much about the juggle state. I’m asking cuz I plain don’t know.

Lol yea I’m asking to, I don’t remember if it worked or not.

The juggle state is like Ryu’s air MP, I’ve only ever DP’d after it

No matches yet but I found something fairly unimportant, thought I’d share it.
You can instant overhead by jumping back + HP. However you can’t do it in v-trigger…that’s it lol. I really wish I could find a match to actually test necalli out.

Main reason i was waiting dat beta was see some Necalli combos and tricks

Dude look fucking boring, and Vtrigger look lame tryhard

Too bad because the chara design (human), the CA, some moves and the concept as a whole was very cool

But ingame it just fail at deliver that crashslashfuckthingsup you expect after the first look… He look small and static

Imho, of course

Is your problem with Necalli how he animates and sounds, or is it gameplay related? If it’s the latter, i think after a while once people get a flow with him going, knowing options available in a lot of the situations, he will look vicious enough, especially if a strong player touches him. This character has too much going for him to not being able to overwhelm the opponent.

I don’t know if this has been posted but here’s a little something something for y’all to try out.

Necalli is fucking sick nasty.

I guess it’s a lil bit of both

I agree that once strong players get him he will be good
And if not they will probably buff him, strong Necalli is good for the brand as marketing pov

I’m more talking about ingame feeling/expectative

I like the comparision some dude made with Hakan’s ingame normals/flow, it probably caught what i mean

It fit very well with Hakan’s concept, but is kinda far from what i was expecting from Nec

I was waiting the beta to see if with some pratice players can give him a lil bit more dynamic style, but look like it’s just how the char is designed

But again that was just mine -end up wrong- expectative

Man what a let down this character turned out to be. His Vtrigger is so stupid and un-original. Might as well of just called it xfactor.

So necalli has 2 ways to deal with projectiles so i posted a visual of his stomp. https://www.youtube.com/watch?v=4jxERSo_3cA

Three, if you count the V-Skill. Incredible find, though!

Basic Crush Counter Hit Combos ahoy!

St.hk CCH No VT
st.hp xx MP DG 297/435
st.hp xx EX Stomp 313/475
walk forward st.hp xx MK Stomp -> cr.mp xx LP BB 375/555 (Close) EX for 417/615 CA for 528/465
walk forward st.hp xx MK Stomp -> cr.mp xx EX Stomp 399/585
cr.hp xx HK Stomp -> EX DP 386/601
cr.hp xx HK Stomp -> CA 521/471
walk forward TC 272/385
Sweep 201/315
Cmd Throw: 255/360

df.hp CCH No VT
Walk Forward cr.mk xx LK Stomp 205/290 EX 253/370
st.hk/ walk forward sweep 186/255
LP Dg 186/255 EX 250/346
walk forward cr.mk VTC st.hp xx HP DG 301/405 EX 319/465
walk forward cr.mk VTC cr.hp xx HK Stomp -> EX DP 337/505 (Corner Only)
walk forward cr.mk VTC st.hp xx EX Stomp 301/435

st.hk CCH VT
walk forward st.hp xx MK Stomp -> cr.mp xx MP DG 413/555 EX 447/615
walk forward st.hp xx MK Stomp -> cr.mp xx EX Stomp 429/585
st.hp xx HP BB 330/435 EX 354/515
st.hp xx EX Stomp 330/475
cr.hp xx HK Stomp -> EX DP 410/601
walk forward TC 286/406
cr.hp xx HK Stomp -> CA 571/471

df.hp CCH VT
walk forward cr.hp xx HK Stomp -> CA 571/475
Walk Forward cr.mk xx LK Stomp 237/350 EX 285/430
MP DG 237/315 EX 283/406
V Skill 201/315
st.hk/ walk forward sweep 186/315

I haven’t messed around too much with throwing his CA into there, but you generally get about 100 damage over using an EX move but less stun.

I don’t know if it’s been mentioned. you have enough time to dash forward with no charge and low MK into jab disc guidance for knockdown off a low. Nice to dash out of range and input the charge move inside the low MK on whiff. If they step into it, it combos every time. It works well if you dash close enough to dash throw mix up too. But just outside of that range to punish whiff throw I guess. But it’s probably works best farther out to not get the input on block.

This game looks more and more like hell to zoners every passing day. Zoning is literally non-existent.

Zoning is not just tossing fireballs from full screen.

cc df.hp, walk forward, cr.mp, mk stomp, cr.mp, super - 8 hits, 540 damage.

You haven’t played against a Vega then.
Yeah fullscreen zoning is basically dead, but I don’t care. The halfscreen space and closer is incredibly engaging to make up for that in my opinion.