Silver Z VS Slayton WNB Episode 18 Skull Girls Money Match FT10.
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I would have a hard time saying Terry was low tier. He doesn’t seem to lack anything? Maybe has a hard time opening people up but with his strong block strings and normals it’s hard to find a way out of his pressure. Can’t block him forever and he is pretty good at converting most hits Into meanful damage it seems.
The more I see Leona the more I believe people seriously underestimate her with and without meter. Character is damn good.
I added to my post about Terry but it didn’t show up, damn edit function.
Yeah, he’s not that bad. He has good buttons, EXs and supers too. I don’t think he can approach or keep people away very well, since all of his specials are unsafe and move him forward, and power wave isn’t such a great projectile. Now being able to chain into crouch C makes him a lot better, no idea how people managed in the original XIII lol. If stand D hit crouchers like other moves similar to it, he’d be a bit better too. And I feel like his neomax is one of the worst.
He’s not winning with every character. He pulls out random characters to sandbag and show off (e.g. most matches at Final Round that weren’t against Reynald or the sandbagging Grand Finals).
It’s not that the characters are good, it’s that he’s a level way above his competition. When he’s actually facing someone that can beat him, then you see his real characters (Billy, Saiki, Karate, EX Kyo, EX Iori, Beni, etc.)
I know we’re all used to the days back when every game was <5 characters, but these days that alone that’s not enough. I mean MvC3 definitely has >5 characters but no one above a room temperature IQ would call the game balanced.
Yeah, put that in the nest egg of retardation you already deposited yourself.
Obviously I put that sentence out to spark a debate. Quit being an ass.
The exact same thing applies to KOF 98 UM and KOF 2002 UM, except even moreso because the low-tier characters don’t need to rely on gimmicky touch-of-death custom combos to kill someone and almost everyone in the game (in a cast of 50+) offers something unique.
It’s “balanced” in the same way that Super SF4 was “balanced”–10% of the characters are good, the rest are mediocre at worst but are basically so bland and homogeneous that there’s really no reason to pick them at all.
I mean…you can pick Terry and do well, but why would you do that when you have characters like (EX) Kyo that do the exact same things except better?
The TOD factor does altar how I play, one example:
if I’m up a character with about half life, opponent can TOD because they have 3-4 bars and HD, I’ll actually start taking risks with that 2nd character, if they HD me, they overkill me, and I don’t have to worry about it with my last character and I can play traditional KOF instead of Hokuto or SSVSP (where your goal if you were up a round was as much to make your opponent burn his once per match rage/meditation as win the round)
By the time you are in risk of guard crush, you can GC roll his pressure and punish for a combo. Also, you have little reason to block low vs Terry he’s predictable.
Oh, one small Hwa Jai note, though it’s kinda a stupid setup. If you drink and land a drunken Dragon Breaker, you can Neomax and it’s unscaled. You get just under 900 damage for a grab (4 bars+full HD for this though). Can’t dream cancel off of regular dragon breaker though, has to be drunken. In set play, you might be able to use this to set up opponent getting froggy into standard combos when drunk. Only effective with anchor, and it might just be a gimmick in the end.
If you combo into drunken dragon breaker- the combo does less, so you really want to land it raw.
You can Neo Max off regular back breaker, the window is just small but it’s as they pop off from his knee, does about 800.
I don’t think Terry is really all that bad personally. He’s got really good pokes and great pressure, nice hit confirms, one of the best jump ins in the game. Watch Huoshen play with him, he blows people up with him. He beat Pongkoo with mostly just Terry at SS.
I think this is one of those cases of people say he’s bad because someone else said he’s bad and eventually it sticks as a common misperception. It’s like how everyone says Shen Woo is top tier but I feel like he’s mad overrated.
Jon can I get a ride from you to ReSe today i have gas man. hit me up 803 348 1312
Regular rolls can be punished with anything. They can be thrown at any time. EX Kyo and Terry are completely different from one another. Kyo, EX Kyo, Iori, EX Iori, Leona (x2), Shen, Ralf - all useful overheads. Playing like a retard with your second character because your opponent has full HD bar is a strategy that will probably get two of your characters killed.
