Naruto: Gekitou Ninja Taisen 4 gameplay thread

Everyone dies off his d+X, just higher defense guys like Jiraiya/Kisame takes alittle bit more effort (actually not that much really…):

http://rapidshare.de/files/9141435/itachi-death_combo_from_super_counter.avi.html
http://s10.yousendit.com/d.aspx?id=2GLYA2VKYXZGO2YFNXNTCFI077

There can be many variations of the combo but that one seems to be the only I found so far that works on higher defense characters. Anyone else with lower defense you can freestyle after the u+ABB and still do 100%.

Also the properties of UCs was covered on the first page Kyoujin, there are few exceptions that may have threw you off though like S.Kakashi’s f+B or Neji’s u+B (or anyone else with a super low leaping attack, Zabuza’s u+B counts as well), even though those moves lift the character off the ground they can still be UCed.

Silly Itachi. Trix are for kids.

That combo which gen2000 posted is also untechable/unKnJable as well? Itachis D+X covers every angle to right? Seems like someone got a little too much love from the universal cancel department.

Successful hits after realtime supers (such as Itachi’s d+X in this case) are unKnJable and untechable/rollable, this was 100% true in GNT3 and about 90% true in GNT4. There are exceptions now with some of the newer characters like Kabuto, CS2 Sasuke, and UKNaruto’s d+X.

Itachi’s d+X, as mentioned earlier in the thread, only protects his front side unless someone can actually confirm the super activating when getting hit in the back. You can test this easily in training mode, just compare Itachi’s and the Hinata(s) d+X to test the cover area.

Yes, I realize that launching moves can be UCed, but my point was some points in a string that can’t regularly be cancelled CAN be cancelled after a juggle.
I must not have expressed it well, or maybe you do understand and I am just confusing the two.
Anyway, food for thought.
So wo is everyone’s new character to use? I would have to say I strangely enjoy using Kabuto the most; however, Sakon and Kimimaro get runner-up.

Just passing by to say Kimimaro is fucking braindead.

Considering I was already a heavy Zabuza player in GNT3, Kisame is a great addition for me. Less damage and combo ability for a shitload of chakra drain, sounds like an even trade off to me. Aside from that, Sakon, I WANT to use Jiroubou but I keep forgetting about him, and A.Hinata. I also added Chouji cause he’s so damn fun to use now.

Nah, its not active on the back.
I actually hit my friend and baited his burst with D+X only to find out you can still get hit in the back with it.

Who is that guy with the big sword and drains your bar when you hit them with your sword? Whats his name.
I hate Naruto, so I wouldn’t know there names, I’m sry :sad:

EDIT: BTW, Gen2000 what was that combo you did in that vid you uploaded on the 100% combo.

Yeah, I think as long as they’re in the air, most anything you hit them with can be UCed.

As far as new characters I’m using… Kimimaro and Kisame mostly. I need to get better with Kisame, the chakra drain is ridiculous… no replacing agasint that guy

I wanna try Kidomaru out more…

ANKO FOR LIFE! :wasted:

Anyways, I heard a rumor that the L trigger can potentially be used to get out of infinites where the R trigger wouldn’t. Has this been confirmed to be only a rumor?

:china: :china: :china:

Jiro plays alot like Chouji; he doesn’t move very fast, but his strings do fairly good damage. However, his strings have more hits to them, and his supers are a little more effective. One down side to Jiro’s d+x is that your opponent has to be on the ground to use it; it doesn’t connect during a juggle.
In regards to Chouji, when playing against him on lvl 4 difficulty, he now Okazime’s using his A move any chance he can get; the only way to defend yourself against it is by using Sakon’s <-A ability.
Also, they switched Chouji’s supers around just a little bit. The animations between both of his supers has now changed so that his d+X is slower, but his X is much faster.

Yeah, he knows. He already explained all of this to me.

Chouji’s wake-up A/down-X game is sick when used correctly, but overall he seems to pale in comparison with Jirou.

On another note, Kimimaro is still braindead.

AuthenticMM: IIRC, L trigger replacements place you a little further away (due to the lack of an attack, duhr whatever), so I don’t see why that wouldn’t work.

PozerWolf: Big guy with sword drain is named “Kisame” but you can just call him shark man/guy/dude, almost everyone does anyways, lol.

  • Itachi’s death combo after d+X that works on even higher defense characters: d+X, turn around, u+ABBY, BBBBBY, [u+BY]xN.

There are many variations on weaker characters and would get you the same effect though like repeated u+ABBYs, some string then wake-up super. The one I listed is just the one of the few (if not only?) variations I found that worked on higher defense characters like Kisame and Jiriaya and also didn’t include wake-up super to finish them off.

AuthenicMM: LKnJs has too much lag to do anything afterwards if you…wait wth…how exactly would you use LKnJs to do infinites anyways?

Favorite new characters: Kisame (chakra draining sword and retarded defense strength)and Kimimaro (his d+X = teh awesome and it’s actually useful vs. wake-up supers)

I’m sure Gasaraki knows, but I was just starting a conersation, as all.

Chouji has an 99% combo+wake-up d+X on high-defense characters: Throw, d+BBY(3 reps), f+A, wake-up d+X. This set-up also KILLS the mid-defense and low-defense characters. Yes, Chouji IS broken.

A: Chouji always was broken.

B: Unfortunately, thanks to universal cancels, EVERYONE IN THE DAMN GAME is broken. Combos and setups like that are a dime a dozen for almost every character, but some characters just naturally have more to work with (Jirou > Chouji).

Gasaraki, Gen2000, what’s up with Haku? Better or worse?

DANG IT! No one understood my question. Okay, I’ll try restating it.

Itachi’s d+X combo. You cannot R trigger out of that. Can you L trigger out of it? It seems all the videos that I’ve seen people doing combos with Itachi were in practice mode. The computer always uses the R trigger when set to auto KnJ. But I remember hearing someone suggest that the L trigger can be used to escape REAL TIME infinites that normally wouldn’t be escapable with the R trigger.

:china: :china: :china:

Well, L trigger doesn’t attack, and it places you a slight distance away from the opponent, so I guess you CAN use it to bait counterattacks, but once (or if) the real time super hits, that’s all folks. :rolleyes:

Can’t they just KnJ out of that?

I think Haku is stronger with the new cancel and gravity system.

I’m trying to pick up Shikamaru (until I find some glitch to exploit with Anko :rolleyes: ). Any way to stop steppers? Poor guy seems weaker with each sequel. :sad:

:china: :china: :china:

Due to just having a better recovering j.A, Haku is better by default from GNT3. They also changed the initial hitstun from his d+X (it used to be a stagger hit, but now it’s some unique stun type)…but they didn’t seem to fix the problem with it hitting some adult characters if they just stand still (i.e. Zabuza).

This thread could offer better insight than I could on Haku: http://www.willvolution.com/phpBB2/viewtopic.php?t=960&postdays=0&postorder=asc&start=0

Ah, now I understand and that question was brought up in another thread where the Itachi death combos were mentioned, that LKnJs may have different properties. I can’t find the option to switch CPU to LKnJs (if that option exist that is) and don’t have anyone else to test with at the moment so if someone could confirm if the Itachi death combos are LKnJable or not that would be cool (just have a friend constantly mash LKnJable, easy).

are there any match vids available of this game??