My most wanted change for AE2013

Typical 3S scrub rant.

or just give invincibility frames at wakeup?

no need to act like ryu is easy to beat, he’s possibly the best character in the game at low - medium level of play

only changes I’d want are post KO hits and rematch button for 1vs1 lobbies

really? i thought “there should be parries and dashes should be faster” would warrant that but whatever.

lolwat

Good? Sure. Best? Just no.

lol. no i wouldnt want that. i like the idea of hard KDs being bad situations, however, i dont like the idea of hard KDs being unwinnable.

maybe i should practice my 1 frame blocking and plink focus on wake up

Invincibility only on top body part, that would make them still vulnerable to meaties :slight_smile: That would be a quite good interesting change that would scramble the tier list pretty badly and put back SF to its roots.

Perfectly balanced as in the most balanced in SF history, almost any character has a chance to win in the right hands, it doesn’t get any better than that.

The game still has a solid and large community after years since it was released, so obviously it’s not nearly as boring to most people as it is to you.

IMO the corner mixups in general isn’t a bad thing, I mean the stages aren’t exactly small, so either hold your ground or get a severe disadvantage once cornered. I’m aware it’s almost unavoidable to avoid the corners vs some characters like Fei, but in general one has to work hard to push a good player into the corners.

perfectly balanced doesn’t mean shit to most of us and being the most balanced fighter in sf history doesn’t equal perfect. ssf2t and 3s were far from perfect when it came to balance and yet they were a lot of fun. momentum wasn’t constantly stop and go like sf4. if you like the pace sf4 offers then more power to you. i think this game can still be improved a lot and still feel like it’s part of the sf4 series, but of course that’s my opinion and my tastes are what i’m more concerned with.

SF4 = MUCH better than SF3

mash friendly and awkward momentum/stop and go/whatever

Terrible arguments, whoever is still coming up with this should just be completely ignored.

I never have been able to wrap my mind around 3S. I tried but the game feels just feels too random. I know it’s my inexperience talking but the game doesn’t feel nearly as fundamentally sound as SF2 or SF4 to me.

But like I said I have limited experience with 3S.

Ok yeah. I got one: nerf the hitbox on EX Cannon Strike or add a hurtbox to it to make it able to be anti aired.

One of Cody’s defining traits is his amazing normal anti airs right? EX Cannon Strike beats every single one cleanly, b-mp, far HK, far HP, c.HP, neutral jump MK, neutral jump MP, HK Ruffian (trades), Jump back LP, jump back LK. Every single one loses (or in HK Ruffian’s instance, trades).

/saltyrant :expressionless:

I main Evil Ryu and Capcom’s decisions with his axe kicks have baffled me since day 1. Two of them seem worthless while the other(EX version) is thrown out more as a prayer.

Light version: It’s unsafe on block though(-7), causes very little push back on block, and is not a true block string when used with low forward. Are we suppose to use this to punish or something? Come on, there are better punishes out there. My proposed changes, damage = same, stun = 100(from 200), -3 on block.

High version: Slow as fuck and +1 on block. +1 is nice, but this move is so fucking slow, anybody who gets put in block stun by this move should be ashamed of themselves. My proposed changes, make it a true overhead. Give us some incentive for taking the risk of using it because as of right now, no ER uses this move, NONE.

EX version: It’s also kind of slow, is unsafe on block with practically no push back(-4), and has no invincibility of any kind. My proposed changes, hit invincible and -3 on block.

These changes I propose gives them some risk reward instead of all risk like they are now. But basically I’d like another balance update. I know a lot of people are against it and if it never happens, then I’ll be OK. But if it does happen, that’s something I’d like to see changed with Evil Ryu.

Some actual damage for Dhalsim.

No, it’s usually just coming here and bitching how bad is SF4 (while praysing 3S as a much better…). I understand your hatred toward this game, SF4 killed your beloved 3S, but still…

You are completelly ignoring the fact that SF4 is still the most popular FG 3 years after it’s release, and it’s still growing.

  • does it have “stupid issues” ? possible, but what FG doesn’t ? definetelly not 3S
  • perfectly balanced ? no. One of the most balanced - yes. Who cares ? anybody who’s playing this game (= almost everybody bar some haters)
  • boring ? for me 3S is boring. we even now ?
  • mash friendly, put me to sleep, bla bla - like I said typical 3S crub rant
  • there isn’t much variety - :rofl: - esp. coming from a 3S fan…

As you can see, I didn’t call you a 3S scrub for nothing. At least next time come with something that’s not entirely laughable. Or better, stick to 3S forums.

  • who are “most of us” ? you and your 3 other friends that still plays 3S ? Because for the rest of the community, being very balanced is quite important.
  • who decides which games are “lot of fun” ? You ? me ? we are making a poll ?

You are just making some silly generalizations. People have different meanings for what fun is, but it’s a fact that most of the fgc enjoys SF4 (something that could never be said for 3S - even in it’s prime time).
You don’t like this game ? no problem, there are many others. Play what you like, but coming here and calling a game bad just because you don’t like it it’s …very scrubby.

alright, i bet you’ve been following some of my previous posts outside this thread since nothing i said screams “3s scrub”.

