Nash - Season 05 - V Skill 2 Combos

Vskill 2

Buffs scythe kick specials so that they strike twice.

Season 5 Patch Notes - click to open

Nash

• Adjustments have been made to strengthen anti-air capabilities and ground attacks including projectiles.
• There was some difficulty properly using different anti-air options against characters who were able to change their trajectory mid-air. As a result, “H Sonic Scythe” and “EX Sonic Scythe” are now invincible against airborne attacks from its active frame. If players are able to react to the jump animation at an early timeframe, they’ll be able to counter most jump attacks.
• Basic anti-air normals were difficult to follow up after hitting the opponent in the air. Now, the duration that the opponent is left in the air increases after being hit by a Standing MK or Standing HK, allowing Nash to follow up with a forward dash attack to keep the pressure.
• By combining these improved anti-air capabilities and the strengthened “Sonic Boom,” it will allow players to utilize familiar strategies and dish out more damage.

Vitality
• Increased from 950 to 975.

Stun
• Increased from 950 to 1000.

Forward Dash
• Changed to be in close contact with the opponent after the move ends. Note: No change to movement distance.

Standing LP
• Reduced the pushback on hit for the rapid cancel version.

Standing MP
• Changed so that the opponent blocking the active frames will give an advantage in recovery.
• Increased the hit and block stop.
• Increased the cancel timing window by 3F

Standing MK
• Changed so that the opponent blocking the active frames will give an advantage in recovery.
• Increased the blowback time for an opponent on mid-air hit.
• Changed so that a V-Trigger cancel can be performed on the 4th active frame.

Standing HP
• Changed so that the opponent blocking the active frames will give an advantage in recovery.

Standing HK
• Reduced the recovery on hit from 15F to 14F. Note: Also changes to the advantage/disadvantage on hit and block.
• Increased the blowback time for an opponent on mid-air hit.

Rapid Punch
• Changed so that the opponent blocking the active frames will give an advantage in recovery.
• Increased the hit and block stop.

Chopping Assault
• Increased the hit and block stop.
• Disadvantage on block increased from -6F to -7F.

Wind Shear
• Made the behavior of the second hit on counter hit the same as for a regular hit.

Down Burst
• Increased the hit and block stop.
• Disadvantage on block increased from -6F to -7F

Sonic Boom
• Damage increased from 50 to 60

Some Combo Examples with V-Skill 2 which i found on Youtube



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