So this is a little beginner discussion on MK Stomp in block strings and frame traps. If my lab notes are wrong please feel free to correct me!
It may already be common knowledge to some but you can be jabbed out of an s.MK/cr.MK/s.MPxx MK Stomp on block with a 3 and 4 frame jab. If they are mashing in-between that cancel, you will get counter hit.
Cr.HPxx MK stomp frame traps and will catch 3 frame jabs, while s.HPxx MK Stomp is air tight with no gaps.
Now cr.MPxxMK Stomp is different. Against three frame jabs used in the middle of the cancel it will trade in a way that Necali recovers very fast from his MK Stomp. He will recover fast enough to link cr.MPxx LP Disc Guidance. Even then, if this seems too tight, you can do cr.HK as a finisher instead, if you are not expecting the “counter hit”. This will also catch the opponent mashing throw or jump, only blocking or invincible reversals will beat this.
Against 4 frame jabs, cr.MPxxMK Stomp flat out counter hits, allowing you to cr.MP xx LP Disc.
Expanding this idea, we can go in for s.LK,Cr.MPxxMK Stomp as a frame trap.
If the s.LK hits as counter hit, we can edit the final combo into ending with LK Stomp or LP Disc, as the cr.MP will link from CH s.LK.
If the s.LK get’s blocked, but cr.MP hits as a counter hit, we can carry on cancelling into the MK stomp as CH cr.MP cancels into MK stomp, and we can extend that as usual.
We already know what will happen if they block the first two hits and trade into MK Stomp, allowing us another extension.
Finally if they block the whole thing, well your back to neutral (really -2 but your so far pushed back nothing will hit you), with a good bit of space between you.
We can mix this up with adding more frametraps to the mix with s.LK,s.MK,cr.MPxx MK stomp, adding another 3 frame frame trap to the mix with s.MK into cr.MP. Remember that due to the push back and the extra button in the mix, if the s.LK or s.MK counter hit, you want to alter your combo into ending with LP Disc. If those two get blocked, feel free to MK Stomp. Just remember,if you trade with their 3f Jab with your MK Stomp in this string, you will pushed really far back and find it hard to follow up with an attack. However, you will be on plus while they still recover, so you can walk up and get meaty pressure.
Of course the whole point of this is to force your opponent into holding down back, so after observing them blocking, feel free to break these up with dash in tick throws,overheads, or even just blocking. Because they will try and spam invincible reversals.