It doesn’t have to change him much. Just showing that you didn’t really training mode the character at all.
Game is early so it’ll be hard for people to see what all is going on. I don’ think he’s going to be top tier or anything, but at minimum if the game works the way I’m thinking you won’t have to be top tier on point as long as you provide the top tier shit for another character to abuse. Characters like Thanos, Ultron and Strange seem very capable of that type of top tier support.
Oh I did I just did the besms really fast. Not that big of a deal. Early or not we can still look at a characters tools and tell what they are and what they are not. There’s nothing about Thanos that leaps out to me. The tag system is going to go a long way in covering up his flaws but I don’t believe it’s enough. Even if they’re a support they still need to be able to get the job done by themselves. You’re not always going to have two characters and you can’t ignore that.
Now there’s the stones which have to be taken into consideration too. These stones also hp in changing a characters viability and covering their flaws. So maybe there’s a stone which also helps in raising his viability. I believe his best stone is space.
So I believe that the conditions on which Thanos can succeed in is if you can consistently get the first hit. Your point has a strong neutral and strong corner carry. You can run space stone and you’re always able to get your projectile out before your opponent shoots you with a beam and if they never ever ever jump what so ever at all. If all these conditions are met then Thanos is a perfectly mediocre character.
Any reset is basically a forced grounding that allows some manner of air teching(otherwise you just dropping your combo). However that said Jedah, Thanos, and Thor I know can all do the forced ground tech which you can try mixup trash after that. I know more people can to be sure just not sure who.
That’s why I brought up the tag system specifically because in Marvel 2 there were characters that got away being near garbage on point simply because their assist tools were that powerful and most of the point characters didn’t have anti air assist tools nearly as strong. Dr.Doom started out as a guy that was basically good for throwing rocks in front of another point character and making that character close to top tier because of it.
With the game not being as reliant around XF mechanic comebacks, I feel there’s room for characters that are good for being able to put all of their strong hit boxes on screen for another character. There’s definitely a possibility that like Marvel 2 you can have characters that aren’t gdlk on point, but have moves that are gdlk for another character on point. If this becomes the case which is quite likely because of how the tag system basically opens you up to a large box of assists with every character, it’s possible that a character that isn’t gdlk on point just ends up having a gdlk set of hit boxes to abuse for another character.
This technique was very viable in Marvel 2 because of how the game worked where comebacks required a lot of work even if you had 2 or 3 high tier point characters. In Marvel 3 it wasn’t as viable because the 2nd or 3rd character dropping with XF could erase entire teams so it was important to have a team of characters that could erase teams. With the game going back to more Marvel 2 like standards where coming back with any point character if they’re by themselves is rough, it leaves the door open for a lot of characters who are just great at putting assist hit boxes on a team to make up some of the better teams. Especially with how often counter swtiches can keep 2 characters in the game any way.
As far as Thanos, again don’t know enough about him to say he’s going to be bad or good, but from what I’m seeing he definitely has tools at minimum that can be strong for other characters. Hopefully he’s at least mediocre when it’s all said and done.
Point and support is weird in MVCI because you have to put your support in the front if you want him to support the point character, or you have to use the point character with no support in the front to try to land a hit by himself and tag in your support to do some support bullshit. I never played MVC2, but I imagine it would be hard to start the match with Psylocke. I think the best teams will be the composed of two well rounded characters instead of each one fitting a very precise role.
One thing that saddens me is how damage seems to be similar across the board. I wanted UMVC3 Strider/Hulk in this system.
It’s really just about getting whoever is first started. Ideally the person who is best on point starts on point, but then you’ll eventually get a situation to tag in and that gets the support started after a knockdown or combo into super. At that point they put the hit boxes on screen and then you can interchange with them and use the hit boxes you need for them.
Right now it’s easy to see the characters that are solid on point and as support, but with exploration won’t be surprised to see some pretty strong teams with Ghost Rider/Strange/Thanos putting very useful hit boxes in the right places for other points. While not being too bad on point themselves. The tag system can allow you to exploit anything from a specific character and it could be a character that’s not gdlk on point.
I hope you are right about GR/Thanos/Strange because right now I don’t see a reason to play anyone other than Dorm/Dante/Ultron/Nova. Is there a team that can do anything better than any combination of these 4?
I think it’s going to be rough for characters that aren’t strong as point and assist. A lot of times with thanos I find myself saying well why not run someone else instead. I feel like a good team balance is essential. I don’t really understand some of these two point character teams like nova/ultron. There’s also times when I’ve seen Hawkeye with space stone and just cringe as he does nothing with the storm.
Strange is weird for me. I played him in 3 and I’m not really liking his transition to mvci. He does seem pretty awesome I just don’t like him personally. As of right now for me personally I think the 3 strongest characters are Dante Strider and Dormammu. I need to see and learn more about this game to be able to get a feel for some more of the characters.
It’s early. There was a time in Marvel 2 where Guile and Iceman were top tier.
There were times in Marvel 3 where Zero was too execution heavy to be tournament viable, Vergil was too unsafe to be top tier and Morrigan would die to the air dash nerfs in Ultimate.
Dorm/Dante/Ultron/Nova are all solid characters and 3 of them are coming back as legacy character from Marvel 3. So getting back into them isn’t very difficult so it’s easier to explore what’s new about them then going in with brand new characters like Morrigan or Megaman. Dormammu was known as a character in Marvel 3 that looked very high tier until his inevitable weaknesses started to come about to keep him out of top tier. Ultron is a solid support character that’s good on point too and isn’t too execution heavy so he’s strong early as well.
Zero is most likely going to be one of the top characters as he’s explored more. He seems like when put together he’ll be a slightly more fair version of what he was in 3, but with extra tools to help out. No way he won’t be top tier or near top tier. Buttons are still too ridiculous for a character with his movement, mix up and projectile game. Megaman has really good potential, Chun Li will likely get pretty cheap, Jedah also has too much potentially going for him to not be good. I think he’ll be nearly unblockable once he gets close once people get good with him.
Captain Marvel will likely get better as well. Generally the tag system allows you to exploit anything good from any character with any other character so it’s very likely that odd teams have a chance to be very good or optimal.
I have my concerns about X. Nkt being able to move and charge buster is pretty weird. Air buster canceling when you hit the ground. Seems to control the ground and normal jump height pretty well. Not sure about SJ height and that’s pretty concerning so is buster being his only air ok special.
Megaman would likely be busted if he had a bunch of air ok specials because almost his entire moveset is designed to anti air aerial characters. You can’t just go in the air with flight characters against him without worrying about getting special AA’d or level 1 super sniped. Special weapons rush and air buster super pretty much forces you to flight cancel to avoid getting hit.
Sonic slicer is really annoying specifically for aerial characters as it hits at an angle that can stop you from going to the air to begin with. Then on top of that if you already are in the air it can ricochet off the wall and hit you in the back. The hit box becomes pretty large with armor equipped.
Yeah they do AA pretty well. But it seems as though it limits his combo potential and his game play. Arthur and MM are pretty similar to me but Arthur is able to do his specials in the air which gives him more options and opens up his combo potential.