Ok so I’ll talk about random moves properties.
Light attacks are hard to confirm. In fact couldn’t find any followup in his non vtrigger state. Maybe ex dp.
Standing strong and forward should have little use in footsies but are opressive upclose. They combo into medium stomp in counter hits for a lot of damage.
Standing fierce is cancellable and leads to most of his high damage options. Launches during crush counter.
Crounch fierce is cancellable as well and works great as anti air. If his dp goes back into charge motion he will still do good.
Overhead is forward fierce, unlike his command list says. Lots of range and the most interesting part is it is also a crush counter move. Maybe it’s his optimal punish against dps.
Dive kick is indeed slow and he cannot combo fom it as far as i tried. Good agaist chun and nash. Cant say how it changes during vtrigger.
Vskill: decent move, good enough to fill his neutral game needs. Can zone to a degree and its also useful versus projectiles as it causes knockdown. It however has slow recovery and small hitbox. Its not a low hitting move.
Vtrigger bonus: wider hitbox and more damage.
Vreversal sucks. I got thrown out of it during its startup lol. It is bad.
Vtrigger adds some good bonuses for a lot of his specials. His walk speed becomes a little faster.
Back foward punch is amazing anti projectile move and the best finisher after stomp combos. It’s unsafe outside vtrigger.
Vtrigger bonus: necalli performs an extra hit for better damage and frame advantage. Light version seems to become a reliable poke if spaced.
Dp is one of those moves that makes me wonder if it’s ok for him to have a move so good. Fierce version stops anything under the sun, has decent horizontal range and does good damage. Fierce ver. kinda feels like a meterless ex move.
Vtrigger bonus: even better range and damage from extra hits. His only option after light confirms?
Command grab is hard to avoid but isn’t very fast and he seems to lose momentum after connecting. Good but not abusable. No idea about what changes during vtrigger.
Stomp: short ver. aways combos from strong normals, strong ver. aways combos from heavy and counter hit strong normals, heavy ver. only combo from heavy normals. Strong version allows cr.strong afterward and it’s easy too. Great for pressure as everybody knows.
Vtrigger bonus: better damage, ?.
His super is awesome. Beats projectiles free and has a lot of range.
Vtrigger bonus: better damage.
Thats it from me. Posted on my phone so excuse me for any typo. Cheers.