My most wanted change for AE2013

unless they fight like jyobin, i’d rather not play against them
why cant people be ballsy and do some sick shit, its online just go for it

If I remember right, Viscant was a regular top 8 placer during the SI era. So yeah, he does have first hand competitive experience with parrying.

So cal dudes say they’ve played viscant in 3s and that he wasnt great and didn’t seem to understand the game that well. Not trying to talk trash, just that you shouldn’t look for insight on a game from players who don’t like and don’t play it.

as sf4 players understand well I assume! It has had it’s share of criticism from people who have no desire to play it and hate it from afar.

Just because someone doesn’t like something, doesn’t mean they don’t understand it.

Cuz you look like a giant idiot when you do flashy shit and end up losing. Have fun learning all the technical stuff just to get owned by a basic Guile.

Fun for me is getting the W at the end, that’s it

you prove you understand a game by being good at it. until then you are just theory fighter-ing about a game you either don’t play or do play but are bad at (and as such, probably don’t understand that well). for instance, me in this thread! I don’t play SF4 well, no one should actually care what I think about it. just discussing for fun.

2013, worried about online image, shiggy
also implying sick shit means technical stuff
I was referring to Jyobin’s style of not giving a f***
also all the online training wont mean anything at offlines, refer to wa_solid vs dieminion
so therefore make that online match a little more exciting by playing less like an overserious douchebag

It applies to both offline and online, I don’t like to get my ass beat, there’s too much lag to try fancy stuff anyway, i’m not gonna risk a match for it. And I do play like I don’t give a fuck, jyobin does cuz it works well for him

I may be confused, but if Viscant was a regular top 8 qualifier in 2nd impact, then he obviously understands ‘parry’ and SF3 better than most. Even if he didn’t play much 3s. However just cause he knows a lot bout the game doesn’t make his opinion the word of god…still you can’t dismiss his opinion as one of someone who has no understanding of the game.

read analysis by Viscant or S-Kill or anyone else on 3s and parry, then watch modern high level footage. does the game look anything like what they describe? that’s how you can test whether their thoughts hold water. are people sitting back on defense and parrying everything until the clock runs out? does it look like a game with no space control and zoning? if you’re willing to do the critical analysis you’ll likely come to the conclusion that these guys didn’t know much about how the game functions when they wrote their criticism. check out the 3s match vids thread on that board if you’re interested in doing that.

if you’re not interested in doing that (and let’s be real, 90% of people who complain about 3s are not going to do that) then why discuss it at all?

if anyone wants to continue the 3s side discussion, shoot me a pm! so you guys can keep the topic back on track.

People forget. The parry wasn’t added to make the game deeper. The parry was added to make the game more accessible. lol. That’s what’s rich about what actually happened. Capcom knew that some people could not play SF because they couldn’t think through fireballs, and other forms of pressure, so they added parries to try to remedy that. It brought in new players, but it also alienated a lot of old players. I have no idea whom they were trying to please with SFIII. On top of that, it was damn near $1.00 to play, most likely due to having to pay for the cd setup. So it was too expensive to practice, and it was too much of a departure from the original formula. SFIII made no sense whatsoever, but now that I finally got a chance to appreciate 3s I think it’s almost the greatest 2d fighting game ever made, with the exception of balance, free, infinite parries, and how meter builds.

It does get boring but to out right refuse. Seems that you dont like losing. Get your game up.

That’s pretty funny, if true.

Fixed.

i know which match you are talking about.
justin picked adon vs the gief player, and he beat the gief user by carefully poking him to death with adon’s far standing roundhouse(hk) throughout the match/es.
its adon’s best and ONLY button against geif.
btw, the adon-gief match up is heavily in gief’s favor in sf4.
but justin won.
i’ll say this though…justin won, but the gief player lost more so to the fact that he didn’t know that gief’s lariat beats adon’s far standing roundhouse clean.
if he knew that, justin woulda lost.
that said, sf4 sux.
one of the many reasons is its horrid balance.
the adon vs gief match up is proof of that.
you might as well not even bother playing if you are a adon user going against a good gief that knows the match up well and knows that lariat beats adon’s only good button against him.
combine that with the terribly slow start up to jumps which makes it impossible for adon to jump clear of any gief grabs…lets not forget gief’s anti-air ultra 2.
whats a adon to do?

giving gief, a deadly grappler, an anti-air ultra of all things?
an anti-air ultra that inhibits you from going to the only reliably safe place there is against this deadly grappler which is the sky?
really?
seriously?
really?
fuck me senseless yall.
fuck me senseless.

at least in alpha that adon-gief match up was more balanced.
thanks to faster start up to jumps due to less frames of their start ups…so that just maybe…just maybe you can jump out of harm’s way before gief bearhugged the snot outta adon’s body. something impossible in sf4.

^ You rarely make sense.

Let’s see… in SoCal the top 16 players used 16 different characters. That’s balance.

Hakan won a major in december and Infiltration picked him in SoCal too. Freakin` Hakan, one of the lowest tiered characters in the game.

Now if only Ixion pulled of a Dan win…

Drykan is one of the lowest tiered characters in the game
People are beginning to say that Oilkan is probably one of the best in the game. Even Infiltration says Oiled Hakan is top 5 IIRC (or did he say top 10?) and I agree. I won’t even be surprised when people will start complaining about him.

Hakan is, with Dan, the most fun character to play in the game. I love playing Hakan, I just love it and I don’t even know how to use his best tools (focus cancel into low short, frame traps, stuff like that). I suck with Hakan but damn if he isn’t a boatload of fun to play.

I can’t wait to see more top Hakans, I also would like to see more top-level Makotos, Dans, Chun Lis, and Yangs.

Does anybody else get tired of playing against 50 cammies a day?

I can wait to see more top Hakans.

Why?

Because I know that once he is unlocked he is going to be so much bullshit you’ll need a truck to haul it away.