LOL… I finally realised and put 2 and 2 together why this game is called “infinite”
It’s because the tag system makes up “infinite possibilities”
Haha, to funny.
Anywho after watching that capcom DLC character stream… those guys aren’t high level, but their tag strategies are much closer to what I think capcom is going for with this game.
Tagging all the time to get frame advantage and setup mixups.
Going for a simple chain confirm when you have the option to tag is not optimal.
I repeat, it is NOT optimal. Better is to go for your confirm and then on hit or block you tag to continue your offense or confirm. Even simple jumping attacks in this game can be a high/low mixup with j.hp+tag (before your jhp hits the opponent)
This means pressure in this game is stifling and suffocating.
But we already know that.
I’ve been looking into other stones now to see where we can benefit from this kind of knowledge:
Time stone storm:
With IM/ultron
You can basically do dash st.hp xx L beam xx tag x 3 for a pretty long lockdown that can’t be pushblocked out of. That’s not the strong part though. At any time you can do a heavy beam with IM, which comes out slow and then crossup presumably with time surge for ultron. Or you can just do a high/low mixup… or if any of your lockdown hits you can confirm into a full combo or you can do ultrons command grab. That’s just the tip of the iceberg, but the time stone allows for crazy good lockdown via its other property of making tags have even less cooldown than normal.
Soul stone surge. Basically not used right now much at all… but it’s got a great property… it basically is a short ranged beam for non beam characters… what does that mean? It means you get a “free” normal into time surge into tag that can’t be pushblocked out. I already tested this with IM and ultron and the surge combos off of both their st.hp. Further more, both characters can do cr.hp launch, jhp xx surge xx tag and then the tagged person can continue the combo. This is great because it gives the outgoing character health. Not only that, but it can be done multiple times in a combo. This means time surge combos will become a very important thing for those users. So soul surge is very slept on ATM.
Powerstone will be good on any team that can get in for “free” via teleport when the storm is out.
Mind stone should be hell on any aerial based characters because of the fast unbreakable air command grab (which you can make “safe” with tag)
Space is a crazy reversal, and the surge is good for getting in when tagged (but still limited uses) the tag feature also lets you screen freeze to see what’s going on.
Reality storm can be doubled up via tag and it won’t take reality bar unless the storm particles actually hit (awesome for IM/ultron because I can boxdash whatever and the reality beam will hit the air making my opponent unable to jump or giving easy conversion on hit, or if the opponent stays on the ground I get free tridash pressure that the opponent can’t take great advantage of because if they launch me they will be clipped by reality air beam etc etc)
There’s so much to explore.