Probably not going to have a character tier list myself for another month or so. Too early for me with the game being so new and want to see more from characters like Iron Man, Jedah and Morrigan before making big evaluations. Beam supers and flooding the screen with stuff seems to be what generically makes you high tier in this game so characters like Dorm/Dante/Ultron are pretty safe bets for high tier ATM.
Thanos, Nemesis and Haggar all seem to be solid characters with Haggar being the best IMO and the other 2 a bit under them. Thanos has a lot of tools that are good for tag assisting other characters and his titanās shield projectile or whatever it is seems pretty durable and locks up a lot of the screen pretty easily. Ghost Rider probably isnāt going to be very high tier, but at minimum looks like good assist support for other characters.
I think Ghost Rider is good because itās early. Nemesis and Haggar may have a place but itās difficult to say. I think characters like them will always blow people up and catch them slipping. I donāt think they can be paired up as a team.
Thanos is pretty meh I donāt have a full opinion on him just yet but I donāt think he has a lot going for him.
All of these characters have low mobility and limited options in comparison to the cast however it seems like they all have at least something abusable going for them. Thanos being the only exception. I had my feeling that Thanos was the worst character in the game and I havenāt seen anything to change that.
I donāt see how he can be the worst in the game. He is the most mobile big body with air dash and teleport and has crazy damage with palm loops and air super. I think him and Haggar are the 2 best big bodies.
Speaking of Japanese, BAS has picked up the game. Canāt wait to see what he does with A-Groove Time Stone (or whatever stone he picks). BAS is one of those players whoās good at breaking stuff and finding scummy shit, both in CvS2 and XvSF. Canāt wait to see what he comes up with.
I think yāall are sleeping on mind surge too much. I think it will be one of the stronger stones as time goes on. One full combo leading into an untechable air command grab that leads to death may be pretty common in the future.
I feel like everyones overlooking mind surge in favor of mind storm but I think itās the surge thatās strong and the storm that is sub-par.
I think mind stone may be my endgame stone but for now Iām a filthy reality stone user (mainly so I donāt have to deal with other reality stone users)
I think itās being slept on as well. 20 frame command grab isnāt bad when you consider it might as well be a 20 frame overhead⦠people canāt react to those easily so I donāt see the mindsurge command grab being reacted to that easily. People may mash out of it but then you treat them like you would anyone with a command grab and frame trap them.
The thing about its command grab is that it can be canceled into and it can be on a character that doesnāt normally have access to a command grab. There will be a lot of setups for it. I was using it in training mode today and I donāt see it as slow. Itās the same speed as parasols overhead in skullgirls and that thing opens people up all day and that game has less shit going on and less input delay.
With counter switch being so viable right now I see that stone getting some major use if for that alone.
Lol, I just realized you can mind grab on the ground, tag cancel, then command grab the air for an unblockableā¦
If they stay on the ground they get grabbed, if they jump they get grabbed. Will have to press a button to hit the ground grab⦠but if the ground grab is canceled into from something then most of the command grabs startup will be hidden in the opponents hitstun making it a very hard to escape situation.
Both fortunately and unfortunately though, most combos in the game are juggles which means setting this particular type of unblockable up wonāt come easy since you basically need a standing opponent.
This is a skullgirls style reset against a grounded opponent and there are lots of branching options to work with.
Iād agree that Mind seems weaker than the others at the moment, but it still seems viable to me for teams that can use meter to take control of neutral. Mind Storm starts to function like Reality or Space storm at that point if you have permanent orbs/sougenmou or whatever.
Underlooked aspect of Mind Surge, though the combo after is heavily damage scaled, it is not hit-stun scaled like many grab starters are. That means you can still build 1.3+ bars or whatever on the resulting combo.
That ties in well to the whole meter building aspect of the stone. The grab is essentially free meter build if you donāt go for some beat the scaling reset
thatās good to know. cause the hitstun scaling on command grabs is so severe you can barely get a launch abc etc. at least with Mind surge you can combo long enough to position them for reset.
Heās definitely way better / faster than UMvC3. But he doesnāt seem quite on par with the elite flyers (Ultron, Cap Marvel, Nova) cause his normals are a bit slower, he doesnāt have a rapid-fire jab and his flight startup is too slow for flight combos.
his tri-dash rushdown with LK is legit though. and heās got a great reset with his new QCF+K (the wallbounce overhead one). I saw Keits doing āunblockableā resets with it by tagging in Dante to hit low at the same time.
only other weird thing is he doesnāt really have projectiles anymore. his Mighty Spark can be double tapped to toss the hammer, but you canāt spam it like the old Spark
I donāt believe that the increased mobility he has over nemesis and haggar makes him better than them. If this was a game where we didnāt have flight annd super jumps heād be awesome. He doesnāt have any air air ok specials. I donāt believe he has an armor on his normals. Thanos is best when his opponent is in the corner and his palm loops work. His normals seem lacking in comparison to haggar and nemesis. Also his teleport always crosses up unless in the corner. I think Thanos has very limited or few options in neutral. With potentially mediocre normals and no armor.
Thanos has a fireball that shuts down the the grounded horizontal level of play with, teleports, big ass normals on air dash for offense, able to force no-roll resets in the corner, and has the highest solo damage in the game.
At minimum Thanos will likely be a strong support character as he has quite a few moves that are really oppressive when tagged into with other characters. I think heās definitely one of the characters thatās designed to support other characters more than purely be a strong point character. His light kara command grab sets up full combos when tag canceled right before it hits.
His titanās shield has pretty good durability vs other projectiles and the HK version throws out a huge hit box that can set up combos very easily for a tagged in character. His f+HK is a solid ranged projectile that causes a hard knockdown and easy combo conversions off a tag. Emperorās Stance also puts out a big hit box that covers AA or ground with easy conversions on hit.
He may not have any air ok specials, but he has teleports that put him in the air, an air dash and an air OK super that has a ridiculously large hit box and does 4100 damage if it hits. He has good tools to command the air and you canāt spend too much time in the air against him without putting yourself in danger.
Everytime thanos does his air super unless you already burned up your ground bounce he gets free qcf+hp into either a jab/tag/lvl3, or he can just go cr.lk into lk fireball for more pressure as well.
The durability isnāt that good on the move. Loses to beams and any piercing projectiles. Can stop stuff like Arthur daggers and lances ryus hadokuen prob morg and chun fire balls too. So it prob just bets stuff that can be reflected.
You gotta go in training mode. If you put the LK shield out early enough it beats Iron Manās HP unibeam and continues to hit him for at least 2 of the hits. The LK one is so durable that it requires both beams from Strangeās HP bolts to land in order to remove it from the screen.
Then you have the HK shield which from what Iām seeing is nothing short of ridiculous. Itās basically a projectile reflector so it will shut down any projectile. It even beats SUPER projectiles like Strangeās Spell of Vishanti. Counters them, blasts the opponent for wall bounced HKD then go HAM with tagged in character. You can also do things like block the first hit of Strangeās bolts and then reflect the second hit and counter him into combo. The range on it is at least 3 or 4 character lengths so thereās a good range where itās extremely risky to use any projectile property attack on Thanos.