Naruto Ultimate Ninja Storm 2 . The next greatest anime fighting game. Online!

ok I haven’t been playing this game at all, but I was talking with my friend the other day and just laughing about all the bullshit. We both agreed that for some reason, Sasuke (Kirin I think) has some ridiculously hard to knj O combos. It’s like, this nigga just starts up his shit and he’s getting these next full combos while my guy just refuses to knj.

Is there any particular reason why this happens with him? His pattern too irregular perhaps? It reminds me of Jiraiya in UNS1, with his delayed combos that you actually had to time knj to.

@ Leed

Yeah that support analysis that I found is a bit outdated

@ GomuGomu

This is what I find weird with the game myself. Sometimes mashing out KnJ works, sometimes it doesn’t. Also, my theory on this game’s KnJ is that depending on what action you do, whether it’s a combo, grab, jutsu, ougi, charging Chakra, KnJ is sort of “locked” out for a set amount of time. I observed how when you whiff an ougi and you get CH with a combo right away, most likely you can’t KnJ the entire combo as punishment, as opposed to doing a combo and you have it miss or KnJ’d, KnJ is locked out for you as well but not as long as doing an ougi and having it miss or KnJ’d.

Don’t take my word for it though.

Finally picked up my copy this evening; can’t wait to get a little free time this weekend and bust out some online play. Are there any advanced strats like button locks and shuriken cancels from the previous titles?

Honestly thing that I consider “advanced” in this game would be calling out your support and then Chakra Dash towards a blocking or Chakra Dashing opponent. When you CD towards a blocking or an opponent who’s CDing themselves and you have a support called out, depending on the timing you called out your support, when you clash with the blocking or CDing opponent, both of you are pushed back and vulnerable at the same time and your support will hit your opponent, creating what appears to be this game’s “Unblockable Setups.”

Other than that, this game is pretty shallow and broken, and not in an enjoyable way like MvC2 since there’s abusable shit that makes the game unenjoyable and that’s how this game is played in “high levels.” Sure there’s SOME layers of depth splattered in the game like Okizeme mindgames but that’s pretty much it if you ask me. :shake:

Man, I’ve been waiting all month for this question. Well, here it goes:

Bonuses
First let’s start with team creation. Choosing and knowing your team is the most important thing. Ichipoo and I already went over assist jutsus, but you’ll need to also consider the team bonuses. These are indicated next to the support character faces by three rows of spaces for six dots. The more dots you have in a row, the greater the boost you have in that category.

The top row gives additional attack power to Team Ulimate jutsus. A team with this row mostly filled will take at least one tank of health with a team ultimate.

The middle row decreases the support gauge’s time needed between support calls. Focus on this row, and you can call your support every four counts (Trust me, that’s *very *frequent. You’ll never be alone).

The bottom row incerases the amount of storm gauge filled with every support call and support landed hit (2 hits and you activate the special support type. 4 and you can use your team ultimate. Done well this should take less than 20 seconds).

The only way to know exactly what team gives which bonuses is to hold your cursor over them, but generally you get three dots for two people, four dots for a team of any unrelated three characters, and five or six dots for special teams (teams with names next to them that relate to in anime relationships). The way the dots are distributed depends on who is the *lead *character. E.g. Tsunade must have one dot on the top row and one on the bottom row no matter what team she leads.

Here’s some suggestions on which teams give focused bonuses:
Top row (Team ultimate attack up)-
Orochimaru (Tsunade, Jiraiya)-Sanin
Deidara (Itachi)-Dangerous characters
Kisame (Suigetsu)-Seven blades of the mist

Middle row (support frequency)-
Sakura (Ino)-Rivals in love
Sasori (Deidara)-Artists

Bottom row (storm gauge fill)
Lee (Guy)-Hot-blooded master and student
Choji (Shikamaru, Asuma)-Team Asuma
Sai (Naruto, Sakura)-New team Kakashi
Gaara (Temari, Kankuro)-The sand siblings

Those all give at least 5 dots in a row, but by experimenting you can make an original team with 4 dots in a row. Of course you can forget about team bonuses and chose people based solely on their ninjutsu, but then you only get 3 or 4 dots which may be scattered. Choosing the best team is minigame in itself:wgrin:

Cancels
There are 4 basic cancels, but you should be aware of the 3 extra kind.

1-Shiruken cancel- Any normal ground attack can be cancelled with shiruken if you’re on the ground. Air attacks can’t shiruken cancel, but air dashes can.

2-Air dash cancel- Any ground normal attack can be cancelled into an air dash. Air dashes lead into air combos which are hard to punish; so some people like ending most combos this way. It’s good for avoiding ground assist, and it’s hard to substitute out of.

3-Jutsu cancel- Any normal ground attack can be cancelled into a jutsu. An air dash can cancel into a jutsu if it’s an air jutsu, but only at the end of the dash (whether it hits or not).

4- Throw cancel- Any normal ground attack cancels into a throw.
------extra cases
5-Special item cancel- Throwing special items or using them on yourself has normal recovery time, but you can cancel that time into anything including an ultimate.

6-Ground pound cancel- Some characters have air combos that smash themselves into the ground. You can cancel the huge recovery time into any chakra loaded attack (e.g. jutsu, ultimate jutsu, chakra dash, or charged shiruken).

7-Tech cancel-Air techs can be cancelled with an air jutsu (if available to that character). Ground techs can be cancelled with a jutsu or ultimate jutsu.

Button locks
When a button is locked and you press it the game makes a torturous sound.
-You can’t chakra load while being hit, while stunned, while lying on the ground, or during the recovery time of a jutsu.
-You can’t double chakra load during a normal combo, throw, or while air teching.
-You can’t substitute during the execution time of a throw, jutsu, or ultimate (no sound for this).
-You can’t call an assist if that character is already on the battlefield using their assist type attack or guard. Even if the support gauge is full.

