My most wanted change for AE2013

I get tired of facing cammies and akumas, who don’t know what they’re doing. Losers with self esteem issues that are just picking those characters cause of how powerful they are. It is enjoyable to beat them down though.

I love beating people like that.just punishing people for picking the easy route is so rewarding

Especially if you play Dan, like me. Every time I knock an Akuma down I taunt. Then I taunt again.

If you’re not going to taunt, why play Dan? It’s like being a priest and not molesting children: it’s not about the job description but the added bonuses!

ever notice how many characters dive kick in this game?
lets count shall we?
lets see there’s yun, yang, rufus, seth, akuma, gouken, juri, adon, gen and evil ryu.
i cant remember if oni can dive kick or not.
viper has a dive kick ultra.

wow. at least 10 characters dive kick their way to glory.

my most wanted change for AE 13?
less dive kicking.

AE=DiveKick The Game

the only reason i don’t give your post a LIKE is coz you said "SF4 feels like Street Fighter 2."
which is just plain blasphemy.

Dive kicking is a bitch. And so safe!

Maybe this has been mentioned but :

I’d like the DPs to be more powerful as anti-airs. I don’t even know how that would work but it’s pretty lame that you can beat them straight in certain situations with air moves. Like M.Bison just going through Fei Longs flame kick with jumping hard punch.

If you made the opponent jump then you should be able to punish him/her cleanly. No stupid trades with Cammy’s air specials, no beating DP with air normals, no nothing. Sure, you wouldn’t be able to trade into ultra with Sagat if this happened but then you could just give dragon punches etc more damage when they hit an opponent in the air.

Probably no way to implement this idea, hopefully Capcom does it in their next SF game.

ps. Oh and tone down vortex options, buff walk speed and make the game more like SF2 but that’s just a minor thing.:slight_smile: I’d also give Claw a better overhead so he could combo from it on hit.

There is. Give DPs actual priority. Most shoto DPs have basically none after they leave the ground, for example. Hilariously, Cammy’s DP has tons. Big surprise there : /

you are honestly putting the dive kicks on the same level without thinking how each character has to use them, really ? comparing viper’s most unused ultra to yun and rufus dive kick ?

Thank god you didn’t mention Cammy had a dive kick.

Cammy has a dive kick?

no … its not about losing , its all about to color your day by fighting online. but how do you do that if the online fighting community was already so dull and monotonous with same character?

Tell me, why I didn’t mind losing to rare character like viper, twins, dan, elf, hakan and THawk?

^ Cos they’re easy to beat ? :wink:

No coz they are rare…hard to come by.
Those character are like unique artifacts in RPG Games.

Consider your self lucky if you met them online…regardless if you gonna win or lose.

you missed the first SF divekick character ever:
DHALSIM

Shame on you!

Where is cammy? And i wouldnt count in gen

Cant wait for those Cammy nerfs :smiley:

All I see is excuses. I get bored of the seas of Ryu’s I match too. You know what I do? Go really hard at them so they can leave or pick another character. Get your game up.

Even Post-AE this isn’t true for Yun

Wow the amount of salt in this thread, jeez man if you’re THAT butthurt about the game from dive kicks, vortexes, game mechanics…etc, you should seriously do yourself a favor and stop playing it, I know there’s no way in hell I’d play a game if I didn’t actually enjoy it.

If you don’t even play the game and just like to complain about it, well then you’re even worse lol, what a waste of time & space.

SF4 brought back the fighting game genre for a reason, it’s a Good game, it doesn’t matter what some salty scrubs think so.

Sad part is capcom listens more to the scrubs :frowning:

lol…