Rob’s Dizzy throw range >> game’s programmed throw range
on a different note, i don’t think the characters are bad, just that players may not use them to their fullest… either that or the opponents are getting used to patterns of a player with a specific character.
like Big Mike’s Sol has some “predefined” attack patterns… but the problem is… he has like 239847 attack patterns + sub-patterns + branches leading to more patterns. lame shit like that make it hard for opponents to know what’s going to happen. the problem inherent with Sol is that his big damage patterns are limited to his dust loop
the opponent will ALWAYS know that he’s going to attempt something along the lines of "abuse priority->launch/beat into corner->dust loop"
and the thing about Sol’s dust loop is that he has limited starters… like 30 of them… so know what to look for as an opponent, and you’re set. know when he’s setting up what and what leads into what. then know some random pokes that he likes to use and when he likes to use it. but all in all… his huge damage capabilities are slightly less available than in ggxx… but then again… it still depends on the player
so before you say that character X >> Sol, see what character X has that player X is doing… then reflect on what you can do with Sol. but then again. Sol is retarded. go play somebody cool like Hugo, then we can talk