I voiced my opinions and balance suggestions there. Though many posts lower my IQ just by reading them, I posted there in the hope that combofriend browses as a mod. Who knows? Maybe if we keep that thread on the front page long enough then come ultra patch time we might get the rebalancing we need. Any suggestions are welcome, but keep in mind the key for anyone to take balance suggestion seriously is to not ask for the world or if doing so preface it by saying that you know such and such changes might make oni too strong and hed need nerfs in other areas.
Oni’s best meterless is 316, jp.hp > cr. hp > HK Tatsu.
More importantly I agree with most of what you’re saying, especially health back to 1000 and the fw.mk being a -0 on hit. Instead of making fireball go full screen I would rather severely reducing or completely removing the lp(-29) mp(-31) and hp(-33) active fireball frames, strengthening oni’s mid game by a lot. Also increasing his fw. dash to a distance of 1.25 (E.ryu is 1.32) for 18 frames from 1.10 to help him keep aggressive, as well as an increase in backdash to assist in deal with footsie heavy characters.
Very good suggestions! Come balance patch time we should have a lot of these in the unity thread. I didn’t even think of the fireball buff, probably because of my own prejudices and experiences with onis fireball game. His forward dash being longer would help a lot. Alternatively keeping his dash distance the same and giving its total frames of 16 from 18 would help make his focus dash forward punishes during footsies more leniant(probably getting greedy with that request)
I chose his vanilla standing punish combo because in my mind landing a jump in hardpunch is a rarity/gift on anyone good outside of dizzy combos. If i wanted to get technical the majority of Onis combos will come off lowchecks from crouch lk, random touch jabs into tc, or cr mk/stand lk into fireball fadc, turning his 400+ 2 bar damage combo into 300 something.
Im working on a dudley write up, and its taking soo long. It seems like anything you do duddles has an answer to it. His effective range is the same as yours and a little farther and his options lead to bigger damage for less risk. Theres so much meta involved in the matchup its not funny.