okay, this will be harsh at times, so remember that i am trying to help. i’m assuming that you don’t play good people very often (aka just like me), so i’ll try and keep that in mind. so here goes…
match 1b1
sagat vs rolento
use standing lk more. when your opponent did the backwards roll move (qcb + p?) and actually pressed punch at the end, TIGER UPPERCUT. i didn’t know people actually did that. jump straight up and press rh more also to snuff rolento’s wall hop if he actually comes at you, because an uppercut is baitable. KKK hops need to be tiger uppercutted too, unless they have a full meter, cuz then they can bait you. stop doing roll uppercut so often. kcxj has said this before- play sagat like a wall in this matchup. slowly push rolento to the corner, then you have the advantage.
geese vs sakura
i don’t play geese, so i can’t say much. but i did see about 3 openings where sakura should’ve eaten a big fat deadly rave combo, but you missed on all of them. CAPITALIZE OFF OF EVERY MISTAKE WITH YOUR MOST DAMAGING MOVE/COMBO/SUPER EVERYTIME.
blanka vs blanka
throw blanka everytime he rolls against you, it’s free damage cuz blanka’s roll is so long. when A-blanka is doing his custom against you, KEEP BLOCKING LOW. learn how to combo crouching short, standing jab, fierce ball or super. i saw way too many crouching shorts not comboed into anything.
match 1b2
sagat vs blanka
your opponent would do low jumps in pretty predictable patterns. even though blanka’s low jump is so fast, learn how to pick up the pattern and tiger uppercut it. once again, use standing lk more. when blanka did crouching mk into forward KKK hop, press crouching fierce or something, don’t let him get away with that. be careful with doing psychic DP’s, especially fierce ones.
geese vs blanka
don’t jump and roll so much, especially at a raged blanka. combo into super, learn it and do it.
geese vs sagat
don’t jump and roll so much.
blanka vs sagat
hopefully you learned your lesson- don’t do RC electricity over a raged opponent. level 3’s have more invincibility than roll cancels unless you do them super super meaty (even then it’s a pretty big gamble). the risk/reward isn’t in your favor.
when K-groovers try and empty jump in and JD your AA, mix it up. do different AA’s, walk under, throw them, jump at them with an attack. whatever works. and these were tournament matches, so i can kinda see how nervousness played a role. but it seems like you roll and jump way too much in general. cash in on your openings, and learn to combo into super.
since A-groove isn’t your main groove, i won’t get into it. only play characters and grooves you’re comfortable with in tourneys. but that match was pretty ugle. stopped getting punched in the face by sagat, learn bison’s blocked CC string, etc etc etc
peace