Tech recovery
When you’re smashed to the ground you can press x just as you hit to somersault to your feet, but there’s a moment when you’re vulnerable to any attack, with substitution being your only defense; so sometimes you should just get up slowly after a stop, or cancel into a jutsu or ultimate. Some moves leave you floating lightly through the air (like Kabuto’s jutsu, and certain parts of some air combos). Most of these can be air teched, but again you’re vulnerable during your fall. However, some characters can use a jutsu from that fall. Be aware that there’s one tech recovery that only computer can do. If you smash him from an air combo he can use an ultimate as soon as he hits the ground. People can’t because you can’t chakra load while being hit.

Stuns
All hits make characters flinch, but some make them stagger for a while. These are stuns, and they’re usually found at one or multiple points in a normal combo, in some jutsus, and all dashes. Stuns are usually safe to cancel into throws, shiruken, jutsus, and fast ultimates.

Sidestep shiruken
By pressing X twice, holding it, then tapping square you can throw shiruken repeatedly while in motion. Although this leaves you open to rushing, it’s a good way to keep pressure on at long range. If you do just the movement, the movement can be cancelled into anything.

Substitute to ultimate
This is what people hate the most, but it’s extremely hard to do in an actual fight. Either you have to guard while your opponent hits you; then double chakra load; then substitute and press O at about the same time (usually by mashing O and guard), and a log will appear where you are, and you’ll execute your ultimate. Or double chakra load before being hit then mash O and guard while being hit and you’ll substitute and use your ultimate from the same spot. No good player’s gonna stand there hitting you while you guard so your best chance is the second way. Still, no good player will approach you if you keep loading your chakra like you’re planning it, but there’s no way to hide it.

Team jutsus
These have priority over everything except throws timed exactly (the only way to throw break a team jutsu is luck. I’ve seen it done only 3 times in over 1,000 fights). It even goes through fireballs.

Guard breaks
There are only 3 ways. You can chakra dash into someone opening them up for 1 second for your assist attack, break their guard shield for a few seconds of free hits, or throw them.

Substitution
Press guard when being hit to substitute away. Most people just mash it, but if you press guard with the rhythm of the attacks, you’ll have more luck.

The rest of the game is pretty character specific. Maybe I’ll detail all of that later. General strategies like playing defensively, offensively, at close range, or at long range I’ll get into later too.

Sasori > everyone in this game

But he can’t punish a dash.

says who? tilt+O and items can punish dashes. there’s always assists too.

I’ll have some time to play on Monday, I wanna play you Leed and see if you’re as good as you say you are.
quick question though: where are you located? (west coast, east coast, not in the states)

I’m on the west coast (Cali baby). I’ll try to get on monday evening, but classes are starting back up tomorrow, and it’ll probably mean the start of the downfall of my skills. I’ll see you then.

Thanks for taking the time to type this up, man; really appreciate it. This game is a lot of fun; I specifically enjoy finding great team combinations. Played my first ranked match and won against an obvious hi-tier spammer. I played as Shino with Hidan/Neji; won with a Hidan/UJ combo.

Anyone wants to play sometime, add me and I’ll do my best to play when I can find the time between class, studying, and work.

I love Shino. He’s definately one of my main characters. Most people underestimate him because his combos don’t go full screen like Deidara’s or Temari’s, and his ultimate is slow, but at mid to close range his combos connect all the way through. I wish I could play you, but there’s the console problem between us:sad:

So I was playing the first one with a friend yesterday. Lemme just say the game is better in person when it’s harder to simply mash on KnJ.

Online this series is unplayable garbage. IRL it’s ok just to pass time. But some chars are simply waaaaaaaaaaaay better then others it’s ridiculous.

Who’s the defective character?

In UNS1 Itachi is on a whole nother level completely. He has to be banned for the game to be playable.

Too true. That freakin’ susano is stupidly ridiculous! Some times I blow through it, but whenever it catches you, breaks your gaurd, and takes a full tank of health after you’ve been leading the whole match, you’re like “WTF is this?!?”

The only upset to it is that he has to be on his last leg to use it.

haxx?

Itachi is broken in both UNS games, the stupid game’s mechanics dont help with that situation either.

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Sasori > Everyone

My data got wiped when I changed xbox’s so I dont even bother with ranked anymore…
Apparently to my findings there are strong naruto communities out there that take this game very seriously O.o I mean really really seriously LOL

I’m starting to like this game more and more; once I learned Hinata, I took her online with Hidan/Neji and started doing much better. I love breaking someones string with a Neji assist into mother fuckin’ jazz-hands…so sassy.

I’ve noticed there are pretty predictable types of players:

  1. Run away: they appear to have skill, but once you catch them, they’re done for.
  2. High-Tier Spammer: Basically picks the best and tries to win with no strategy.
  3. Abusers: Takes advantage of easily abused tactics and does NOTHING else.
  4. Newbies: I fit somewhere into this category, but I’m learning.
  5. Genuinly talented, skilled players: I played maybe 1 or 2 out of 20 matches against someone of this calibur.

A few choice videos do not a godtier character make. Especially in player matches. That guy was talking about being undefeated. Ha! No one playing ranked matches is undefeated with over 20 fights unless they’re disconnectors.

I’ve seen these Sasori players; the double strike back, throw, ultimate combo users. They’re dead meat when they play someone who’ll rush them down or keep long range attacks on them. Oh, and at the bold part, my heart smiles very, very brightly:razz:

It doesn’t change the fact that Sasori is probably top 5. He is considered a strong char for a reason.