My most wanted change for AE2013

I have to disagree strongly with your perspective, in scenario 1, it’s more like Football, Soccer or Basketball, in that the team that just scored has to give the other team the ball back to have a chance to score also. Scenario 2 is like playground winner keeps the ball rules for basketball, which is ass. Besides, if untechable knockdowns were so difficult, why would unblockables be complained about by so many? Unblockables are garbage.

Just make it like it’s on the VS mode, change character/stage/rematch. My most wanted change is better filters for online matchmaking, for example… players with less than 60 ping can join… Well fuck it, that’s not going to happen, we already have this amazing system that show green connection to anyone and it still lags. :rofl:

When people say a character “doesn’t play street fighter”, they imply that these characters don’t obey the unwritten rules of Street Fighter that were set in SFII.

eg.

  • jumping is bad: Divekicks and moves that change your trajectory break this
  • getting knocked down/cornered is bad: Teleports break this
  • zoning should be hard to get around: Teleports, EX/armoured moves break this
  • x-ups should stem from air, not ground moves: teleports, and moves like burn kicks, and fuerte’s body press break this (i guess some charge moves are an exception)

Now every character has a few moves that bend/break the rules of Street Fighter, but if a significant aspect of their gameplay revolves around “breaking the rules”, then people say the character doesn’t play or doesn’t need to play SF. Viper is one of the more obvious examples. She can’t be zoned, and she doesn’t need to play footsies. Her jumps are not predictable because of burn kicks. She’s got ground-based x-ups. etc

I guess Dhalsim doesn’t play SF then.

Ive said this many times footsies, etc wasn’t called a true SF game play is just new term, people played that way in ST because it was the OPTIMAL way of playing the game if you wanted to win, SF has always been about varied game play styles which is why there’s characters like Claw and Sim etc otherwise SF game play would never advance and we’ll just have nothing but clones of Ryu.

The “SF” style is not a unwritten rule, its just a term that’s only come from recent years so people have something to complain about.

Says who? All the original 12 members of the cast “play SF”. That’s why noone of them are top tier in SFIV.

Plus, selective quoting is bad form. It’s not hard to understand the gist of my post.

ST Claw is way gayer than Elf/Viper/whatever :arazz:

He said original 12. Doesn’t include Rog/Vega/Gat/Bipson

He has to get that knockdown first though.

One does not simply defend ST Vega. :nono:

I’d still rather face him than CE Bipson.

I’m very interested how a Hyper Street Fighter 2 tier list would look - who would be the best from each version (and of course, what version of Honda is the strongest :razzy:). I’m surprised this title was dropped so fast, why didn’t stick ? The idea with 16 chars with 5 versions of each seems very interesting on paper.
Btw, I know I’m completelly of topic :D.

Thats just a stupid thing to say, most of the charge characters were considered very strong in SSFIV and were nerfed, their not weak because they only play “SF”, also there’s Fei while not part of the original cast in SF2 plays the closest style to SF2 game play out of any of the cast next to Boxer and hes top tier, also you can go ask most of the top JP players on twitter and they consider ryu as one of the top characters in AE2012.

Also i quoted to show contradictions to what you said, like Dhalsim who has teleports, the original dive kick, ryu air tatsus (also random unblockable air tatsus) also dhalsim has ground crossups. makes me wonder if you play SF2

Theres no such thing as a true SF style, you just adapt and play to win like the old days.

Just like Ibuki has to get the knockdown, right.

I don’t care what the Japanese or anyone else says. None of the original 12 characters are top tier.

Seriously, you don’t need a degree in english to understand my post. Let me post it again:

My point has nothing to do with what is or is not favourable. It’s got to do with what people mean “a character doesn’t have to play SF”. And who said anything about Ibuki? I was talking about Viper in my original post that explained what I meant. Stop selectively quoting people and creating straw men.

Fei not being top tier seems dubious if you ask me.

? The original 12 include the bosses.

I followed you up until here. Fei, while not part of the original 12, is pretty legit as a top tier char who plays “SF”, no?

Gah, just looked at character select screen instead of reading the history. My bad.

That’s an interesting question, about Fei … I remember distinctly how doo doo he was in SSFII, before he got his “chicken wing” special and before Supers were introduced in SSFIIT … He has always played SF, per se, but I have always wondered if his Rekka Kens were pushing things a bit far, with how much ground the covered and being repeatable. If you really analyze it, a completely new character format, for better or worse, was introduced with the concept of the Rekka Ken; Rolento, Karin and Abel all owe a lot to Fei Long’s character designer. :wink:

I didn’t say anything about Fei not being top tier. He has really good tools. Good enough to compete in a game that doesn’t really focus that much on fundamentals compared to previous iterations. You can’t say the same for the original 12 characters.

It might be the way you phrased it then. You may not have intended it that way, but your argument reads as:

-All characters who play “SF” cannot be top tier in SFIV.
-The original 12 characters play SF.
-> Therefore they cannot be top tier (in SFIV).

The followup would be:

-Fei plays SF.
-> Therefore Fei is not top tier.

Which is a clear counter-example, IMO. I’m not trying to nit-pick- I just wasn’t sure if you were really arguing that all top tier chars in SFIV do not play “SF”.

i kinda agree with this but keep in mind that that is what keeps characters and their playstyles different. i understand something like vega’s mask removal risk thingy and cody’s knife because that would be something unique and interesting but i don’t want every character to have a good st.mk or super or ultra etc. because they would depend on the same thing and start playing all the same. still, to keep a character intentionally too weak is boring and the easy way to fix that would be to buff something universal instead of going back to their unique qualities and making them work without breaking anything. time is money and with this amount of chars on the select screen you have to consider a lot more testing.