Necalli Combo/Tech Thread

it prevents flying peach though, and lets you keep things going in a safe way.

doing meaties on that move requires pretty strict timing, and this is good against it.

if she doesnt quick rise then you didnt really lose anything. if she does quick rise and you mess up, then you lose the situation, which is likely going to happen. you pretty much need a 3f move after lp command grab if you want to keep going on her unless you’re completely convinced blocking is better

I believe it also works on Laura and Gief, but you will trade with a mashed st.lp from Laura or any jab from R.Mika I believe. Also loses to a CA.

It is not particularly good pressure if they have a 3f normal. If they don’t, go ham.

yea, like most things in this game you are at some level guessing, but id prefer getting jabbed than flying peach which could move her out of the corner. This is at least handy until they chill out with flying peach, because as of right now mika players are really throwing it out.

I don’t know if she gets anything useful from jabs but if she doesn’t i would use this a good bit.

also, against laura, slower moves tend to work after lp cmd grab if memory serves correctly.

Just tested it; looks like Laura actually wakes up a frame slower than R.Mika, as a st.lp will counterhit her st.lp, but said st.lp is definitely 3f. But you still have to do a lp to beat her armor.

Urgh. Different wake up times. That’s a lot of extra lab work

With the emphasis on meaty attacks on this game that will suck.

Scratch that, just confirmed that it was my execution and memory of frame data that need work. LP Grab is +1, not +0 and I was just screwing up the meaty. You can confirm by doing a st.lk to trade with a 3f normal.

So you LP grab in the corner and then instantly press crLP or LP for a meaty? No timing required for this one? Or am I dreaming awake?

Ive set the dummy to neutral jump (not recorded) and block all.

It still links right as they land.

I dunno man. I dont know how to test this to be 100% sure without a training partner.

Edit

Combo count is 26 though which is the same as raw CA. 27 hits after a counter AA.

Shame.

Next time record the the actions of a neutral jump then blocking. As you figured out, it was trying to jump again and getting hit.

what is necalli after a successful hp dp?

i can often dash up and counter hit reversals but i feel like the timing is a little more negative than say off a forward throw

Grounded HP DP -> Dash is only +1 on quickrise (it’s +18 according to the sheet). Forward throw is +8 after a dash (+25) and a back throw is +15 (+32).

So if they have a 3f normal do a jab, otherwise a medium button other than cr.mk I guess?

can you link the frame data sheet?

https://docs.google.com/spreadsheets/d/1976rt8B91PqVCeYJAmcnW1uwVJ0H03QJtV-dJC5ohL8/htmlview?sle=true#

Does ex command throw has any strike or throw invincibility frames?

No

That’s very good to know, thx.
I’ve been looking for meaty set up after the regular throw (forward and back) but my results in the lab seems random. After a forward throw, I did dashX2,crLK, then HK and it CC’d Chun’s crLP. So I guess it’s a good setup for a HK in meaty? But I’d rather have LK meaty since it’s +6 on block iirc.
Anyway I’ve looked some topic here and I’ve not yet found some good meaty setups for the regular throw, did I miss them? Any one have some good stuff?

Edit :

My question kinda vanished into the void so I repost it here :slight_smile:

I’m not new to fighting games but I am in Street Fighter so I kinda have an hard time with the game for now !

Yup, mash that st.lp after an LP grab in the corner, Necro was totally right about it being legit pressure in the corner.

Forward throw is +8 after a dash, which means you can stick out just about any button that reaches and have it hit meaty. I’d recommend a cr.mp xx MK Stomp; you’re not left within range of a followup but it’s safe and connects even if they’re blocking with a combo on counterhit. Backthrow is +15 so you can walk up a bit more for a full cr.mp xx mk stomp -> cr.mp xx slash but not do a double dash.

OK Thx ! :slight_smile:

do you guys have a single spreadsheet/post with bnb, cc combos, v trigger, oki etc? thank you!