Followup to my previous post about meaty HP Sonic Boom setups: After additional tests, I can confirm that an immediate HP Sonic Boom after LK Sonic Scythe will beat any armored reversal.
Also, I’ve been thinking of ways to replicate Nash’s 50/50 setup from Beta 4 and I think I’ve found something. For those of you who don’t know the setup, it was corner HK Sonic Scythe, V-Skill juggle xx f,VT, nj.MK. If you cancel into V-Trigger early, the nj.MK hits in front. If you cancel late, the nj.MK hits crossup.
The setup I discovered works the same way, but instead of doing a HK Sonic Scythe juggle (which sadly no longer exists), you do it after a forward throw in the corner. After a forward throw, Nash is at exactly at +8 which makes it perfect for setting up a meaty V-Skill (8f startup). Cancel into f.VT early and your nj.MK will hit from the front. Do it late and you cross up. One weird thing about this set up is that if your opponent does not block the meaty V-Skill, then the followups will hit in the opposite direction. More specifically, if your V-Skill hits and you late cancel your V-Trigger, your nj.MK will hit from the front. Cancel early you and you will hit cross up.
I tested this setup by setting Nash as the dummy (P2 side) and making him do the V-Skill cancel into V-Trigger (Note that if you test using this method, the crossup j.MK will not register as a crossup). Unfortunately, using this method there’s no way to make P1 side do a quickrise after forward throw so I had to go into V-Skill directly, but theoretically it should work fine. I tested the setup with Nash on P1 side and got the same 50/50. I haven’t done extensive testing. So far I’ve only tested on Chun, Karin, and Ryu. I’ll be posting more findings later tonight. Hopefully this setup works consistently on the entire cast. It would also be nice if everyone else pitches in and does some testing.
What I’m looking for besides the obvious “Does this setup work on X character” are the following:
- Will X character’s V-Reversal hit Nash out of the V-Trigger cancel?
- Can X character punish or mash out after the V-Trigger cancel?
- Can X character dash out of the V-Trigger cancel?
Any and all help would be greatly appreciated.
EDIT: Formatting
EDIT 2: New test results.
So this setup isn’t anywhere near as good as the Beta 4 setup. So far I’ve tested up to Karin and the results aren’t promising. It’s only a true 50/50 on Dhalsim. Here are the notes from my tests. Got lazy when I got to Fang and didn’t test all his escape and punish options.
[details=Spoiler]Fully works on: Dhalsim
Dhalsim
LATE CANCEL
[list]
[] Late b.MP will beat late VT cancel
[] St.LP, cr.MP, and b.HP will lose clean
[] V-Reversal can beat late VT cancel with the right timing (window is very small)
[] Slide escape attempts will get hit by nj.MK during recovery
[] Teleports cannot escape. Nash can punish upon landing.
[] CA will beat late VT cancel.
[/list]
EARLY CANCEL
[list]
[] V-Reversal will whiff
[] B.MP will get counter-hit
[] St.LP will trade
[] LK and MK slide will get hit by nj.MK during recovery but Dhalsim escapes the corner
[] HK Slide will get counter-hit and Dhalsim will still be stuck in the corner
[] Teleports cannot escape. Nash can punish upon landing
[*] CA will beat VT cancel
[/list]
Partly works on: Chun-Li, Cammy, Karin
Cammy
EARLY CANCEL
[list]
[] Early VT cancel can be blocked either way
[] B.MP trades with early VT cancel
[] Reversal LK/EX Cannon Spike beat early VT cancel
[] Reversal CA trades with early VT cancel
[*] V-Reversal escapes early VT cancel
LATE CANCEL
[] Late VT cancel hits crossup
[] EX Spiral Arrow escapes late VT cancel
[] V-Reversal can punish late VT cancel with the right timing
[] Delayed autocorrect LK and EX Cannon Spike beat late VT cancel
[] Reversal Cannon Spike whiff against late VT cancel
[] CA beats late VT cancel
[*] A late b.MP will beat late VT cancel
[/list]
Chun-Li
LATE CANCEL
[list]
[] Late VT cancel hits crossup
[] Late st.LK can beat late cancel, but requires precise timing
[] B.HK will lose to late cancel
[] Chun-LI can’t dash under early VT cancel
[] St.LK loses to early VT cancel
[] B.HK loses to early VT cancel
[/list]
EARLY CANCEL
[list]
[] Chun-LI can dash under late VT cancel and block nj.MK afterwards
[] EX SBK beats late and early cancel
[*] Early VT cancel can be blocked either way
[/list]
Karin
LATE CANCEL
[list]
[] Late cancel hits crossup
[] St.LP, st.HP, and cr.HP get stuffed
[] Reversal EX Command Dash escapes
[] Late EX Command Dash auto-corrects into the corner
[] EX Ressenha whiffs whether it’s done late or reversal
[] Reversal CA whiffs
[] Late CA doesn’t hit fast enough. Nash lands in time to block.
[] Immediate V-Reversal hits Nash out of V-Trigger, but whiffs if done late
[/list]
EARLY CANCEL
[list]
[] Early cancel can be blocked either way
[] Reversal EX Ressenha whiffs
[] Late, auto-correct EX Ressenha wins.
[] St.LP, st.HP, and cr.HP get stuffed
[] EX Command Dash gets stuffed
[] CA whiffs
[*] V-Reversal whiffs
[/list]
Doesn’t work on: Birdie, F.A.N.G
Birdie
LATE CANCEL
[list]
[] Birdie can block the late VT cancel either way
[] Birdie’s V-Reversal whiffs against late VT cancel
[] Birdie can AA cr.MP against late VT cancel
[] Reversal EX Bull Horn will beat late VT cancel
[/list]
EARLY CANCEL
[list]
[] The early VT cancel hits crossup if Birdie holds forward (i.e. blocks crossup)
[] Birdie can beat early VT cancel with a late V-Reversal
[] Birdie’s AA cr.MP will lose to nj.MK if Nash does early VT cancel
[] Reversal EX Bull Horn will beat early VT cancel
[/list]
F.AN.G
[list]
[] F.A.N.G. can block the late VT cancel either way
[] The early VT cancel hits crossup if F.A.N.G. holds forward (i.e. blocks crossup)
[/list][/details]