LK Moonsault pressure isn’t legit at all ranges because of the crossover against crouchers, max range c.MP xx LK Moonsault is still good. His anti-airs are different (s.MK is my go-to now) but they are still good.
His ground game feels the same mostly, poking with the likes of f+LK, c.MK, f+MK, f+HK and Sweep, fishing for counter-hits into damage.
I can’t play at the moment but I’m watching Infiltration.
I swear I just saw him hit an LK Moonsault, hit the LP but the MP whiffed. Was I seeing things or is this real life?
Connect off what? He can combo into MP Sonic Boom and follow up if he has V-Trigger. It is range dependant though.
Starter xx HK Scythe xx f+HP+HK, nj.HK, EX Scythe
Starter xx MP Boom xx f+HP+HK, j.HP, c.HP, s.MP xx HK Scythe
(corner) Starter xx HK Scythe xx b+HP+HK, nj.HK, EX Scythe
(corner) Starter xx EX Tragedy xx b+HP+HK, Air Throw/nj.HK, LK Scythe
Nechalli and Cammy have been annoying the shit out of me. Ran into some players who psychic’d everyone of my counter hit set ups and jump the 1 fireball I’d throw. Could have just been mashing tho.
I hate fighting Ryu. It seems like all his damn buttons beat Charlie’s now. It’s such bullshit trying to play footies against him. Just gonna start going in and trying to bait dp’s.
Seems like based on these changes Capcom wants him to be offensive. Dont like the forced design changes at all. He has some moves like f-lk that seem almost pointless because every person I played has been ready for it even if I throw it in at the last second.
Overall he’s still seems good so far but requires much more risk to play which just annoys me.
[list]
[] You can no longer corpse hop with Bazooka Knee
[] Can’t juggle after RH Scythe in the corner with Bazooka Knee or EX Sonic Scythe
[] Special cancel off of s.Forward has been removed
[] Short Moonsault Slash will cross over the opponent if done too close. Moonsault pressure is still viable if you do a block string into it first such as s.Jab~Strong TC xx Short Moonsault.
[] s.Jab has more pushback causing links into s.Jab~Strong TC to whiff at most ranges
[] cr.Short, s.Jab~Strong combo still works on crouching or counter hit. Both of them require you to be point blank for the combo to work so it’s pretty unreliable now.
[*] s.Short~Forward, s.Jab~Strong no longer works as a result. You have to link into s.Jab and special cancel from there.
[/list]
I’ll definitely try a few of these when the time is right. I keep forgetting that his buttons seems to be pretty strong and not to worry about big combos so much since its seems in this game for them to be short most of the time. Need to keep the pressure up and play cat/mouse to bait whiffs. All in all I won about 6/7 matches and lost about 7/8. Sometimes it’s hard to break old habits hahahahaha.
I already prefered to use st MK as the primary antiair so that transition isnt an issue for me but changing which footues normal to use and when has really made me change how to play Charlie.
The range of his spinning back kick seems MUCH better, has to be buffed. It has never been as useful as a footies tool before.
f RH also seems like it has more priority than before. Doesnt get beat out as easy as it used to. Imo it should have even more priority given how damn slow it is.
Target combo f-lk still sucks lol. Unless someone has sone sick set up for it I dont know.
yeah its a viable anti air. I havent traded with it yet, mixing it up with cr.mp too works as well. its also a nice reset tool during his v trigger combo to get a counter hit set up going.