My stick works again, so I can probably try it at the next gathering again, unless you all have enough sticks, then I’ll just use yours. Don’t matter to me.
Mike: Thanks for the boost of confidence. I posted above why I hated GG, but somehow came to terms with it and do pseudo-decently in that game. I was just comparing it to how I feel / felt about 3S. With every game I’ve ever played seriously, there’s been a period of “I hate my life”, followed by a ‘click’ that was more or less a moment of enlightenment. That happened in GG, SC2, and VF4, but has yet to occur in 3S. I felt like I was getting close, but like you said, it’s difficult to play against all of you who have been busy at it since the beginning of time.
I do like to play more or less on my toes, as you can probably tell from my Dizzy play style. I don’t have any solid setups that force the opponent in to doing what I want, but rather I play on more of a filter mindset. I can remove one option, but there are still five other ways to counter what I’m doing, but if you do the ONE I’ve filtered, I have to be ready to hit after that, too.
Example, if I toss a low laser fish, I assume the person I’m playing against can recognize which is the laser, so they’ll either jump up or block. If you block, that just lets me get closer to throw something else, if you jump I have to meet you and either air move or throw, but the truth of the matter is, not everyone can immediately tell which fish is what, so if you get hit, I have to combo off of that too.
Back to 3S, the biggest problem I had at Stefan’s was the fact that I couldn’t get close enough for chains. The only chain I landed successfully multiple times was the air j>towards&f, cause well, there was a lot of air stuff going on. But getting close enough on the ground for a jab seemed out of the question against Hugo, Alex, and Ken.
The only option I’m seeing for that is parry in to chain, but even so, their range is so far that my jab probably wouldn’t even hit on a parry. So, what I’ve ended up doing, is just a lot of randomness as you say, towards and forward, ducking roundhouse, air chain, ducking strong>kicks.
Oh, and two things I was curious about Mike, I did a wacky chain, something like close fierce>ducking roundhouse. I got a 3 hit combo? Thought that was weird.
Second, was I somehow combo’d in to the super grab, I think it was off an air move, probably either jab or fierce, but not 100% sure, maybe you know?
Maobei, you probably don’t intend what you say to be taken this way, but it seems like whenever you give me suggestions on characters, that the current way I play is completely incorrect.
It seems that every week, you have this new awesome strategy that will end all. The thing is, it’s always with a different character. So, you spend the entire duration of the get-together putzing around with a character you don’t play, only to land a theory combo once. What’s the strategy there?
It’s very, very difficult to take you seriously, from my point of view, if you’re going to spend an entire GG session jumping back and forth with Johnny trying to get an FRC, or trying standing gigas over and over without any real set up.
When you tell me that you know how my Dizzy could be 100x better if I just did what you said, when you don’t play the character, or much less the game (as you say, anyway), I’m sure you can imagine how much weight I’ll put in to those comments.
Maybe if you decided to stick with a single character, and not waste so many hours on combos you saw in a match video, then never touch the character again. . . Maybe then Hugo could start representing a bit more.
In response to VF and SC2, you know how complicated those combos are.
Cassy: Move that knocks you in to the air>236b
That’s every combo she has.
Lei Fei: pp k/p/d.k>f.k>f.k
Combo 2: d.pkg>pk>b.gk>d.k
Reversal: u.pkg
That’s all I do, and if you play VF for like 10 minutes you could do it too. It’s not advanced in any way. (Makes you wonder how good those WI/Chi people are, eh? :-p Never have I seen so many people pissed off after losing)
In closing. In GG, I think I might be aware of what I’m doing when I play.
In 3S, I’m honestly not, but saying that I will win if I swap supers is really irritating, simply because that isn’t the case at all.
For you, my suggestion would be to stick with one character, I can only speak for myself when I say this, but I don’t really give a damn if you can or can not do a combo with a character you don’t regularly play. You’re not going to make anyone go “Ooo Aaahh” if you land a 4000 hit combo with Chipp, they’re just going to say “Wow, ok, that only took seven hours, that was it?”