Nash General Thread: Charlie (Nash) finally revealed!

I hope it isn’t here to stay, looks janky as fuck imo. I don’t need some dramatic pause everytime I land a hit.

I like how dude showed the before and after pics and the after looks like complete crap. Talking about her bracelets when it’s obvious they toned them down to make it easier on the game engine or whatever. And yeah the hit stops look terrible.

This, like how dumb do you have to be to see a downgrade as an upgrade? lol

angelpalm; but along with the downgrade, they changed the style.
Like been said a million times, the characters stand out from the background more, and in general are easier to read against everything else.
Like how dumb do you have to bee to see that as a downgrade? :>
It might’ve been a downgrade REALISTIC GRAPHICS-wise, but a huge upgrade gameplay-wise.
Go play Mortal Kombat X if you care about aesthetics more than gameplay.
(Yes I’m being mean, sorry)

EDIT: And oh, if we’re talking about just bump mapping, that is TOTALLY not a downgrade, but a stylistic choice. With the new lighting, the more detailed bump mapping would’ve made the game look exactly like SFIV :> I’m liking the smoothness

MKX doesn’t give a shit about aesthetics. All its characters are ugly as sin so you don’t feel bad about horribly murdering them.

Here it just seems to be a polarizing design choice that’s not for everybody. I kind of like the style, but only because it makes Chun-Li’s ass super fat.

Ttthhhhhhhhick.

But the gameplay looks like shit too bruh

ofcourse, look at the lines on her hair. the lighting they used originally was more realistic, now it just separates the characters from the environment. its like this huge fake light has been randomly placed on the characters.

they did it because the main focus of the game is to be able to react to the characters more consistently, which given its a fighting game its correct but aesthetically its horrible.

this is the opinion of a film maker btw so don’t worry my focus is the whole image.

but that charlie really does look like he was inspired by mugen

https://www.youtube.com/watch?v=5mf2qipM3vM

actually I really im surprised, because the difference looks like ps4 vs ps3 version. look closely

Yeah they should have used some more realistic dynamic lighting than to just superimpose whatever horrible effect they put on the characters now.

The original look was more inline with sf3 to me than the new style which is more like sf4 .

And yeah if they are gonna add shitty mugen charlie with ripoff kof moves then we should get Rare Akuma

@angelpalm
It’s definitely a downgrade realism-wise, but along with the new shading and the different contrast/color saturation, I think it looks better as a whole. Remember it’s not just the graphics, but also the art style that matters, and imo, the new style just looks better, even if it’s less realistic and less “graphically powerful”, if that makes sense. It looks more clean and less redundant, but that’s just me.

Also, don’t speak like your opinion is the only one that matters, and whoever thinks otherwise is “dumb”.

He’s basically Shadow from the vs series, but they butchered his gameplay completely it looks like. All they had to do was change him up enough and he’d be good.

Well its always been done. Dunno why you acting like this is new.

Yes, YES!!! I’m so hyped right now! I was even of the idea that they were making this game a bit too early, but now that he’s back, and more badass than ever, there’s finally something I can look forward to in this game! I love EVERYTHING about him in the trailer! Fuck the haters! Now if only they would make his story a bit plausible and make him an ex-Shadowloo soldier who got saved from Bison’s grasp by Illuminati, now seeking revenge. I would also make Charlie the “dead” father of Remy whom he talks a lot about in SF3. This would explain the blueish/greenish effect on Charlie’s new moves, which in the storyline would make sense for Remy to have inherited them.

They should just have some sort of option to switch between the visual styles. I think they’re both neat in their own way.

The graphics are going to keep being tweaked. Its just part of the development cycle.

they could have gone the other direction and make the game differentiate more from SFIV ugly colors.

supposedly GGXRD removed dynamic lighting from the game so it could have a more stable frame rate but fuck this

it looks more like SFIV which I hate, way to go Capcom.

Everytime Charlie teleported it’s seemed like there was the v-trigger flash, so he prob won’t be able to abuse it.

I’m sure you’re right, but this is still Capcom we’re talking about. Lots of room still to mess up SFV at this point and they are exceptionally good at ruining every franchise they touch.

Its too early in development to get to upset over anything you might see.

Personally Ive always love hitstop.

yawn

Man, the hatred is strong in this thread. First started off with “CHARLIE IS BACK YES!” to “Fuck everything now. Pre-order canceled.” I think some people here are bipolar or something.