Hello guys! This will be a long story because I want to tell why I write this post, and being more detail is better right? I would be grateful if you read all of these.
Reason of writing this
So here comes. I am just a little noob that passed by fighting games. The first fighting game I played is Street Fighter IV in iPod Touch 4. I have heard about The King of Fighters before, but didn’t care that much, all I know is it is a fighting game. But later on, I want to try another fighting game on iPod, so I played Kof –i-, and I found it is pretty amazing, then I start looking into KoF, played the installments reversely in Neo Geo, from Kof 2003 to 1996, then Kof XI (still playing). I started to indulge in this series, I like Kof not just because the characters, the story, most importantly it is the pixel graphics from 1996 to XI, it is very cool.
And one day, I accidently found something called MUGEN and also some friend-made KoF games using that. I played some of that and I can say that it’s even better than the official titles. I recognized that players can make their own fighting games using this engine, then, one idea popped up in my head.
Idea of my MUGEN game
After playing all those fighting games, I have a question. Why inputting so many commands, pressing so much button just for pulling off one move? This is the reason why I write this post, and you guessed it. I like KoF so much, there are something I want to change in KoF games, and it is all about commands, button pressed. Since it is not possible to hack / modify Neo Geo ROM myself, so I want to make my own KoF MUGEN game, and the theme of my KoF is “simplicity”.
This will be the concept of my KoF game:
**① 8 buttons in the game, they are:**
Light punch (LP)
Strong punch (SP)
Light kick (LK)
Strong kick (SK)
Evade (LP + LK)
Max activation (SP + LK)
Knockdown / Blowoff attack (BO)
SP (The flagship button and the most emphasized part of my game!)
**② Thought of simplifying moves (examples):**
1. Ash’s Ventose:←charge→ + LP / HP
Why the charge? Why not let all the moves you want to use come out instantly?
SP button alone will be enough.
2. K 9999’s “Moon…”:↙→↘↓↙←↘ + LP / SP
→↘↓↙← alone is not enough? Come on.
→ + BO will be the new combination.
3. Oswald’s “10・J・Q・K・A”:→↘↓↙← →↘↓↙← + LP / SP
Oh no… This is breaking my finger…
← + BO, this looks good.
4. Ash’s “Sans-Culotte”:LP+LK+SP+SK
Just a special mode activation, why make it so complicated?
↓ + BO maybe? If there are too many moves for him, ↓→ + BO is okay too.
5. K’ “Crow Bite”:→↓↘ + LP / SP
I dislike the “dragon punch” command… This kind of short invisible move is important!
→ + SP. Make counter easier!
**③ Simplifying the cancels**
You might have known how I simplify moves, that is, all special moves will be done by pressing SP button alone or plus one directional key; all desperation moves will be stored in one directional key + BO button; and all Neo Max move / Max desperation move will be 2 directional keys plus BO button.
After that, it is about the cancel between normal attacks and command normal attacks. All normal and command normal attacks are cancelable, that means you can pull of a combo like LP → LK → HK → HP → (→ + LP) → (→ + LK), then link it with a special moves, following desperation moves and even Neo Max moves. An example of this combo will be, let’s take Kyo as an example: HP → HK → Special move (→ + SP) → Desperation move (→ + BO) → Neo Max move (↓→ + BO).
Of course desperation moves can cancel each other, also Neo Max moves too.
And finally, the max mode activation cancel. A fan-made KOF game have done that, and I will use it since it is the same as my idea. Pressing “Max activation” button is equal to pressing “SP + LK + → + →”, that means activate max mode plus dashing automatically.
Phew that concludes my idea of simplicity temporarily. I will discover more during making this game if I can really make it.
I know that making a game is not easy. I have searched YouTube for some “how to create MUGEN characters” video, but he divided into several parts and the words he used are complicated and obscure. So can anyone please explain briefly about the step of making a MUGEN fighting game? So that I can see whether I can handle this difficult task, I have had some programming lessons at my school, but I just have a smattering of the skills. If it is really an advanced and hard work, then I will give it all up and find something else to do, since I don’t have other games to play other than KoF XI now.
Thank you so much for reading it all, I appreciate this. And thanks in advance!