So your going to guard cancel roll terry when he is doing his predictable strings? You know you don’t have to do the same block strings right? Also I think if terry cancels into crack shoot then gc roll doesn’t punish anyway. Only works well against his fireball. he has ridculouly easy safe strings from his low b so you should probably block low against him unless you think he is going to do his unreactable ex crack shoot overhead.
Yeah I think you have plenty of reasons to block low against Terry man lol.
**[SIZE=6]CommonSense VS Blake&White WNB Episode 13 KOF Grand Finals **[/SIZE]
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**[SIZE=6]TGamewizard Vs Low Tier Fear WNB Episode 13 SSFIVAE2012 Pools **[/SIZE]
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Yeah, Crack Shoot B is -2 on block and D is -1 on block STANDING. If you block low then it is +1 and +2 respectively (iirc.) So I doubt GC rolling can punish a -2 move (at worst) though if you have the 1f command grab then that’s the better option. Fireball ender is better for the grapplers since it puts you outside of their grab range and you can either jump/backdash/start a new chain to kill the throw attempt. Other than Burn Knuckle/Power Wave improperly spaced Terry doesn’t have any massively unsafe moves. I like this Terry talk, helps me figure out stuff. Really enjoy the character.
On the topic of the GC roll, how fast is it? I know Dreamcancel states “Guard Cancel Roll is completely invincible, unthrowable, and has no recovery time.” but you still have the actual roll animation.
Oh, and madskizophrenik, I like your signature. Just saying.
**[SIZE=6]TGamewizard VS Basic_Complex WNB Episode 13 SSFIVAE2012 Pools **[/SIZE]
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LOL Thanks man XD
Ben It doesn’t matter about the frames on block of a move when considering guard cancel roll punishes. Just the actual duration of the move. Since crack shoot moves terry forward and has a shorter duration that’s what makes it safe to guard cancel rolls.
If Arcana is on the June 23rd tournament I can bring Flutterveiss as well. Imagine if Rob can come back too, that’d just be godlike…
Ed, what was the situation that you were having problems with someone playing defensive? On the subject of throws not being the best way to punish most things, in what games are they? If someone whiffs an SRK in SF4 depending on who i’m using i’d just punish it with raw ultra or if I don’t wanna use ultra just link into some specials that would do way more damage than a simple throw. If it comes down to something like Arcana heart and they use Weiss’s srk and don’t have enough meter to homing cancel out of it I def wouldn’t punish with throw either i’d go straight into an EFC combo. In KoF I felt as if there are a million better ways to punish than just a throw, if you can do it HD combo would be the way to go.
None of us are at the level of play in KOF where we should be trying to analyze tier rankings and say that such-and-such is under or overrated. I will say that Shen was toned down from arcade and I haven’t seen any recent tier lists that have him as top tier. He’s still a very strong character, IMO. He’s very well rounded and has normals that do just about everything for him. He has pretty much nothing to fear from projectile zoning. He’s able to pressure and condition people using attacks canceled into his dash punch feint, which is completely safe. His command grab and command overhead special give him actual mixups. And of course, he can absolutely destroy you if he lands a hit when he has even a small amount of meter. I’m still learning how to play him properly, something tells me I should be less worried about combos and more about just pressuring people in order to open them up.
TGamewizard VS FNEX KBrad WNB Episode 8 SSFIVAE2012 Grand Finals
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I have the most success with Shen when I’m not doing anything. Just sitting there and zoning with his normals gets me the most mileage so far…his normals are huge, and you can force mistakes just by frustrating people with stand C autoguard.
I don’t think Terry’s bad as much as he’s hard to get a good opening with, kinda like Maxima.
I really don’t think the tier rankings matter all that much in this game, so building your team around tiers isn’t a good idea if you’re not inclined to those characters.