been working on counterpokes in the Ken vs Chun matchup.
it seems like if you stand just outside of Chun’s low forward range, you can just barely catch the recovery of her low forward with your own and go into SA3. I’m not sure how useful this is though, it seems like you can’t be spaced far out and if you get the spacing wrong you’ll just die. also I haven’t tried it in a real match, so I don’t know yet how likely it is that I’ll be able to just react to her low forward on sight. the rest of her good normals don’t seem that hard to deal with. back fierce, standing fierce, crouching roundhouse, I can get around all these. at least in training mode theory fighter strike.
I experimented briefly with trying to walk forward and catch her low forward with low parry, but it seems not easy and prone to failure.
I’m trying to figure out solutions to her low forward that aren’t preemptive sweeps or jump ins. those are both pretty darn risky. “stand outside of her range and catch the recovery if your reactions are good enough” is all I’ve got so far.
whenever i use ken i have to rely on linking cr and st mp, but i’m getting better with cr mk (ie i’m missing confirms, but not pulling the trigger on block/parry)
another thing you could try is watching your score
yeah ever since you guys mentioned that earlier, I have put zero effort into confirming shoto low forward. much more interested in counterpoking and visually confirming off a dash or if I see a button as my low forward starts up. that’s definitely within my grasp.
if I’m late on crouching roundhouse, I know she can reversal SA2 it. can she do the same to a slightly late standing roundhouse (blocked)? I’ll start looking into it today.
once I see she has meter stocked, I start playing a lot more defensively and end up losing. being able to whiff punish her most used normals feels essential. “get bullied by her normals until she throws you to death” is not a gameplan.
I’ve never had any issues confirming Ken c.mk into SA3, then again I’ve never played real CPS3, so I guess I’m just used to the console timing. Imagine how well I could do it on arcade then!
I’m pretty sure anyone could do it like that after at least a little bit of practice, but I don’t see that being a realistic situation because the one and only thing you’re focusing on is to land the c.mk and cancel it into super in a controlled enviroment. In a real match you have to be ready for a ton of other stuff too instead of focusing on one single thing, so I’d consider that to be a better challenge.
I think in a real match you have a lot of help. what you’re expecting the other guy to do, visual aids and movement “body language” etc. random block just gives you a straight yes or no answer to “can I confirm low forward on reaction only.”
at this point I’m pretty close to 100% with most of the easier confirms. Chun low forward and back fierce, Makoto standing strong, Ken crouching and standing strong, for examples. but shoto low forward is a no go. I take everyone’s word for it that it’s either not confirmable or close enough that I don’t need to spend time on it. I have more fundamental things to be working on for now anyway, if I’m looking for the best investment of my time.
Ryan, Fugo or any Urien specialists here share me some training methods for Urien (etc doing 50 unblockable setups per day?..), I want to beat some crazily good Chinese players.
Got 0-20’ed against a Yun player from Hong Kong can’t stand that
The thing with hit confirming low forward is that it’s easier for me to do on specific characters. When I try to hit confirm low forward with chun I generally watch chun’s foot however with ken you have to watch the opponent very closely. I find it easiest to learn vs Urien. When you do the low forward super very fast his elbow is beneath his chin but if you wait a little bit he cringes a bunch more and his hand covers his face. That’s what i watch. The problem is with other characters the animation when you late cancel is very very subtle such as chun who barely even changes with different timing
EDIT: Though vs random block in training mode i’ll never get more than like 5 in a row and you can attribute that to console sucking and it being a hard ass thing to do
I used to think it was impossible and I never really tried to look for it but after playing long enough and staring hard enough I just noticed it. JAK… can vouch for me but I don’t know if he will vouch for me
I wouldn’t bother practicing unblockable vs twins, I don’t think it’s that good against them. I suppose corner ub is fine though. Should practice parrying moves and punishing them correctly, especially practicing parrying or hitting them out of dive kick attempts. also basic footsies/ground game. wouldn’t be bad to practice doing dash low short tackle aegis vs yun too. I think against yun it’s more practical to go for damage or stun than trying to set up something with aegis.
mp.Sphere only works fine on scrubs, high level players hardly fall for that. Good Yun players always know when to do dive kicks not easy to aa them with spheres.
And 5 tackles after that is pretty basic/easy nothing advanced here.
Too hungry for unblockables is not a good habit I think…
huh? 4 without using ex is difficult, 5 is not happening unless you hit chun or q in the worst way possible in the corner or something. pretty sure 6 is impossible because of the juggle limit.