Nash General Thread: Charlie (Nash) finally revealed!

s.MP and b+MK have practically identical range in combos, but b+MK gives you more utility as mentioned so I personally prefer that (and it looks cooler imo).

Another good thing about f+LK is that the horizontal range makes it good against neutral jumps. Throw Boom, they neutral jump, f+LK will catch.

I did not this is what I meant, C.hp, s.mp ~ H.SS. Does links work different from SFIV? It seemed way easier to do links in that system, or am I crazy?

Whats everyones opinion on Nash’s ranges. So far I have been trying to stay around F.HP range , They cant Punish my Sonic boom and literally all his good normals hit at this range. F.HK,F.MK,F.LK

Mid Range seems to be where he struggles , Booms can be hard punished with a Jumpin. C.MK is the only really useable normal here and its really negative on block. St.HP seems good but only as a Counter poke. His AA game also seems bad here.

Close range he seems really good again , but since I cant link more than 3 normals how do you guys hit confirm the Frame trap? My only success so far is with St.HP because I can do a MoonAssault on Reaction to the Crush counter.

How is ur success with these normals. I just saw the hitbox and they dont seem too great as AA. I will use them and see.
But yea close range Jumpins are whats really hard. I should never really be in that Range in the first place but someway I end up there lmao.

They are definitely much easier. SFV has a 2-frame input buffer. What would typically be a 1 frame link becomes a 3 framer, 2 frames becomes 4, 3 becomes 5, and so on.

Cross ups I find really easy to AA with stjab. Not just with Nash too

I’m baffled that you’re able to confirm Crush Counter st.HP into Moonsault Slash, yet you can’t hitconfirm out of fewer than three normals. I’ve been grinding CC confirms in training mode the past few days and I still can’t confirm st.HP into EX Moonsault consistently, let alone LK Moonsault. Then again, you’re probably doing a different drill. What I try to do is confirm CC st.HP into EX Moonsault and normal and blocked hits into Sonic Boom.

Hitconfirming frame traps isn’t too difficult once you put in some time. My go-to frame trap normal is cr.HP (if I have the frame advantage to set it up) as it’s the easiest to confirm on normal and counter-hits. Go into training mode, set the dummy to “RANDOM” guard and then practice doing cr.HP->st.MP xx HK Sonic Scythe (on hit) or LP Sonic Boom (on block). Once you can confirm off cr.HP consistently, go to cr.MP, then situational stuff like counter-hit lights, LK Moonsault Slash, etc.

dont know if alredy post, but bazooka knee reset after vtriger n.hk in the corner is back

Wasn’t it always possible to do that regardless of your position on the screen?

am prety sure it got remove at some point but i can be wrong

I don’t know if it was mentioned, but b.MK is also better on block than cr.MP. (0 rather than -2)

edit: meant st.MP. b.MK is better than st.MP on block.

Any idea whats optimal after a raw d.VT? Sometimes I use it to punish fireballs or just setting up a mixup raw and all I can get is st.HP xx h.SS because they get pushed too far back after cr.HP for b.MK or st.MP

I think you mean st.MP. Cr.MP is +2.

I guess the question(s) to be asking you guys right now are, what are you using for bnb combos and Anti Airs?

right now im spamming

lp, mp, (vs, lp, mp) xx h.SS

*vs = v-skill dont know its acronym

and mk/cr.mp for Anti airs.

I feel I could be doing way better on my punishes in general and especially anti air damage…

Yep, sorry about that. I meant st.MP.

Cr.HP->st.MP xx HK Sonic Scythe is your beefiest meterless punish.

With V-Trigger you can do cr.HP->b.MK xx LP Sonic Boom xx f.VT, nj.HP, cr.HP->st.MP xx HK Sonic Scythe

You can’t get much damage off anti-air without meter. With V-Trigger and one bar you can do EX Sonic Scythe xx n.VT, LK Sonic Scythe. With another extra bar you can replace the LK Sonic Scythe with EX.

Am I the only one who feels like the Mika matchup is a nightmare? Like she demolishes Nash for free once she gets in. Maybe I’m approaching it wrong but it just seems that way to me

This has always been in. You’re thinking of HK-Scythe > f+LK which used to work back in Beta 2.

I have not found a single Mika online so I can’t really comment on the specifics but does V-Reversal not do work in the matchup?
Not trying to sound like a dick but I occasionally forget about V-Reversal when I’m getting mauled.

don’t let her in, be on the offense or at mid range

if she gets in, liberal use of v-reversal

that’s kinda how i’m approaching it now, but i guess that stuff might be pretty obvious

personally i think cammy is worse. i don’t even really know what to do in that matchup.

Think I tried to V-Reversal a Mika string once in the corner and got grabbed for free, perhaps a bit dangerous to rely on it. I think the best philosophy is just use all your tools and resources to not be in that position where you’re in the corner blocking, i’ve learned a lot from just studying Infiltration and how active he is with his movement and hitboxes on screen.

Speaking of V-reversals - I was trying to replicate the Ken/Nash glitch that @Windalfr showed and found something that I thought was interesting involving V-Reversals.

https://www.youtube.com/watch?v=aIKchhe0F5g

The following is unrelated but is something that has confused me (I recorded this day one but forgot to upload).
https://www.youtube.com/watch?v=80-S0-BcA2Y

You can see that I get the hit from the HP and the Sonic Boom but they instantly recover before my cancel into HK-Scythe comes out. Is this down to low hitstun on the Sonic Boom or just online things?