…
Like Ran Phan says, it depends on character usage and groove…
If she lands her BnB…
She should try to go for her mixups.
If she goes for a d.LKx2, d.MP xx qcd+LP
She can follow that up with an excellent normal jump
crossup LK.
If d.LKx2, d.MP xx qcd+MP,
She can follow up with a crossup dash, the crossup LK,
or a crossup roll (walk back like a bit for that)
-In my experience crossup dash is like an excellent way to
land a d.HK xx hcbx2+P Super.
If any of those are blocked, she should be using her d.LK’s in those mixups, she can go straight to walking jabs and hope for a counter-hit s.LP xx LP slide, or go for a tick throw.
Watch for a meaty df+HP, if it connects she can easily combo to a s.LP xx LP Slide, which sets up the normal jump LK, which leads to a MP Slide, which resets the mixups… If you block the df+HP she can easily go to her walking LP patterns again.
Um…
A-Nak’s reset, well, I dunno if this is it, but this is what I use… Activate, d.MP, df+HP(6-9 hits)xx qcb+LK, qcb+HP (if you do this too fast it DOES combo, so keep that in mind going for the reset) immediately combo to df+HP then go for j.HKxN, qcbx2+P. That does like… 10,000 or so, as an R2.
I wouldn’t roll through the reset, she’ll likely recover before you and that df+HP she was going for will go the other direction and hit you in recovery.
Well, the reset is just her overhead, so go for a dp if you’re fast enough. Or fuck, if you’re like Sagat I’d jump and hit his best punch air-to-air, knock her ass off the bird.
A good Nako won’t slide at random. Keep in mind if you’re Guile or whatever and she’s caught on to your pattern and is sliding your booms she’s not being random.
Fuck. Just Dragonpunch her when she jumps in with Sagat. A good fierce tigeruppercut will stop her jumpins.
Blanka can just electricity for anti-air.
Her air-to-air game is good, but basically what I’m saying is those perfect anti-airs work against her.
I think she can punish safefalls following her MP slide, with another MP slide.
She’s highly vulnerable to RC’s like Blanka Balls or Hard edges or the like if she goes for a throw and follows it up with a hcb+P.
Damn… What else?
Good luck trying to punish her Low Jump Roundhouse.