Making cr.MK cancellable would mean you’d have to nerf its range quite a bit. It seems to reach about 20% further than Chun-Li’s cr.MK.
At most, comboing from V-trigger would be acceptable.
Otherwise you’d be beating a lot of the characters on the ground by spamming that into ex tragedy, ex booms - not to mention the scythes. It would be too good.
But then again, Chun’s cr.MK> ex legs is also too good.
Yeah I haven’t played him enough yet. But he’s a very good sub character to have. I was shocked how good I got with him in literally 2 days.
If you main Vega I think you must have a sub. I think both him and Vega will be stronger in season 2.
However I just heard about the meter nerf. That might affect Nash.
thx for the update. i really wonder if this will be the final release version.
i updated the startpost.
why would someone want to kombo cr hp into knee bazooka?
only thing which comes into my mind is when you are far away and cant link a mp afterwards.
did knee bazooka changed on hit/block?
i dont know…,for me it looks like they dont know what to do with him but maybe i just oversee the big plan behind these changes.
Woah, b+MK got a big buff if that’s true. I already used that move a ton more than a lot of Nash players but now it would be mandatory in blockstrings given the s.MP nerf.
s.HP nerf is to make it so he can’t do c.HP > s.HP I’m guessing. Wont really matter for reversal punishes but kinda sucks for s.HP CC fishing.
Some changes seem pointless like s.MK, the move is not even used in neutral outside of anti-airs, what does adding a frame of block recovery do?
It seems like they are improving his fireball game as well if they haven’t fucked with the recovery. I wonder if HP Boom in the corner would leave him close enough to link s.LP>MP target combo after… Probably not but would be cool.
Back mk, ex moonsaulf, and boom changes are very exciting.
@OceanMachine
-can back mk link into anything on counter hit? It used to push back too far to jab even if there was more advantage. CH knee into sweep or bazooka would be great!
Still 5F startup?
-what is low fierce block advantage?(was +3), does counter hit low fierce still link into stand fierce with fierce being slower?
-is the sonic boom advantage seem to be due to more hitstun or less recovery? Can you see if a single ex boom can be linked out of?
-is light moonsault still +1? I know you would have said so but it’s important so I’m just asking
I have one more question and then I’ll leave you alone. Can ending the round with tragedy assault (the grab) trigger stage transitions. It currently cannot.
And no he can’t currently link out of any sonic boom.
you can do it on a back mk counterhit so…maybe its possible now regulary?!
i dont know the frameadvantage of a counterhit to a regular one…so…no idea but it would be nice.