Nash Q&A Thread

I’m still struggling hard agains Cammy :expressionless:

Sorry, meant v trigger attack. I’m having great difficulty dealing with the aerial ones. Tips to beat it?

Sorry, meant v trigger attack. I’m having great difficulty dealing with the aerial ones. Tips to beat it?
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Easiest way to avoid the mixup is just Jump away , Yup. The minute you see it. If you were already sticking out a normal already though , then you might get punished if the recovery is too long.

If you have a good St.JAB AA , you can use that as well. Another good option is to instantly do your own V-Trigger for the Freeze frame and react.

Just about every character can crush counter his b or f VT. Some characters, like Ken, can just do cr.hp, doesn’t matter which direction VT Nash used. It all depends on how quickly you can react.

Surprised how inactive the Nash discussions are here. Been playing him for almost a week now and I’ve come across a problem I don’t really have a solution to.

Post knockdown, I obviously dash forward and get my meaty. But I feel it’s sometimes too easy to stand block + walk back out of pressure against Nash. For example, my opponent crouch blocks for a split second on wake up…and then walks back. They get away far enough to be out of range for throw. Far enough to be out of range of cr.LK combo (maybe I can get 1 cr.lk to hit and that’s it).

I know I can sweep or use cr.MK - but those aren’t really appealing options cos of risk or lack of damage.

Just to be clear, if I start my pressure with cr.LK they would still be crouch blocking right at the start…and then walk back.

I could throw but…that gets teched a lot.

Yea Nash’s walk speed is bad so what you’re describing is hard to get around. Just have to get more crearive. Do a few throws in a row, to get them really really teching, and throw in a st. Hp in there to CC it. That should get them to tech less.

Also the occasional sweep will make them second guess always walking back. It might get blown up but it conditions them to crouch block more.

If your cr.lk counter hits then you can link st.mp/cr.mp.

On block you should still be able to connect a st.mp xx boom but there’s a 5 frame gap iirc so be careful.

Been messing with Nash in training mode and I’ve realised that one of my favourite block strings to use is st.lk, cr.mp, bk.mk, boom. My issue is that when I try to use this in certain situations, the bk.mk will whiff because I haven’t started the block string close enough to my opponent. I’ve been purposefully not punishing sweeps, then dashing forward and now I’m in the right space. What other setups are there to get close enough?

Do we have any data on Nash’s teleports? I’m looking for frame data on his teleports both v-reversal and v-triggers, and I haven’t been able to find it yet, tho I remember having seen it at some point somewhere. Can anyone point me in the right direction? Thanks.

EDIT: Ah, V-Frames has some, it turns out. According to it, V-reversal has 11f recovery and is invincible after frame 2, and V-Trigger is 10f recovery and is also invincible after frame 2. No info on startup, if any, or on differentials, if any, between freeze and actual startup/recovery. I imagine the 11f is the full length in frames of the teleport after those factors are taken into account (meaning, it’s based off raw game footage and calculated as a standard move)?

So I have been trying my best to play Nash offensively this season, but I ran into a wall I can’t seem to pass. How are you guys opening people up with nash? I ran into a good necalli who just holds downback on my whole pressure with frametraps, and stand against my overheads 80 percent of the time. When I dash up, he jab punishes, and all my zoning with booms are stopped by seismos. With Nash 's poor walk speed I could never threaten with grabs. Its not just necalli, I notice alot of people who know the matchup just down blocks me. Using moonsaults? Hahahahahah please. Any tips or help?

Hi, I just a Super Gold Nash, so i don’t know if it will help you… I usually do booms then dash towards followed by grab, b.mk, cr.lk, or boom dash then back down. This way the enemy gets confused. if he jumps, i do ex-s.scythe. To avoid being jabbed while getting in, i risk using f.mk, then cr.lk. or just V-trigger to the back to get a little closer. I teleport to different areas to keep him confused. Reaction and defense should be on point to avoid penalty. When i stop attacking, things get hard and i have to start again.

Which characters do you want to rushdown? Which character you want to zone? Whuch characters you can go either way?

How to punish ex bullhead as nash in 2.5? Its -5 now and I cant figure out a punish for it.

Damn you, the Nash forums where 2 days short of a full month of inactivity, I had a cake prepared and all. Now the grind starts again.

So has it been a month yet?

anybody got good strategies against that stupid bitch Mika? i do the keep away thing and just zone and AA but so much of it is guessing. she gets in once and it can be all over with her brain-dead autopilot mix ups.

With Mika pay attention to there strings. If they tick throw alot try to either nj.or backdash (you should be abel to make a decent guess after a match or 2). Dont let her charge drop kick and she does try to smack her out of it the uncharged is negative. Othere than that maintain decent neutral and punish game.