He seems pretty good in this game. We were warped into USFIV mindset.
If Nash was in USFIV he would be terrible but in the aspects of this game he seems pretty good IMO.
Love the HP/LP fireball to mix-ups.
HP SB>QCF Kick,
HP SB> V Trigger,
HP SB> DP
Some of it is not as useful
F+HP(counter) > super. Maybe not as useful but fun to do.
Qcb HK is odd delayed anti air. Covers both sides.
I hope Nash gets nerfed more. I’m sorry that was just the saltyness from losing to Nash in beta 3. I hope he gets his HK up kick juggle to ex up kick in the corner. He needs to style on people lol
Didn’t have too much trouble fighting Charlie with Laura, but it was a beta and all… her HP elbow blows up those jaguar kicks, lol. Definitely gonna sub him 'til Guile shows up, since he’s like 2 of my SF4 mains in one: Guile and Adon.
All this beta talk just makes me want to have the game come out even more! I happened to win a lot of my matches which is surprising for me because I don’t always properly adjust when I’m losing get pressured. It’s nice to know breaking some bad habits will/are paying off. Has anyone bothered to use his v-reversal? To be honest a few times I should have used it to save myself I honestly forgot it even existed. Karin! You and you’re frame traps hahahahah
For me Nash is a mix of my two SF4 mains Adon and Oni. A weak zoning game but enough to soften up the opponent and get them to fall on your hard hitting normals. And plenty of ways to close the distance and get in. Hit hard in neutral and hit harder up close. I love it. I’m definitely maining Nash.
Nash also does really well against most of the SFV roster in my limited beta experience. The only characters I had trouble with were Necalli and Laura. Necalli might just be matchup inexperience since he didn’t seem anything special, he was quite punishable. But a good Laura I would be worried about, she’s got a better neutral game, where I like to be with Nash. I was able to beat Laura’s with cross ups, simple mix ups, and careful long range spacing, but it felt like I really had to work for it.
you should probably add v-reversal to your game plan, as soon i get corner i try to v-reversal you can also v-reversal fireball full screen if you dont have v-triger it can surprise your oponent.
Weak zoning? Nash actually has very good zoning for the current cast. His sonic booms are much improved this beta and he has no shortage of mid-long range pokes and anti airs (not to mention because of his V-skill, it’s hard for other “zoning” players to outzone him). He’s no SF4 Guile of course, but zoning in general is much harder in SF5 than it was in SF4.
Speaking of his V-skill, I’ve heard from people that it’s actually safe on block and viable to throw out once in a while. I didn’t get to test in the beta, but how is it doing now as a short-mid range poke? If it builds more v-guage plus has relatively fast startup and isn’t punishable on block, it would be nice to throw out when you’re not going for damage or hit confirms, to give you an extra v-trigger/reversal each round when needed.
His V-Skill is -4 and it’s pretty good for a poke because it’s at that distance where most characters can’t punish it if done right. It’s Nash’s most under utilized tool imo.
take it with a grain of salt but time to time i spam it 2-3 time in a row (pushback look very low) score counter hit each time, free v-bar on block.
i agree with typhlosion it look underuse for what i have see
I havent seen much of infiltrations play, but ive seen knuckledu utilize vskill as a poke numerous times. -4 is pretty safe. If im not mistaken, the fastest normals are 4f?
Fastest normals are 3 frames. Not all characters have a 3 frame jab though. Some only have a 4 frame jab.
Safety also depends on the pushback. Like how Ken’s V Skill is negative 7, but at max range with the pushback not much can punish it other than supers.
I meant weak in terms of the overall game, zoning is just weak in SF5 period like you said, but yes he’s better than most of the cast at it. Have you ever tried zoning with Oni? It reminds me of that. Not very good by itself but very useful for setting up his pokes and pressure game. As an Oni player I really like it. It’s still weak IMO, but just good enough that it works and Nash overall is effective. Exactly how I like my zoning to be.
Does anybody else think they buffed his v-skill hitbox in phase 3? In phase 1, it was a good poke and anti-air option. In phase 2 they buffed the active frames or start up on it since it was much easier to absorb fireballs with it but the hitbox seemed nerfed since I couldn’t really use it as an AA option. In phase 3, it seemed like I was able to use it as an AA option again but I didn’t use it too often due to breaking phase 1 habits during phase 2.