Necalli General Thread: Necalli enters the Tournament!

It’s an acquired skill (and taste), that you learn to be fluid with when you put the time in. Is it worth the trouble? IMO yes. I find it to be a more gratifying experience to beat opponents (of a similar or higher skill level) with charge characters, there is dare I say a subtle sense of achievement.

Of course I would prefer a character that is predominantly charge like Bison (so that you can switch between specials with the same held charge), but Necalli being 50/50 is fine. Like someone else said, his stomp should be QCB like Bison’s Inferno.

Suddenly changing him to charge makes me think that they lack a solid vision or design goal for this character, and are just throwing shit at the wall to see what sticks. That’s what makes me lose interest in the character rather than him being charge or motion of whatever.

LOL, I love how people say Capcom has a lack of vision/design for Necalli switching him from motion to charge…
Clearly you all have never played Chun-Li
She’s the most confused fighting game character in history!
One game she’s charge, then motion, then mix of both, rapid tap legs, then motion legs.

Adapt or die people, you either like the character or you don’t!

Necalli’s play style and combo execution fit a charge character just like Bison.

According to people at the TGS now the dp is fully invuln on startup. So he has a true meterless reversal. Also that the motion berserk barrage was too strong because you could just walk and when seeing a fireball do it on reaction. Now at least there is some counter play around it.

I think it’s a good idea to play a charge and motion character, you learn from both. Charge characters typically have better normals in utility and range to make up for not being able to execute a move on a whim. They have they’re own tempo and spacing. Playing vega, bison and guile taught me how to space better and how to not get impatient. As for necalli, i’m having a tough time wrapping my head around him. I don’t really understand what his playstyle is meant to be. His moveset is very straightforward but I’ve yet to see him be used effectively or at a higher level. If anyone has a good video of necalli being used properly, i’d appreciate a link!

Probably won’t see anything remotely “high level” until next beta if they decide to put him in.

Chun Li and most versions of Bison have great walkspeed (RIP bisons walkspeed in V) and great normals.

Necalli has neither, unless something else changes, moving him to charge motions is nothing but a nerf to a character who was looking pretty weak to start with.

Give the man some decent buttons capcom.

Ryan Hart was using him in WSO sessions and couldn’t win against the capcom rep, which kinda tells you where the character is right now.

I came in here just to post this. I think Necalli is the slowest charge character I’ve seen and charge character usually have good walkspeed.

His normals seem ok, cr.mk is good.

I played a fair amount of Bison in SFxT but only because I wanted to see Juri & Bison’s intro over and over again. Still hadn’t nailed charge down fully. I relied ALOT on his BC’s. Was sad…

I don’t think I’ll ever get around to it. But like I said give me complex fireball stores and I won’t say a word.

I was just playing A3 Bison; that glorious walkspeed. Well, float speed but still. So yes, charge characters do tend to move quick.

Basically charge characters tend to rely on strong footsies because they can’t just throw out their special moves at will to control space and moving forward to pressure means giving up charge. If Necalli has a decent normal anti-air and LP stomp is safe, then going charge doesn’t really affect him that much, seeing as his anti-fireball move was super slow already. You poke with cr.mp or cr.mk xx lp stomp until you get close, then you run a strike/throw game with his command throw. He basically lost the ability to do the classic Ken “dash up and DP in their face” but his DP isn’t a huge part of his offense.

Now, I don’t think this move shows that they don’t have a strong vision of Necalli as a character, if only because having charge won’t affect him too much. It does give Capcom the leniency to make his berserker barrage a better anti-fireball move (as before it almost always seemed to connect as a counterhit rather than a punish) and give him invincibility on his non-EX DP. Which I’m not a huge fan of the second, I kind of like only having invincibility on EX moves and just really good anti-air hitboxes on the regular versions.

No actually it doesn’t tell you anything.

That Capcom rep has been travelling the UK, bringing SFV to different cities and gets to play often back at Capcom HQ. I’ve played sets with him a few times, you can see that he’s had a lot of experience with the game in comparison to everyone else.

When Ryan Hart played Necalli that was his first time playing SFV period. So he had very little play time in comparison.

The change to charge makes Necalli a little more interesting imo. Wish they would make his CAs be charge motion also.

Charge supers blow, plz no

Yeah, no, since Ryan then switched to Ryu and bodied him, then said that he found Necalli weak. Thats the highest level player we’ve seen using the character so far.

And charge supers are 100% worse than motion supers. Imagine how OP Decapre would be with U2 as a motion Ultra!

Strange because I only remember Ryan switching to Ryu and still losing. Maybe you’re thinking of a different match.

Regardless you’re comparing how he did with a completely new character and an unfamiliar playstyle to a character like Ryu. Not that it even matters now Necalli has most likely changed a shit ton since that build.

Necalli’s walkspeed isn’t that bad, I thought. He’s not flying around the screen, but he’s not Bison either.

Agree that long-distance charge moves seem better at low mid level but against an opponent who is aware of your charge at all times they become easy to play around. Recall how Bison U2 getting changed to charge was a big nerf in its usability.

even when they changed it to a back charge and not a down charge she massively improved.

I feel like the charge change might actually be good for him, with the appropriate improvements in his moves to make up for the fact they are charge moves.

He seemed very bleah to me and uninspired, slow and relatively weak too. This could be what he needs.

If not, they can always change him back, it’s not like the game is coming out tomorrow.

Im down for him being a charge character if it makes him better overall. Just give him a piano motion and I wont be as sad when Honda doesnt make it in

Is it me or does Necalli do crazy damage? Even by SF5 standards.

Also, does his V-Skill cause enough blockstun for him to be able to jump-in while the opponent is still blocking?