-why single out 3s? i mentioned ST and i can mention HF and Alpha 2 for starters.
-anybody still playing this game? nowhere near as many as a few years back. everyone watches umvc3 on streams and drop like flies when sf4 comes on. just look at the online lobbies if you want more proof.
-yeah boring. as in not interesting because of many issues i’ll type out just for you if you keep reading.
-no you could mash like crazy to get out of block strings and reversal in all other sf games right? wait that was only 3s… oh boy.
-3s has much less characters and yes i so happen to be a fan of that game but i guess another game i mentioned, ST, has a lot fewer characters and yet more varied than sf4 imo. i guess you hate 3s so much that you just keep going to that instead of reading what i wrote.
-most of us would be tournament organizers, players, and stream monsters. we used to get good turn outs for sf4 a couple years back. we get like 1/3 of that now in local tournaments.
-personal opinion for a thread that’s not based on facts.
-if anything, 3s was slowly growing instead of shrinking before sf4’s release. it’s always been popular in japan and continues to beat sf4 according to arcadia. EDIT (not totally true as pointed out by someone else)

i didn’t come here just to call the game “bad”. it has bad things in it that imo could be addressed and make the game better overall. i wouldn’t be here if i completely hated the game to begin with. the title of the thread is “My most wanted change for AE2013” so if you don’t like my ideas just don’t read them or put me on your ignore list.
if you want me to go into specifics for like the 100th time then i will do so. I don’t think small character balances are the only things warranted to make a new entry into sf4 better. there are a few things that make offense incredibly limited and delegated to OS and vortexes. the first is invincible back dashes. i can understand that being character specific for the ones with shit defense but it makes jump-in OS forcing you to block or reversal anyway so it’s redundant and annoying (at least for me). it also stops the tiny amount of mix ups outside of vortex situations on knockdown.
while i’m on the subject of knockdown i might as well address everything that kills the fun in these situations in this game that never impacted any other sf game (omg and it’s not just 3s!). 5 frame buffer reversal window is way too big (sf2 series had 0-1f reversal window and 3s as far as i know had 3f). with plinking, pianoing, and shortcuts there is little to no reason for keeping that in since the majority of people still buying new installments of sf4 are not beginners.
FABD is already one way of escaping pressure and FADC on block for reversals with invincibility is stupid and another way to get out of pressure, at least after a knockdown. very little risk with a lot of reward for a lot of the cast.
so here’s what i propose. no FADC on block in reversal situations. you want to risk ending your opponents pressure with an invincible move you should pay the consequences. reversal window should be 3 or less frames and you get to keep input shortcuts. invincible backdashes should be taken out and left for a handful of the cast that has weak defense. less knockdown time on both regular and hardknockdowns or just fix the ambiguous hitboxes so the game isn’t mostly about vortexes and easy ass unblockables.

zoning. yeah it’s there and it was fun in sf2 but it’s not really all that great in this game, IMO. slow walk speeds and shitty hit boxes as well as focus absorb take away from that. not much can be done here since one of sf4’s signature characteristics is the focus attack. i would agree with the OP on faster walk speeds for the majority of the cast. works very well with akuma so i don’t see it becoming a huge disaster.

supers and ultras. well sf4’s major attraction is the ultra and that’s fine. i want to keep the game feeling like it’s own in the sf series so i feel that for the most part it’s fine. however, supers feel like an afterthought and should build up much faster for the player who’s landing attacks or getting his/her attacks blocked. reward the player for taking calculated risks and keeping the match interesting. good offense leads to good defense. both can be more exciting but as of right now they’re not IMO. super meter should function as it does now for the player that’s just blocking or getting hit.

hit/block stun. a real problem in the past but people have found ways around it. unfortunately jab chains are almost exclusively the only true block strings for most characters but if the changes i mentioned about reversals having shorter windows and not being able to FADC on block were implemented, i would just leave this as is.

character balance. the bane of this game as far as how to “fix” it goes. there’s a lot that’s been nerfed and very little that’s been buffed. with a huge cast it’s probably the most cost effective way to balance the game but it makes characters less interesting. i’d rather see more buffing than nerfing.

well there you have it Emanuelb. those are the major concerns i have and of course they are my opinions but i gave the best reasoning i could find at this time for why they should be implemented. the game should still feel familiar to sf4 fans and yet make it more interesting. also, this post is on topic.
if i offended you with my first post then i guess i’m sorry. i don’t know why you keep bringing up 3s but all i meant is that ST and all the older sf classics are more interesting than sf4 (imo. and that’s all that matters in a thread like this)
TLDR: ignore me please.

  • well, I kept bringing 3S for a simple reason - you have a 3S character avatar, so I asume you are a fan of the game. And no, I never searched for other posts of yours - I only know you from this thread.

  • on how many people play this game - Evo 2012 had 1500+ entrants - the most from any game, and the best attendance ever (more so than previous Evos), so the game scene is still growing.

Finally, I have nothing against someone having a different oppinion on SF4. What I didn’t like in your first post is that you just said the game is bad, boring, put you to sleep, without giving any meaningfull thoughts on how this game should be changed for the better (the title of this thread). Basically you looked like you just came here to bitch on this game, you also had a 3S avatar (and every encounter I had with a 3S player in SF4 forum was them bad mouthing SF4) hence, my response.

Regarding your proposed changes in the post above - interesting stuff, I even agree with some of them. I wish you had posted these on your first post (so we shouldn’t have this conversation)

still feel that sonic hurricane should do 70 more damage