Necalli General Thread: Necalli enters the Tournament!

Well all this bitching means people actually do care about Necalli. I’ll mess with him during the beta and see if he interests me anymore. Nothing pops out with him yet for me, but we’ll see what people come up with.

Necalli seems dope, I hope the charge moves leave before the final release but after Karin he is in that birdie/ken second main territory

He’s definetly not my first pick but not many good options in this second batch

playing necalli right now. he’s so much fun to use. much better to play than to watch on youtube videos if you know what i mean.

Tested him for 5 minutes.

Dive kick indeed has more hitstun during vtrigger

St.jab into cr.strong or st.forward also works in vtrigger.

Ovehead command changed to df.fierce.

Reversal is still shoryuken motion.

you are also able to combo into his mp disc guidance (the charge move) in ways you can’t do outside of v trigger.

st.mp combos into mk rebellion in v trigger.

some combos

j.hp, st.hp, mk rebellion, cr.mp. ex rebellion. (you can also substitute ex rebellion for super, ending up with a combo that does 50% normal, 55/60% in v trigger.)

counter hit dive kick, cr.mp, lp disc guidance (253 dmg)

j.hp, cr.hp, mk rebellion, cr.mp, lp disc guidance (combo i use the most)

j.hk, st.hk, st.lp, ex rebellion/ex dp (332/346 dmg)

j.hk, cr.hp, mk rebellion. cr.mp, ex disc guidance (445 dmg)

j.hk, st.mp, st.mk, dp (319 dmg)

crush counter st.hk, cr.hp. mk rebellion, super (561 dmg)

crush counter st.hk, target combo, v skill (272 dmg)

v trigger only combos

j.hp, cr.hp, v trigger, cr.mp, mk rebellion, cr.mp, ex rebellion/super (366/496 dmg. a way to combo into v trigger.)

j.hp, cr.hp, v trigger, cr.mp, mk rebellion, cr.mp, mp/ex disc guidance (350/378 dmg. another way to combo into v trigger)

j.hp, cr.hp, mk rebellion, cr.mp, mp disc guidance (437 dmg meterless.)

j.hk, st.mk, st.mp, mp disc guidance (320 dmg.)

counter hit dive kick, cr.mp, mp/ex disc guidance (290/332 dmg.)

crush counter st.hk. cr.mp, mk rebellion, cr.mp, mk rebellion/mp disc guidance (409/429 dmg meterless.)

crush counter st.hk. cr.mp, mk rebellion, cr.mp, mk rebellion, super (559 dmg.)

thanks. please post some more combos + BnBs

In V-trigger

CC HK, slight walk forward HP x MK stomp, cr.MP x Super

620 damage, fuck Ryu :dizzy:

http://i.imgur.com/yqp5hjQ.jpg

This game is low damage lulz

it’s 620 because vega is the dummy. it’s 500 and something on mika. must be because of the mask.

Ah, I hadn’t considered that, still…500 damage isn’t too shabby!

edit: It does 567 against Mika, still huge

what’s the input for his forward dash special move ( wolverine slash )

Charge back then forward with punch, I believe.

567 damage isn’t really big for a combo that requires all of your resources… def would expect more damage w Necalli’s v trigger reqs

thanks for the preliminary info, y’all

I think 500ish is the norm for everyone in this game. Combos are short and supers do good damage, 300 or so.

Pretty common to get 500-600 in SFIV too with full resources spent.

thanks
it was listed wrong on EH and I couldn’t figure it out

has anyone been able to get anything decent/consistent off of df.hp crush counter?

i know that this combo is possible but it’s incredibly hard - df.hp cc, slight walk forward, cr.mp, mk rebellion, cr.mp, super.

i don’t really think there’s any point trying to get the extra cr,mp in there, that’s what makes it so hard. should just go straight from the rebellion into super.

i’m wondering if two loops of the mk rebellion is possible but i can’t get it.

something else i just realised - necalli can combo from st.lp into cr.mp. so when you are in v trigger, you can do - st.lp, st.lp, cr.mp, mp disc guidance.

edit you can do - dive kick, st.lp, cr.mp into anything you want. that’s big because it makes his dive kick very dangerous.

dive kick, st.lp, cr.mp, mk rebellion, super = 470 damage

Any link where you walk forward will be tough since walking forward shuts off the input buffer and forces you to standard link like previous SF games. Unless plinking still works to add an input.

This is shown in the reveal trailer. s.mk also links.

Good news, you have enough time to charge between a stomp and the cr.mp cancel, so you can do his berserker barrage to end combos