MvCI Meta and Tier Discussion

Probably not going to have a character tier list myself for another month or so. Too early for me with the game being so new and want to see more from characters like Iron Man, Jedah and Morrigan before making big evaluations. Beam supers and flooding the screen with stuff seems to be what generically makes you high tier in this game so characters like Dorm/Dante/Ultron are pretty safe bets for high tier ATM.

Thanos, Nemesis and Haggar all seem to be solid characters with Haggar being the best IMO and the other 2 a bit under them. Thanos has a lot of tools that are good for tag assisting other characters and his titan’s shield projectile or whatever it is seems pretty durable and locks up a lot of the screen pretty easily. Ghost Rider probably isn’t going to be very high tier, but at minimum looks like good assist support for other characters.

I think Ghost Rider is good because it’s early. Nemesis and Haggar may have a place but it’s difficult to say. I think characters like them will always blow people up and catch them slipping. I don’t think they can be paired up as a team.

Thanos is pretty meh I don’t have a full opinion on him just yet but I don’t think he has a lot going for him.

All of these characters have low mobility and limited options in comparison to the cast however it seems like they all have at least something abusable going for them. Thanos being the only exception. I had my feeling that Thanos was the worst character in the game and I haven’t seen anything to change that.

I don’t see how he can be the worst in the game. He is the most mobile big body with air dash and teleport and has crazy damage with palm loops and air super. I think him and Haggar are the 2 best big bodies.

Speaking of Japanese, BAS has picked up the game. Can’t wait to see what he does with A-Groove Time Stone (or whatever stone he picks). BAS is one of those players who’s good at breaking stuff and finding scummy shit, both in CvS2 and XvSF. Can’t wait to see what he comes up with.

How are you guys feeling about Thor? Haven’t had much time to play the game but he seems a lot more viable this time around.

I think y’all are sleeping on mind surge too much. I think it will be one of the stronger stones as time goes on. One full combo leading into an untechable air command grab that leads to death may be pretty common in the future.

I feel like everyones overlooking mind surge in favor of mind storm but I think it’s the surge that’s strong and the storm that is sub-par.

I think mind stone may be my endgame stone but for now I’m a filthy reality stone user (mainly so I don’t have to deal with other reality stone users)

I think it’s being slept on as well. 20 frame command grab isn’t bad when you consider it might as well be a 20 frame overhead… people can’t react to those easily so I don’t see the mindsurge command grab being reacted to that easily. People may mash out of it but then you treat them like you would anyone with a command grab and frame trap them.

The thing about its command grab is that it can be canceled into and it can be on a character that doesn’t normally have access to a command grab. There will be a lot of setups for it. I was using it in training mode today and I don’t see it as slow. It’s the same speed as parasols overhead in skullgirls and that thing opens people up all day and that game has less shit going on and less input delay.

With counter switch being so viable right now I see that stone getting some major use if for that alone.

Lol, I just realized you can mind grab on the ground, tag cancel, then command grab the air for an unblockable…

If they stay on the ground they get grabbed, if they jump they get grabbed. Will have to press a button to hit the ground grab… but if the ground grab is canceled into from something then most of the command grabs startup will be hidden in the opponents hitstun making it a very hard to escape situation.

Both fortunately and unfortunately though, most combos in the game are juggles which means setting this particular type of unblockable up won’t come easy since you basically need a standing opponent.

This is a skullgirls style reset against a grounded opponent and there are lots of branching options to work with.

That’s an interesting train of thought. You don’t even need Mind Stone for it if your team comes with appropriate command grabs.

I’d agree that Mind seems weaker than the others at the moment, but it still seems viable to me for teams that can use meter to take control of neutral. Mind Storm starts to function like Reality or Space storm at that point if you have permanent orbs/sougenmou or whatever.

Underlooked aspect of Mind Surge, though the combo after is heavily damage scaled, it is not hit-stun scaled like many grab starters are. That means you can still build 1.3+ bars or whatever on the resulting combo.

That ties in well to the whole meter building aspect of the stone. The grab is essentially free meter build if you don’t go for some beat the scaling reset

that’s good to know. cause the hitstun scaling on command grabs is so severe you can barely get a launch abc etc. at least with Mind surge you can combo long enough to position them for reset.

He’s definitely way better / faster than UMvC3. But he doesn’t seem quite on par with the elite flyers (Ultron, Cap Marvel, Nova) cause his normals are a bit slower, he doesn’t have a rapid-fire jab and his flight startup is too slow for flight combos.

his tri-dash rushdown with LK is legit though. and he’s got a great reset with his new QCF+K (the wallbounce overhead one). I saw Keits doing ā€œunblockableā€ resets with it by tagging in Dante to hit low at the same time.

only other weird thing is he doesn’t really have projectiles anymore. his Mighty Spark can be double tapped to toss the hammer, but you can’t spam it like the old Spark

I don’t believe that the increased mobility he has over nemesis and haggar makes him better than them. If this was a game where we didn’t have flight annd super jumps he’d be awesome. He doesn’t have any air air ok specials. I don’t believe he has an armor on his normals. Thanos is best when his opponent is in the corner and his palm loops work. His normals seem lacking in comparison to haggar and nemesis. Also his teleport always crosses up unless in the corner. I think Thanos has very limited or few options in neutral. With potentially mediocre normals and no armor.

Thanos has a fireball that shuts down the the grounded horizontal level of play with, teleports, big ass normals on air dash for offense, able to force no-roll resets in the corner, and has the highest solo damage in the game.

So yeah even if he ain’t tops he ain’t bad.

At minimum Thanos will likely be a strong support character as he has quite a few moves that are really oppressive when tagged into with other characters. I think he’s definitely one of the characters that’s designed to support other characters more than purely be a strong point character. His light kara command grab sets up full combos when tag canceled right before it hits.

His titan’s shield has pretty good durability vs other projectiles and the HK version throws out a huge hit box that can set up combos very easily for a tagged in character. His f+HK is a solid ranged projectile that causes a hard knockdown and easy combo conversions off a tag. Emperor’s Stance also puts out a big hit box that covers AA or ground with easy conversions on hit.

He may not have any air ok specials, but he has teleports that put him in the air, an air dash and an air OK super that has a ridiculously large hit box and does 4100 damage if it hits. He has good tools to command the air and you can’t spend too much time in the air against him without putting yourself in danger.

Everytime thanos does his air super unless you already burned up your ground bounce he gets free qcf+hp into either a jab/tag/lvl3, or he can just go cr.lk into lk fireball for more pressure as well.

The durability isn’t that good on the move. Loses to beams and any piercing projectiles. Can stop stuff like Arthur daggers and lances ryus hadokuen prob morg and chun fire balls too. So it prob just bets stuff that can be reflected.

There’s the plink tag throw d3v’s friens found out in the demo that might make what you said only have the untechable part as an advantage.

You gotta go in training mode. If you put the LK shield out early enough it beats Iron Man’s HP unibeam and continues to hit him for at least 2 of the hits. The LK one is so durable that it requires both beams from Strange’s HP bolts to land in order to remove it from the screen.

Then you have the HK shield which from what I’m seeing is nothing short of ridiculous. It’s basically a projectile reflector so it will shut down any projectile. It even beats SUPER projectiles like Strange’s Spell of Vishanti. Counters them, blasts the opponent for wall bounced HKD then go HAM with tagged in character. You can also do things like block the first hit of Strange’s bolts and then reflect the second hit and counter him into combo. The range on it is at least 3 or 4 character lengths so there’s a good range where it’s extremely risky to use any projectile property attack on Thanos.

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