There also must be some kind of use for the little wind bullets as well. I’m liking that stone for teleporters because it adds that extra layer of dirt to a left/right mixup. It also gives them space to set up stuff, such as Strange’s glyphs, Thanos’ shields, Strider’s bombs/animals and whatever Dormammu will end up having.
So did anyone ever show if the Reality Storm effects are triggered on press (Dark Phoenix) or release (negative edge/Zero Busters)? Also, can more than 1 effect be out at once?
I actually see the meta being your point is the assist char and your tag in as the “closer” / dmg dealer.
For example Im looking at cap as my point who can be all around basic man and has a ton of things he can set up for ultron to come in behind amd do work with. Boomerang shield tag sets up the box jumps and lock down or zone drone drone game to reset neutral safely.
End combos into safe tags to bring cap back in and set up shop w more shields again, shield 2k dash throughs tag etc… Parry for cap eats beams as well shown in recent vids so he can try and get tagged out of the hard zoning he may have an issue with.
Strong points is what ill call supports in this game w a dmg dealer comin in after. Zero, dante, gamora, strange, x can all set the field up and lock someone into block stun to allow the secondary mixup type char to get free attempts at opening them up.
Course you will need to tag more frequently but ideally your point is someone like x that seemingly has tons of mixup lockdown tag type tools like the buster / overhead lockdowns for pressure on block or full combos on hit w the tag.
Ps play ultron w me so we can be robo bros again @“DevilJin 01” lol
One other note on the stones, as of now power and time seem to be the clear strong out the box stones from all the cons Ive played at.
Power allowing chars w air dash shenanigans doing a wallbounce on hit crossup/front auto correct or safe on block is super strong. Not being able to pushblock powerstone in the surge and doing more dmg/ hit stun allowing bigger combo possibility is also super good.
Time the tp is actually a special so you can cancel stones to supers for cheap shit left rights. The benefits in storm are pretty obvious w the easy custom combos or flooding the screen w projectiles.
The soul stone gonna make everyone flip their shit though
I havent seen this brought up, in the builds i played plinking with tag on animated supers cancelled the animation and allowed you to bring your second char in. Never saw if this removed the no tag feature of opponent by doing this seemingly glitched tag.
While most people will go to the tag-assist/closer team format early on, there are characters in the roster that could allow for unconventional game plans.
Morrigan is potentially the best battery in the game if she can start hitting projectiles after a spear attack
I’m probably beating a dead horse here, but Haggar being able to cancel Lariat into tags, hypers, or an Infinity Storm (because it has the priority of a hyper) is huge. You have to fight him differently than other characters because he has one of the strongest reversal tools in a VS game ever.
If Dormammu’s spells work like they did in 3, you could honestly just build the team around setting him up. Once he’s ready, you have someone with multiple very good support tools for your other character, not the least of which is Stalking Flare.
If Firebrand’s unblockable works like it did in 3, he’s going to be in a tier of his own, or at least tied with Zero.
Seems to confirm that, contrary to my earlier speculation, tag ins aren’t fully invincible. Which also means that power surge has a really short active period, or some really bad hitboxes.
DUD won’t be the one true solution due to the floatiness. It’s very versatile, but when you need to keep pressure up with something fast box jumps will still be better.
DUD looks to be great in standing reset situations though, cancel a grounded normal into DUD, and then layer in a tag when you think they’ve read the cross up.