lol thanks. yeah, everytime I’m in the beta I dont care about winning or losing, I just want to flesh out my matchup knowledge more.
Compared the damage in Nash’s popular V-trigger bnb into Critical versus that of a simpler version. Also found a weird cross-up glitch(?) in the corner. Gotta test it out on the rest of the cast tonight.
Anyone got a link to a concise list of moves/combos? I’d like something I can easily pull up on my phone while I play.
here it is a quick video I made during this beta test
it’s a simple mix up, but with different wake up options it isnt consistent, so…
anyway!
Anyone got a link to a concise list of moves/combos? I’d like something I can easily pull up on my phone while I play.
http://i.imgur.com/crcI4Db.png Screenshots: http://i.imgur.com/CLZNYtf.png LINKS TO APP: iOS - https://itunes.apple.com/us/app/guide-for-street-fighter-v/id1007740678? Android - https://play.google.com/store/apps/details?id=com.AndrewStanton.SF5Guide UPDATE 3/8/2016 Move Punisher is now available on iOS! That was one of the quickest turn arounds ever for iOS. UPDATE 3/6/2016 Finished up the move punisher tool. It’s a tool to quickly tell you what moves your character can punish for yo…
Sorry for off topic
I feel like I overshare in this forum lol but here goes:
I’m starting an online series while the beta is running, check out the test episode here:
Fleshed out my corner cross-up glitch I found in my recent Nash lab-notes vid, results are pretty awesome IF its still in the current build:
It’s not really a glitch and has more to do with how the characters occupies that space in the corner and the timing of your j.RH or j.Forward. I believe this was ‘discovered’ during LI Joe’s stream when he was practicing corner V-Trigger combos. If you do s.Fierce xx Fierce SB, s.Strong xx Strong SB xx D+VTrig you can get the same effect so it’s not specific to that particular sequence of events you’re demonstrating.
Yeah it was kind of a big deal that you could keep birdie in the corner and do a full combo after the v trigger, but that infiltration video shows you can do that against anyone.
This thread needs a new name (other character threads are getting one)
How about Ghost of Vengeance?
Can only imagine what kind of nerfs they dished out to Nash once again in the PAX build… Hopefully Capcom don’t go in too hard on him.
anyone got awesome nash gifs?
especially when he does the lazer critical art and then the pose
So I just threw a Nash out of the startup of his VT on wake-up and it still cost him his meter. Not sure of this was known
@EyeOfThundera822. Stop revealing Nash cool tricks!! and never ever call it “glitch”, use “awesome Nash tech” or “special Nash crossup mechanic”. Otherwise Capcom will “fix” the problem and Charlie is going to end being the DJ of SF5.
I believe the optimal route after landing a crush counter f hp when the next hit is stun should be throw since his f hp crush counter state can combo into both of his throws. each throw does the same damage (130 at 100% scaling) so it doesn’t matter which, choose depending on desired corner positioning.
so f hp CC -> dash up throw (stun) -> jump in combo
wtf does nash do to beat cammy? that match seems pretty bad.