MvCI Meta and Tier Discussion

Not sure what’s more salt inducing, long repetitive physical combos or long repetitive distance projectile combos…
I never thought I’d say this but I do miss the swag incentive of MVC3. I think they have to put some kind of variety incentive
like the more moves you put into a combo the more meter you build or something if you want to keep the reset life (although TOD’s
are definitely here)

Just have to give the game time. Duc Do made fun of MVC3 for being a game with baby easy combos and didn’t understand how people dropped combos in the game. Lots of others complained that ABCS BBCS XF was too good, but with time people came out with more swag stuff that was optimal. There’s a lot of swag stuff you can do with the storms also that will come out with time.

Forcing artificial move variety in combos just takes away from the soul of performing the combos. You should want to do what you wanna do, when you wanna do it. Just like how Zero just lightning loops you over and over and over again in 3 because that’s what he wanted to do and that’s all he needed.

About Mind Stone, optimal resets will be unscaled ones that do more damage after they recover from the stun. Even if you do a scaled combo during the stun you still build the same unscaled meter.

It’s still garbage unless you have a level one shadow install. I know I’m exaggerating. I’m actually catching people with it a lot with my Monster Hunter/Coon team sometimes because I’m just switching after starting her big swing. It’s got uses but damn, it’s a very finnicky stone.

Well every stone is garbage compared to space stone really. Unless they nerf its ability to lock you into a box with only access to one character there isn’t much reason to play any stone but Space. It sets up the easiest storm level 3s in the game while limiting access to most of the theory you created with your team with 2 button presses. With the way the game is going I don’t see how the meta will go without any patches other than space winning just about every event. Especially when you combine it with characters that can lock you out from pressing any buttons like Dante, Jedah, Dorm, Nova etc.

All of the other storms have cheap stuff, but still let the opponent use their two characters and freely move about the screen which automatically makes them weaker compared to space.

Mind will definitely have some really strong teams and install supers is ideal for it. Command grab is scary in general with characters that already have strong offense since people will likely be mashing buttons and chicken blocking vs their already powerful offense. Opening them up faster.

Mind Stone isn’t that bad. It’s just that you have to be pretty competent with your team to get the most out of it. In order for it to be effective you have to be able to say “All my game plan really needs is a meterless command grab and more meter”. You have to be pretty comfortable with your team and the MVCI system to make a claim like that. That said, I just threw the stone on an Ultron/Dante team and it felt pretty powerful. Neither character has a meterless command grab and the extra meter can make both characters pretty dominant with multiple devil triggers, lock down supers, defensive tags and Ultron’s grab super. The stone needs a some tweaks, but it’s more powerful than many people realize, you just have to put in a lot more work into your team to see results than with the other stones.

I think I was one of the original ones in here that said this. The combo system doesn’t allow for that “If I can think it, it can be done” style combos" As shocking as it is there are still things that need to be explored in umvc3 still. Yet we already moved on.

Yea it seems top meta play is basically a highly mobile team with reality or strong lockdown with space stone.

The way i see big tournaments going as of right now is:

Ultron, dorm, nova type characters with reality stone.

Or

Characters like Jedah, rr, dorm paired with a strong top tier with space stone.

Currently I think dorm is the overall best character in the game. He does so much for a team and can take advantage of space storm better than most characters.

That being said, while I did get really good at boulder loops with Rocket and some pretty nift DOK combos the irony is I HATE executing intensive combos myself. (Mainly because I can’t be arsed to grind anymore, not that I’ve ever been a true lab monster) This game as is really did have someone like me in mind.

Since options is the only true leg up you can have with technical movement execution you can literally lose at the character select screen. I’m expecting the Dante/Zero armies to increase dramatically barring more tech being discovered or a new ridiculous character being found.

I’m kind of happy being a PC player though, the small base while it has its share of Dantes/Zeros is pretty diverse in my experience. Nobody plays Chris/Ryu but eh. You can’t have everything.

Zero + Sougenmu + Space Storm + LL = Extremely abusive.

I would consider Dorm the best if he didn’t have to get started. You have to rev him up and that’s how he was in 3 also. He was basically top tier if you revved him up, but if he didn’t get revved up he’s just another character with ports and ranged tools. He’s probably the best support character in the game, but I wouldn’t call him clear number 1. Least til not after a year if there is no patches.

The fact that the game’s systems make it even easier for him to get started is something to consider. Just I know how that character is and you can just run all over him if you catch him without spells.

Zero is just too much because he only loses to like Dorm level stalking flare set play where it’s risky to do anything. Other than that he’s basically the hardest character to hit for how well he can turn any stray thing into a conversion. Even Dante he doesn’t have anything rapid fire to spam with 4/5 frame start up once you get close. Trying to hit Zero sets you up for a bunch of quick start up and invincible BS that will get you hit for trying.

I kind of agree, it’s a little hard to rate these characters for me cause I definitely think Dante and zero are the 2 best, but from a solo character perspective. However, Dorm seems to put certain teams over the top. Flame carpet and throwing out screen filling projectiles while also be able to store before a tag out is so strong. Full screen hit confirms are also kind of crazy.

MH is Definitely better than gr infact she pretty much does everything he does but better, at similar ranges too.

Her ability to get you to respect her probably the best in the game qcf+,tag you have to hold it , don’t matter if you have a dp or super , she’ll slap you anyways

air mind surge is pretty good. for some reason, ground mind surge is like 4x slower.

reality stone is his cock block.

What dissapoints me about her is she doesn’t have dumb dante like boxes for having a bigger sword. All her boxes hit in front.

Was watching a dude stream yesterday. Dude threw his pad screaming Ghost Rider is cheap.

He uses Gamora.

It’s funny because everyone I cheap in their own way, even ryu a bit… however if anyone wants to say fuck dante I’m here for this

I never liked the idea of watching people play casually but recently have been getting a kick out of peoples micro expressions of salt that Marvel induces from the lip lickers, to the shakey legs (that’s me, one reason why I’m tournament ASS, recently noticed this while setting up my own stream like WTF am I doing?) to the nose scratchers and ear pullers.

I was wrong about Thor. He’s a lot better than I thought.

It’s funny how people here think mind stone is good (it is) and how everyone on Reddit shits on it. I don’t know why having more meter than you know what to do with is a bad thing when it can always be used for hyper-lockdowns, yolo invulnerable hypers, and counter-tag combo breakers.

I’ve been messing with some more time stone too. Seems pretty decent with the reset heavy meta, just mash on surge and you get out of a lot of mixups. It’s also nice to just yolo and tag just to get in their face with a character that usually has trouble closing space (Hagar/Nemesis). It works really well with delayed special in conjunction with tag. My favorite is using Spider/Hulk, and if I can get them to take the block string f.HP xx qcf.HP xx tag (allow the run through hit w/ Spiderman to create a true/better block string) xx time stone surge. I get left/right and/or all day to go high/low.