This is by no means the official combo thread, i don’t want the responsibility here, i already got that going on in the zero forums. But i would like to share my initial tron combos to perhaps get some peoples heads thinking. Here are a couple that i use.
FYI my team is Zero/Sentinel/Tron
BnB combo for damage:
Get in close, whether it be from a jump in or a drill from max range made safe by sentinel assist, Start combo if not from a drill that use a drill to start the launch.
From a hit drill, , :f:
, j:m:, j:m:, j:h:, land, :s:, j:m:, j:m:, j:s:, :d::h:, :f::h:, Call zero assist gamma (most multi hit assists should work, call it as soon as she picks up the rock), :qcf::atk::atk: [does about 500k damage]
I find that for some reason comboing into lunch rush does more damage that king servbot, unless someone else figures something out for it this is the highest damaging combo off 1 bar i have found so far.
If i am not looking for damage, but also for a possible mix up or if zero is dead i do the following.
Safe as before from a drill, , :f:
, j:m:, j:m:, j:h:, land, :f:
, j:s:, (opponent is bounced.)
From here you can do one of 4 things
- :l:, resets them, into a command throw into :d::h:, :f::h:, call assist, :qcf::atk::atk:
- :l:, resets them, into :qcf::h:, which lets you restart a combo on them.
- from the bounce, :qcf::a1: or, :qcf::a2: if you want to kill a certain person on their team, like phoenix before she gets 5 bars.
- :qcf::atk::atk:, generally i only do this if it will kill them or if i am trying to DHC or if zero is dead.
These are the current combos that i use, any criticism is appreciated also maybe this will be a jumping off point for some of you.