Frame data for Marvel is very tough because itās always changed by the nature of the tag system and multiple characters being on screen.
Time surge looks like itāll have a lot of recovery as even just messing around in story mode if I do a teleport and mash on the buttons in takes a really long time after they reappear from the teleport to be able to perform any actions. Most likely meaning youāre not able to block during the phasing in as well. Without frame data you can already know the recovery is pretty bad.
Which is why tagging afterwards if youāre near the opponent will likely be the better option at a higher level. You can just dead body the teleported character and ambiguously come in from one or the other side with the other character. What I would like to know is if thereās any invincibility or recovery before you can start actions or block after a tag.
Frame data almost doesnāt matter here now since tag makes everything safe.
This is the exact opposite of SFV. Whereas that game required commitment, this game almost has no commitment whatsoever since you can tag to make anything safe.
Pretty much. Frame data is good to know in the few situations where you get guaranteed punishes or just know who will likely win in close quarter scenarios where the fastest jab is going to be important.
More important to know what hit boxes look like so you can know that Dr.Doom can dive on you with his neck and his butt.
whoa whoa whoa. how does tag make everything safe? iām pretty sure if you fuk up and tag in you can still get caught by something if the opponent reacts fast enough.
By that he generally means throwing out an attack on block and then tag switching in. In most fighting games you have to deal with your frames other than some type of meter cancel. In this game you can throw out something thatās minus 13 on block, but then tag before the minus 13 even becomes a factor into another character and make it safe.
When you hit tag, there are 25 frames where the only character moving on the screen is the tagged character. Both characters who were on screen before that are locked and cannot move. In addition to this, the tagged in character has full invulnerability. It doesnāt matter if you have a button out even before the tag, the tagged in character will just go through it and hit you.
I did a frame-by-frame analysis of this on reddit.
As you can see from the image below, the tagged in character seems to go through the active frames of any attack thatās already out during tag.
Thatās what Iām wondering about the tag system. If itās basically a way to freeze the game and make you come in invincible, thatās going to cause the same shenanigans that happen with invincible assists where people are always going to have to stop pressing buttons for a bit to watch for an invincible tag. Wonder if thereās any ways to get around it or if itās just a free way to come in with invincibility.
Fame data is still important for things like rush down, knowing when you have the advantage is really important, knowing what specials and normals are safe on block is super important too, regardless of switch, you might not want to switch into a bad matchup, your other character could be low life, and regardless of invincible frames, people have been getting both characters lit up ALOT
Thereās still a ton we donāt know about tag ins though. For example, how safe are they on block (I counted 6 recovery frames on whiff, so itās a matter of how much block stun they do), if they retain full invul even on recovery, and how tag freeze in general works when you cancel the tag in to so stuff.
That said, with what we do know, Iām beginning to think that reversal tag might actually be a thing, provided you donāt mash it out and get saving tag instead (maybe gold pushblock into reversal tag?).
True. Itās just in Marvel thereās a lot of ways to cancel your attacks that are negative.
Although one way you can tell people donāt know frame data is when they pushblock stuff that is negative on block that wasnāt canceled into anything. Like people that pushblock She Hulks c.H.
Oh and this lightning corridor during reality is starting to look really strong. Looks like it tracks the opponent to some extent.